Files
lvgl/src/draw/nxp/vglite/lv_draw_vglite.c
nicusorcitu 361ee79611 feat(gpu): improve NXP's PXP and VGLite accelerators (#3952)
Signed-off-by: Nicușor Cîțu <nicusor.citu@nxp.com>
Signed-off-by: Stefan Babatie <stefan.babatie@nxp.com>
Signed-off-by: Wenbin Yuan <wenbin.yuan@nxp.com>
Co-authored-by: Stefan Babatie <stefan.babatie@nxp.com>
Co-authored-by: Wenbin Yuan <wenbin.yuan@nxp.com>
2023-02-01 10:35:24 +01:00

509 lines
18 KiB
C

/**
* @file lv_draw_vglite.c
*
*/
/**
* MIT License
*
* Copyright 2022, 2023 NXP
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next paragraph)
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_draw_vglite.h"
#if LV_USE_GPU_NXP_VG_LITE
#include <math.h>
#include "lv_draw_vglite_blend.h"
#include "lv_draw_vglite_line.h"
#include "lv_draw_vglite_rect.h"
#include "lv_draw_vglite_arc.h"
#include "lv_vglite_buf.h"
#if LV_COLOR_DEPTH != 32
#include "../../../core/lv_refr.h"
#endif
/*********************
* DEFINES
*********************/
/* Minimum area (in pixels) for VG-Lite blit/fill processing. */
#ifndef LV_GPU_NXP_VG_LITE_SIZE_LIMIT
#define LV_GPU_NXP_VG_LITE_SIZE_LIMIT 5000
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx);
static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx);
static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc,
const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf);
static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc);
static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1,
const lv_point_t * point2);
static void lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
const lv_area_t * coords);
static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
const lv_area_t * coords);
static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center,
uint16_t radius, uint16_t start_angle, uint16_t end_angle);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_draw_vglite_ctx_init(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx)
{
lv_draw_sw_init_ctx(drv, draw_ctx);
lv_draw_vglite_ctx_t * vglite_draw_ctx = (lv_draw_sw_ctx_t *)draw_ctx;
vglite_draw_ctx->base_draw.init_buf = lv_draw_vglite_init_buf;
vglite_draw_ctx->base_draw.draw_line = lv_draw_vglite_line;
vglite_draw_ctx->base_draw.draw_arc = lv_draw_vglite_arc;
vglite_draw_ctx->base_draw.draw_rect = lv_draw_vglite_rect;
vglite_draw_ctx->base_draw.draw_img_decoded = lv_draw_vglite_img_decoded;
vglite_draw_ctx->blend = lv_draw_vglite_blend;
vglite_draw_ctx->base_draw.wait_for_finish = lv_draw_vglite_wait_for_finish;
}
void lv_draw_vglite_ctx_deinit(lv_disp_drv_t * drv, lv_draw_ctx_t * draw_ctx)
{
lv_draw_sw_deinit_ctx(drv, draw_ctx);
}
/**********************
* STATIC FUNCTIONS
**********************/
/**
* During rendering, LVGL might initializes new draw_ctxs and start drawing into
* a separate buffer (called layer). If the content to be rendered has "holes",
* e.g. rounded corner, LVGL temporarily sets the disp_drv.screen_transp flag.
* It means the renderers should draw into an ARGB buffer.
* With 32 bit color depth it's not a big problem but with 16 bit color depth
* the target pixel format is ARGB8565 which is not supported by the GPU.
* In this case, the VG-Lite callbacks should fallback to SW rendering.
