* Kconfig: Add missing _HEX to LV_COLOR_TRANSP option. * lv_conf_checker: Define LV_CONF_SKIP if CONFIG_LV_CONF_SKIP is defined. * fix(indev): disabled object shouldn't absorb clicks but let the parent to be clicked * Update README.md * fix(arabic): support processing again alraedy processed texts with _lv_txt_ap_proc * fix(textarea): support Arabic letter connections fixes #1888 * Fix #1924: incorrect date on changelog December 1st is two weeks from 7.7.2 release. * Kconfig: Fix LV_CONF_MINIMAL related options. * fix(arabic): support Arabic letter connections fixes #1920 * fix(arabic): support Arabic letter connections in value string property * Update CHANGELOG.md * Update CHANGELOG.md * Kconfig: Add Zephyr specific code. * fix: fix double include in lv_obj.c fix #1926 * Removed trailing semi-colon from macros (#1928) * Removed commented out test definition Removed commented out test definition LV_BUILD_TEST * Remove blank line * Fix comment spelling * Added blank line * Removed trailing semi-colon in macros * fix(indev): in LV_INDEV_TYPE_BUTTON recognize 1 cycle long presses too Fixes https://forum.lvgl.io/t/bug-in-indev-button-proc-misses-buttons-that-are-pressed-for-a-single-callback/3699 * fix(arc): make arc work with encoder fixes https://forum.lvgl.io/t/lv-arc-with-encoder-lv-group/3769 * fix(slider): adjusting the left knob too with encoder https://forum.lvgl.io/t/slider-with-2-knobs-and-encoder-functionality/3770 * fix(arc_draw): remove statments that do nothing fix #1930 * Change LV_DRAW_BUF_MAX_NUM to LV_MEM_BUF_MAX_NUM (#1931) * Update CHANGELOG.md * fix(draw polygon): join adjacent points if they are on the same coordinate * fix(draw polygon): fix memory leak and vertex joining * fix(style): invalidate cache on every PART Inherited properties on parts other than MAIN needs to be recached on property change beacuse they are inherted from MAIN fixes #1933 * fix(anim): fix bounce path * fix(slider): do not let edit left knob in non-range mode * Update ROADMAP.md * Fix hardfault when DCache is disabled with no callback (#1935) * fix(linemeter): fix invalidation when setting new value The old complex but more optimal invalidation was buggy in some cases fixes #1904 * fix(linemeter): fix invalidation when setting new value The old complex but more optimal invalidation was buggy in some cases fixes #1904 * fix(table): add missing invalidation when changeing cell type fixes https://forum.lvgl.io/t/bug-of-table-click-to-change-style/3842 * CMakeLists.txt: Let the user configure whether LV_ATTRIBUTE_FAST_MEM is IRAM_ATTR (#1939) * fix(slider): fix left/right knob control with encoder * fix(img): increase the size of invalidated area in lv_img_set_zoom Becasue of the pivot placement there can be some rounding errors * feat(perf_monitor): add lv_refr_get_fps_avg() * Add 8px and 10px montserrat fonts to build (#1941) * Fix #1942: lv_textarea_set_pwd_mode not changing to bullets Thanks to @fvanroie for investigating. * fix(material): make button pressed color darker (#1940) * simplify touch handling in the Arduino example * Update ROADMAP.md * Update ROADMAP.md * feat(lv_conf_kconfig): add LV_CONF_KCONFIG_EXTERNAL_INCLUDE Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com> Co-authored-by: xennex22 <25083624+xennex22@users.noreply.github.com> Co-authored-by: incity <610455681@qq.com> Co-authored-by: Andrey <spirit@spirit.re> Co-authored-by: defogprog <22955033+defogprog@users.noreply.github.com>
LVGL - Light and Versatile Graphics Library
LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
Website · Online demo · Nightly demos · Docs · Forum
Features
- Powerful building blocks: buttons, charts, lists, sliders, images, etc.
- Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
- Use various input devices: touchscreen, mouse, keyboard, encoder, buttons, etc.
- Use multiple displays: e.g. monochrome and color display
- Hardware independent to use with any microcontroller or display
- Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
- Multi-language support with UTF-8 handling, Bidirectional and Arabic script support
- Fully customizable graphical elements via CSS-like styles
- OS, External memory and GPU are supported but not required
- Smooth rendering even with a single frame buffer
- Written in C for maximal compatibility (C++ compatible)
- Micropython Binding exposes LVGL API in Micropython
- Simulator to develop on PC without embedded hardware
- Examples and tutorials for rapid development
- Documentation and API references
Requirements
Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
| Name | Minimal | Recommended |
| Architecture | 16, 32 or 64 bit microcontroller or processor | |
| Clock | > 16 MHz | > 48 MHz |
| Flash/ROM | > 64 kB | > 180 kB |
| Static RAM | > 2 kB | > 4 kB |
| Stack | > 2 kB | > 8 kB |
| Heap | > 2 kB | > 8 kB |
| Display buffer | > 1 × hor. res. pixels | > 10 × hor. res. pixels |
| Compiler | C99 or newer | |
Note that the memory usage might vary depending on the architecture, compiler and build options.
Just to mention some platforms:
- STM32F1, STM32F3, STM32F4, STM32F7, STM32L4, STM32L5, STM32H7
- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
- NXP: Kinetis, LPC, iMX, iMX RT
- Linux frame buffer (/dev/fb)
- Raspberry Pi
- Espressif ESP32
- Infineon Aurix
- Nordic NRF52 Bluetooth modules
- Quectel modems
Get started
This list shows the recommended way of learning the library:
- Check the Online demos to see LVGL in action (3 minutes)
- Read the Introduction page of the documentation (5 minutes)
- Get familiar with the basics on the Quick overview page (15 minutes)
- Set up a Simulator (10 minutes)
- Try out some Examples
- Port LVGL to a board. See the Porting guide or check the ready to use Projects
- Read the Overview page to get a better understanding of the library (2-3 hours)
- Check the documentation of the Widgets to see their features and usage
- If you have questions go to the Forum
- Read the Contributing guide to see how you can help to improve LVGL (15 minutes)
Examples
For more examples see the lv_examples repository.
Button with label
lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL); /*Add a button to the current screen*/
lv_obj_set_pos(btn, 10, 10); /*Set its position*/
lv_obj_set_size(btn, 100, 50); /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb); /*Assign a callback to the button*/
lv_obj_t * label = lv_label_create(btn, NULL); /*Add a label to the button*/
lv_label_set_text(label, "Button"); /*Set the labels text*/
...
void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
if(event == LV_EVENT_CLICKED) {
printf("Clicked\n");
}
}
LVGL from Micropython
Learn more about Micropython.
# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")
# Load the screen
lv.scr_load(scr)
Contributing
LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under in LVGL.
For a detailed description of contribution opportunities visit the Contributing section of the documentation.

