Files
lvgl/src/lv_gpu/lv_gpu_stm32_dma2d.c

261 lines
7.8 KiB
C

/**
* @file lv_gpu_stm32_dma2d.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_gpu_stm32_dma2d.h"
#include "../lv_core/lv_disp.h"
#include "../lv_core/lv_refr.h"
#if LV_USE_GPU_STM32_DMA2D
#include LV_GPU_DMA2D_CMSIS_INCLUDE
/*********************
* DEFINES
*********************/
#if LV_COLOR_16_SWAP
// TODO: F7 has red blue swap bit in control register for all layers and output
#error "Can't use DMA2D with LV_COLOR_16_SWAP 1"
#endif
#if LV_COLOR_DEPTH == 8
#error "Can't use DMA2D with LV_COLOR_DEPTH == 8"
#endif
#if LV_COLOR_DEPTH == 16
#define LV_DMA2D_COLOR_FORMAT LV_DMA2D_RGB565
#elif LV_COLOR_DEPTH == 32
#define LV_DMA2D_COLOR_FORMAT LV_DMA2D_ARGB8888
#else
/*Can't use GPU with other formats*/
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void invalidate_cache(void);
static void wait_finish(void);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Turn on the peripheral and set output color mode, this only needs to be done once
*/
void lv_gpu_stm32_dma2d_init(void)
{
/* Enable DMA2D clock */
#if defined(STM32F4) || defined(STM32F7)
RCC->AHB1ENR |= RCC_AHB1ENR_DMA2DEN;
#elif defined(STM32H7)
RCC->AHB3ENR |= RCC_AHB3ENR_DMA2DEN;
#else
# warning "LVGL can't enable the clock of DMA2D"
#endif
/* Wait for hardware access to complete */
__asm volatile("DSB\n");
/* Delay after setting peripheral clock */
volatile uint32_t temp = RCC->AHB1ENR;
/* set output colour mode */
DMA2D->OPFCCR = LV_DMA2D_COLOR_FORMAT;
}
/**
* Fill an area in the buffer with a color
* @param buf a buffer which should be filled
* @param buf_w width of the buffer in pixels
* @param color fill color
* @param fill_w width to fill in pixels (<= buf_w)
* @param fill_h height to fill in pixels
* @note `buf_w - fill_w` is offset to the next line after fill
*/
void lv_gpu_stm32_dma2d_fill(lv_color_t * buf, lv_coord_t buf_w, lv_color_t color, lv_coord_t fill_w, lv_coord_t fill_h)
{
invalidate_cache();
DMA2D->CR = 0x30000;
DMA2D->OMAR = (uint32_t)buf;
/* as input color mode is same as output we don't need to convert here do we? */
DMA2D->OCOLR = color.full;
DMA2D->OOR = buf_w - fill_w;
DMA2D->NLR = (fill_w << DMA2D_NLR_PL_Pos) | (fill_h << DMA2D_NLR_NL_Pos);
/* start transfer */
DMA2D->CR |= DMA2D_CR_START_Msk;
wait_finish();
}
/**
* Fill an area in the buffer with a color but take into account a mask which describes the opacity of each pixel
* @param buf a buffer which should be filled using a mask
* @param buf_w width of the buffer in pixels
* @param color fill color
* @param mask 0..255 values describing the opacity of the corresponding pixel. It's width is `fill_w`
* @param opa overall opacity. 255 in `mask` should mean this opacity.