*/
static inline bool need_argb8565_support()
{
#if LV_COLOR_DEPTH != 32
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
if(disp->driver->screen_transp == 1)
return true;
#endif
return false;
}
static void lv_draw_vglite_init_buf(lv_draw_ctx_t * draw_ctx)
{
lv_gpu_nxp_vglite_init_buf(draw_ctx->buf, draw_ctx->buf_area, lv_area_get_width(draw_ctx->buf_area));
}
static void lv_draw_vglite_wait_for_finish(lv_draw_ctx_t * draw_ctx)
{
vg_lite_finish();
lv_draw_sw_wait_for_finish(draw_ctx);
}
static void lv_draw_vglite_blend(lv_draw_ctx_t * draw_ctx, const lv_draw_sw_blend_dsc_t * dsc)
{
if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
return;
if(need_argb8565_support()) {
lv_draw_sw_blend_basic(draw_ctx, dsc);
return;
}
lv_area_t blend_area;
/*Let's get the blend area which is the intersection of the area to draw and the clip area*/
if(!_lv_area_intersect(&blend_area, dsc->blend_area, draw_ctx->clip_area))
return; /*Fully clipped, nothing to do*/
/*Make the blend area relative to the buffer*/
lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
bool done = false;
/*Fill/Blend only non masked, normal blended*/
if(dsc->mask_buf == NULL && dsc->blend_mode == LV_BLEND_MODE_NORMAL &&
lv_area_get_size(&blend_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT) {
const lv_color_t * src_buf = dsc->src_buf;
if(src_buf == NULL) {
done = (lv_gpu_nxp_vglite_fill(&blend_area, dsc->color, dsc->opa) == LV_RES_OK);
if(!done)
VG_LITE_LOG_TRACE("VG-Lite fill failed. Fallback.");
}
else {
lv_color_t * dest_buf = draw_ctx->buf;
lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area);
lv_area_t src_area;
src_area.x1 = blend_area.x1 - (dsc->blend_area->x1 - draw_ctx->buf_area->x1);
src_area.y1 = blend_area.y1 - (dsc->blend_area->y1 - draw_ctx->buf_area->y1);
src_area.x2 = src_area.x1 + lv_area_get_width(dsc->blend_area) - 1;
src_area.y2 = src_area.y1 + lv_area_get_height(dsc->blend_area) - 1;
lv_coord_t src_stride = lv_area_get_width(dsc->blend_area);
done = (lv_gpu_nxp_vglite_blit(dest_buf, &blend_area, dest_stride,
src_buf, &src_area, src_stride, dsc->opa) == LV_RES_OK);
if(!done)
VG_LITE_LOG_TRACE("VG-Lite blit failed. Fallback.");
}
}
if(!done)
lv_draw_sw_blend_basic(draw_ctx, dsc);
}
static void lv_draw_vglite_img_decoded(lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * dsc,
const lv_area_t * coords, const uint8_t * map_p, lv_img_cf_t cf)
{
if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
return;
if(need_argb8565_support()) {
lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf);
return;
}
const lv_color_t * src_buf = (const lv_color_t *)map_p;
if(!src_buf) {
lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf);
return;
}
lv_area_t blend_area;
/*Let's get the blend area which is the intersection of the area to draw and the clip area*/
if(!_lv_area_intersect(&blend_area, coords, draw_ctx->clip_area))
return; /*Fully clipped, nothing to do*/
/*Make the blend area relative to the buffer*/
lv_area_move(&blend_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
bool has_mask = lv_draw_mask_is_any(&blend_area);
bool has_recolor = (dsc->recolor_opa != LV_OPA_TRANSP);
bool done = false;
if(!has_mask && !has_recolor && !lv_img_cf_is_chroma_keyed(cf) &&
lv_area_get_size(&blend_area) >= LV_GPU_NXP_VG_LITE_SIZE_LIMIT
#if LV_COLOR_DEPTH != 32
&& !lv_img_cf_has_alpha(cf)
#endif
) {
lv_color_t * dest_buf = draw_ctx->buf;
lv_coord_t dest_stride = lv_area_get_width(draw_ctx->buf_area);
lv_area_t src_area;
src_area.x1 = blend_area.x1 - (coords->x1 - draw_ctx->buf_area->x1);
src_area.y1 = blend_area.y1 - (coords->y1 - draw_ctx->buf_area->y1);
src_area.x2 = src_area.x1 + lv_area_get_width(coords) - 1;
src_area.y2 = src_area.y1 + lv_area_get_height(coords) - 1;
lv_coord_t src_stride = lv_area_get_width(coords);
done = (lv_gpu_nxp_vglite_blit_transform(dest_buf, &blend_area, dest_stride,
src_buf, &src_area, src_stride, dsc) == LV_RES_OK);
if(!done)
VG_LITE_LOG_TRACE("VG-Lite blit transform failed. Fallback.");
}
if(!done)
lv_draw_sw_img_decoded(draw_ctx, dsc, coords, map_p, cf);
}
