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README.md
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README.md
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# Littlev Graphics Libraray
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LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
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* [Porting](#porting)
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* [Project set-up](#project-set-up)
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* [PC simulator](#pc-simulator)
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* [Related repositories](#related-repositories)
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* [Screenshots](#screenshots)
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* [Contributing](#contributing)
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* [Donate](#donate)
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## Porting
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In the simplest case you need 4 things:
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1. Call `lv_tick_inc(1)` in every millisecods in a Timer or Task
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1. Call `lv_tick_inc(x)` in every `x` millisecods in a Timer or Task (`x` should be between 1 and 10)
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2. Register a function which can **copy a pixel array** to an area of the screen.
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3. Register a function which can **read an input device**. (E.g. touch pad)
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4. Call `lv_task_handler()` periodically every few milliseconds.
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For more information visit https://littlevgl.com/porting
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For a detailed description visit https://littlevgl.com/porting
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Or check the [Porting tutorial](https://github.com/littlevgl/lv_examples/blob/master/lv_tutorial/0_porting/lv_tutorial_porting.c)
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## Project set-up
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There is a pre-configured PC project for **Eclipse CDT** in this repository: https://github.com/littlevgl/pc_simulator
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## Related repositories
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* PC simualtor: https://github.com/littlevgl/pc_simulator
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* Projects: https://github.com/littlevgl/lv_projects
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* Examples: https://github.com/littlevgl/lv_examples
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* Drivers: https://github.com/littlevgl/lv_drivers
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## Screenshots
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