* @param fill_w width to fill in pixels (<= buf_w)
* @param fill_h height to fill in pixels
* @note `buf_w - fill_w` is offset to the next line after fill
*/
void lv_gpu_stm32_dma2d_fill_mask(lv_color_t * buf, lv_coord_t buf_w, lv_color_t color, const lv_opa_t * mask,
lv_opa_t opa, lv_coord_t fill_w, lv_coord_t fill_h)
{
#if 0
invalidate_cache();
/* Configure the DMA2D Mode, Color Mode and line output offset */
hdma2d.Init.Mode = DMA2D_M2M_BLEND;
hdma2d.Init.ColorMode = DMA2D_OUTPUT_FORMAT;
hdma2d.Init.OutputOffset = buf_w - fill_w;
/* Configure the foreground -> The character */
lv_color32_t c32;
c32.full = lv_color_to32(color);
c32.ch.alpha = opa;
hdma2d.LayerCfg[1].AlphaMode = DMA2D_COMBINE_ALPHA;
hdma2d.LayerCfg[1].InputAlpha = c32.full;
hdma2d.LayerCfg[1].InputColorMode = DMA2D_INPUT_A8;
hdma2d.LayerCfg[1].InputOffset = 0;
/* Configure the background -> Display buffer */
hdma2d.LayerCfg[0].AlphaMode = DMA2D_NO_MODIF_ALPHA;
hdma2d.LayerCfg[0].InputAlpha = 0x00;
hdma2d.LayerCfg[0].InputColorMode = DMA2D_INPUT_FORMAT;
hdma2d.LayerCfg[0].InputOffset = buf_w - fill_w;
/* DMA2D Initialization */
HAL_DMA2D_Init(&hdma2d);
HAL_DMA2D_ConfigLayer(&hdma2d, 0);
HAL_DMA2D_ConfigLayer(&hdma2d, 1);
HAL_DMA2D_BlendingStart(&hdma2d, (uint32_t) mask, (uint32_t) buf, (uint32_t)buf, fill_w, fill_h);
wait_finish();
#endif
}
/**
* Copy a map (typically RGB image) to a buffer
* @param buf a buffer where map should be copied
* @param buf_w width of the buffer in pixels
* @param map an "image" to copy
* @param map_w width of the map in pixels
* @param copy_w width of the area to copy in pixels (<= buf_w)
* @param copy_h height of the area to copy in pixels
* @note `map_w - fill_w` is offset to the next line after copy
*/
void lv_gpu_stm32_dma2d_copy(lv_color_t * buf, lv_coord_t buf_w, const lv_color_t * map, lv_coord_t map_w,
lv_coord_t copy_w, lv_coord_t copy_h)
{
invalidate_cache();
DMA2D->CR = 0;
/* copy output colour mode, this register controls both input and output colour format */
DMA2D->FGPFCCR = LV_DMA2D_COLOR_FORMAT;
DMA2D->FGMAR = (uint32_t)map;
DMA2D->FGOR = map_w - copy_w;
DMA2D->OMAR = (uint32_t)buf;
DMA2D->OOR = buf_w - copy_w;
DMA2D->NLR = (copy_w << DMA2D_NLR_PL_Pos) | (copy_h << DMA2D_NLR_NL_Pos);
/* start transfer */
DMA2D->CR |= DMA2D_CR_START_Msk;
wait_finish();
}
/**
* Blend a map (e.g. ARGB image or RGB image with opacity) to a buffer
* @param buf a buffer where `map` should be copied
* @param buf_w width of the buffer in pixels
* @param map an "image" to copy
* @param opa opacity of `map`
* @param map_w width of the map in pixels
* @param copy_w width of the area to copy in pixels (<= buf_w)
* @param copy_h height of the area to copy in pixels
* @note `map_w - fill_w` is offset to the next line after copy
*/
void lv_gpu_stm32_dma2d_blend(lv_color_t * buf, lv_coord_t buf_w, const lv_color_t * map, lv_opa_t opa,
lv_coord_t map_w, lv_coord_t copy_w, lv_coord_t copy_h)
{
invalidate_cache();
DMA2D->CR = 0x20000;
DMA2D->BGPFCCR = LV_DMA2D_COLOR_FORMAT;
DMA2D->BGMAR = (uint32_t)buf;
DMA2D->BGOR = buf_w - copy_w;
DMA2D->FGPFCCR = (uint32_t)LV_DMA2D_COLOR_FORMAT
/* alpha mode 2, replace with foreground * alpha value */
| (2 << DMA2D_FGPFCCR_AM_Pos)
/* alpha value */
| (opa << DMA2D_FGPFCCR_ALPHA_Pos);
DMA2D->FGMAR = (uint32_t)map;
DMA2D->FGOR = map_w - copy_w;
DMA2D->OMAR = (uint32_t)buf;
DMA2D->OOR = buf_w - copy_w;
DMA2D->NLR = (copy_w << DMA2D_NLR_PL_Pos) | (copy_h << DMA2D_NLR_NL_Pos);
/* start transfer */
DMA2D->CR |= DMA2D_CR_START_Msk;
wait_finish();
}
void lv_gpu_stm32_dma2d_wait_cb(lv_disp_drv_t * drv)
{
if(drv && drv->wait_cb) {
while(DMA2D->CR & DMA2D_CR_START_Msk) {
drv->wait_cb(drv);
}
} else {
while(DMA2D->CR & DMA2D_CR_START_Msk);
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static void invalidate_cache(void)
{
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
if(disp->driver.clean_dcache_cb) disp->driver.clean_dcache_cb(&disp->driver);
else {
#if __CORTEX_M >= 0x07
if((SCB->CCR) & (uint32_t)SCB_CCR_DC_Msk)
SCB_CleanInvalidateDCache();
#endif
}
}
static void wait_finish(void)
{
lv_disp_t * disp = _lv_refr_get_disp_refreshing();
if(disp->driver.gpu_wait_cb) return;
while(DMA2D->CR & DMA2D_CR_START_Msk) {
if(disp->driver.wait_cb) disp->driver.wait_cb(&disp->driver);
}
}
#endif