static void lv_draw_vglite_line(lv_draw_ctx_t * draw_ctx, const lv_draw_line_dsc_t * dsc, const lv_point_t * point1,
const lv_point_t * point2)
{
if(dsc->width == 0)
return;
if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
return;
if(point1->x == point2->x && point1->y == point2->y)
return;
if(need_argb8565_support()) {
lv_draw_sw_line(draw_ctx, dsc, point1, point2);
return;
}
lv_area_t rel_clip_area;
rel_clip_area.x1 = LV_MIN(point1->x, point2->x) - dsc->width / 2;
rel_clip_area.x2 = LV_MAX(point1->x, point2->x) + dsc->width / 2;
rel_clip_area.y1 = LV_MIN(point1->y, point2->y) - dsc->width / 2;
rel_clip_area.y2 = LV_MAX(point1->y, point2->y) + dsc->width / 2;
bool is_common;
is_common = _lv_area_intersect(&rel_clip_area, &rel_clip_area, draw_ctx->clip_area);
if(!is_common)
return;
/* Make coordinates relative to the draw buffer */
lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_point_t rel_point1 = { point1->x - draw_ctx->buf_area->x1, point1->y - draw_ctx->buf_area->y1 };
lv_point_t rel_point2 = { point2->x - draw_ctx->buf_area->x1, point2->y - draw_ctx->buf_area->y1 };
bool done = false;
bool mask_any = lv_draw_mask_is_any(&rel_clip_area);
if(!mask_any) {
done = (lv_gpu_nxp_vglite_draw_line(&rel_point1, &rel_point2, &rel_clip_area, dsc) == LV_RES_OK);
if(!done)
VG_LITE_LOG_TRACE("VG-Lite draw line failed. Fallback.");
}
if(!done)
lv_draw_sw_line(draw_ctx, dsc, point1, point2);
}
static void lv_draw_vglite_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
{
if(need_argb8565_support()) {
lv_draw_sw_rect(draw_ctx, dsc, coords);
return;
}
lv_draw_rect_dsc_t vglite_dsc;
lv_memcpy(&vglite_dsc, dsc, sizeof(vglite_dsc));
vglite_dsc.bg_opa = 0;
vglite_dsc.bg_img_opa = 0;
vglite_dsc.border_opa = 0;
vglite_dsc.outline_opa = 0;
#if LV_DRAW_COMPLEX
/* Draw the shadow with CPU */
lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
vglite_dsc.shadow_opa = 0;
#endif /*LV_DRAW_COMPLEX*/
/* Draw the background */
vglite_dsc.bg_opa = dsc->bg_opa;
if(lv_draw_vglite_bg(draw_ctx, &vglite_dsc, coords) != LV_RES_OK)
lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
vglite_dsc.bg_opa = 0;
/* Draw the background image
* It will be done once draw_ctx->draw_img_decoded()
* callback gets called from lv_draw_sw_rect().
*/
vglite_dsc.bg_img_opa = dsc->bg_img_opa;
lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
vglite_dsc.bg_img_opa = 0;
/* Draw the border */
vglite_dsc.border_opa = dsc->border_opa;
if(lv_draw_vglite_border(draw_ctx, &vglite_dsc, coords) != LV_RES_OK)
lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
vglite_dsc.border_opa = 0;
/* Draw the outline */
vglite_dsc.outline_opa = dsc->outline_opa;
if(lv_draw_vglite_outline(draw_ctx, &vglite_dsc, coords) != LV_RES_OK)
lv_draw_sw_rect(draw_ctx, &vglite_dsc, coords);
}
static lv_res_t lv_draw_vglite_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
{
if(dsc->bg_opa <= (lv_opa_t)LV_OPA_MIN)
return LV_RES_INV;
lv_area_t rel_coords;
lv_area_copy(&rel_coords, coords);
/*If the border fully covers make the bg area 1px smaller to avoid artifacts on the corners*/
if(dsc->border_width > 1 && dsc->border_opa >= (lv_opa_t)LV_OPA_MAX && dsc->radius != 0) {
rel_coords.x1 += (dsc->border_side & LV_BORDER_SIDE_LEFT) ? 1 : 0;
rel_coords.y1 += (dsc->border_side & LV_BORDER_SIDE_TOP) ? 1 : 0;
rel_coords.x2 -= (dsc->border_side & LV_BORDER_SIDE_RIGHT) ? 1 : 0;
rel_coords.y2 -= (dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? 1 : 0;
}
/* Make coordinates relative to draw buffer */
lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_area_t rel_clip_area;
lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_area_t clipped_coords;
if(!_lv_area_intersect(&clipped_coords, &rel_coords, &rel_clip_area))
return LV_RES_INV;
bool mask_any = lv_draw_mask_is_any(&rel_coords);
lv_grad_dir_t grad_dir = dsc->bg_grad.dir;
lv_color_t bg_color = (grad_dir == (lv_grad_dir_t)LV_GRAD_DIR_NONE) ?
dsc->bg_color : dsc->bg_grad.stops[0].color;
if(bg_color.full == dsc->bg_grad.stops[1].color.full)
grad_dir = LV_GRAD_DIR_NONE;
/*
* Most simple case: just a plain rectangle (no mask, no radius, no gradient)
* shall be handled by draw_ctx->blend().
*
* Complex case: gradient or radius but no mask.
*/
if(!mask_any && ((dsc->radius != 0) || (grad_dir != (lv_grad_dir_t)LV_GRAD_DIR_NONE))) {
lv_res_t res = lv_gpu_nxp_vglite_draw_bg(&rel_coords, &rel_clip_area, dsc);
if(res != LV_RES_OK)
VG_LITE_LOG_TRACE("VG-Lite draw bg failed. Fallback.");
return res;
}
return LV_RES_INV;
}
static lv_res_t lv_draw_vglite_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
const lv_area_t * coords)
{
if(dsc->border_opa <= (lv_opa_t)LV_OPA_MIN)
return LV_RES_INV;
if(dsc->border_width == 0)
return LV_RES_INV;
if(dsc->border_post)
return LV_RES_INV;
if(dsc->border_side != (lv_border_side_t)LV_BORDER_SIDE_FULL)
return LV_RES_INV;
lv_area_t rel_coords;
lv_coord_t border_width = dsc->border_width;
/* Move border inwards to align with software rendered border */
rel_coords.x1 = coords->x1 + ceil(border_width / 2.0f);
rel_coords.x2 = coords->x2 - floor(border_width / 2.0f);
rel_coords.y1 = coords->y1 + ceil(border_width / 2.0f);
rel_coords.y2 = coords->y2 - floor(border_width / 2.0f);
/* Make coordinates relative to the draw buffer */
lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_area_t rel_clip_area;
lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, true);
if(res != LV_RES_OK)
VG_LITE_LOG_TRACE("VG-Lite draw border failed. Fallback.");
return res;
}
static lv_res_t lv_draw_vglite_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
const lv_area_t * coords)
{
if(dsc->outline_opa <= (lv_opa_t)LV_OPA_MIN)
return LV_RES_INV;
if(dsc->outline_width == 0)
return LV_RES_INV;
/* Move outline outwards to align with software rendered outline */
lv_coord_t outline_pad = dsc->outline_pad - 1;
lv_area_t rel_coords;
rel_coords.x1 = coords->x1 - outline_pad - floor(dsc->outline_width / 2.0f);
rel_coords.x2 = coords->x2 + outline_pad + ceil(dsc->outline_width / 2.0f);
rel_coords.y1 = coords->y1 - outline_pad - floor(dsc->outline_width / 2.0f);
rel_coords.y2 = coords->y2 + outline_pad + ceil(dsc->outline_width / 2.0f);
/* Make coordinates relative to the draw buffer */
lv_area_move(&rel_coords, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_area_t rel_clip_area;
lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
lv_res_t res = lv_gpu_nxp_vglite_draw_border_generic(&rel_coords, &rel_clip_area, dsc, false);
if(res != LV_RES_OK)
VG_LITE_LOG_TRACE("VG-Lite draw outline failed. Fallback.");
return res;
}
static void lv_draw_vglite_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center,
uint16_t radius, uint16_t start_angle, uint16_t end_angle)
{
bool done = false;
#if LV_DRAW_COMPLEX
if(dsc->opa <= (lv_opa_t)LV_OPA_MIN)
return;
if(dsc->width == 0)
return;
if(start_angle == end_angle)
return;
if(need_argb8565_support()) {
lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle);
return;
}
/* Make coordinates relative to the draw buffer */
lv_point_t rel_center = {center->x - draw_ctx->buf_area->x1, center->y - draw_ctx->buf_area->y1};
lv_area_t rel_clip_area;
lv_area_copy(&rel_clip_area, draw_ctx->clip_area);
lv_area_move(&rel_clip_area, -draw_ctx->buf_area->x1, -draw_ctx->buf_area->y1);
done = (lv_gpu_nxp_vglite_draw_arc(&rel_center, (int32_t)radius, (int32_t)start_angle, (int32_t)end_angle,
&rel_clip_area, dsc) == LV_RES_OK);
if(!done)
VG_LITE_LOG_TRACE("VG-Lite draw arc failed. Fallback.");
#endif/*LV_DRAW_COMPLEX*/
if(!done)
lv_draw_sw_arc(draw_ctx, dsc, center, radius, start_angle, end_angle);
}
#endif /*LV_USE_GPU_NXP_VG_LITE*/