261 lines
7.8 KiB
C
261 lines
7.8 KiB
C
/**
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* @file lv_gpu_stm32_dma2d.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_gpu_stm32_dma2d.h"
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#include "../lv_core/lv_disp.h"
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#include "../lv_core/lv_refr.h"
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#if LV_USE_GPU_STM32_DMA2D
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#include LV_GPU_DMA2D_CMSIS_INCLUDE
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/*********************
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* DEFINES
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*********************/
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#if LV_COLOR_16_SWAP
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// TODO: F7 has red blue swap bit in control register for all layers and output
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#error "Can't use DMA2D with LV_COLOR_16_SWAP 1"
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#endif
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#if LV_COLOR_DEPTH == 8
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#error "Can't use DMA2D with LV_COLOR_DEPTH == 8"
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#endif
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#if LV_COLOR_DEPTH == 16
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#define LV_DMA2D_COLOR_FORMAT LV_DMA2D_RGB565
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#elif LV_COLOR_DEPTH == 32
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#define LV_DMA2D_COLOR_FORMAT LV_DMA2D_ARGB8888
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#else
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/*Can't use GPU with other formats*/
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void invalidate_cache(void);
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static void wait_finish(void);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**
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* Turn on the peripheral and set output color mode, this only needs to be done once
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*/
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void lv_gpu_stm32_dma2d_init(void)
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{
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/* Enable DMA2D clock */
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#if defined(STM32F4) || defined(STM32F7)
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RCC->AHB1ENR |= RCC_AHB1ENR_DMA2DEN;
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#elif defined(STM32H7)
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RCC->AHB3ENR |= RCC_AHB3ENR_DMA2DEN;
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#else
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# warning "LVGL can't enable the clock of DMA2D"
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#endif
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/* Wait for hardware access to complete */
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__asm volatile("DSB\n");
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/* Delay after setting peripheral clock */
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volatile uint32_t temp = RCC->AHB1ENR;
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/* set output colour mode */
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DMA2D->OPFCCR = LV_DMA2D_COLOR_FORMAT;
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}
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/**
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* Fill an area in the buffer with a color
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* @param buf a buffer which should be filled
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* @param buf_w width of the buffer in pixels
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* @param color fill color
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* @param fill_w width to fill in pixels (<= buf_w)
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* @param fill_h height to fill in pixels
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* @note `buf_w - fill_w` is offset to the next line after fill
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*/
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void lv_gpu_stm32_dma2d_fill(lv_color_t * buf, lv_coord_t buf_w, lv_color_t color, lv_coord_t fill_w, lv_coord_t fill_h)
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{
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invalidate_cache();
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DMA2D->CR = 0x30000;
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DMA2D->OMAR = (uint32_t)buf;
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/* as input color mode is same as output we don't need to convert here do we? */
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DMA2D->OCOLR = color.full;
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DMA2D->OOR = buf_w - fill_w;
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DMA2D->NLR = (fill_w << DMA2D_NLR_PL_Pos) | (fill_h << DMA2D_NLR_NL_Pos);
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/* start transfer */
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DMA2D->CR |= DMA2D_CR_START_Msk;
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wait_finish();
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}
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/**
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* Fill an area in the buffer with a color but take into account a mask which describes the opacity of each pixel
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* @param buf a buffer which should be filled using a mask
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* @param buf_w width of the buffer in pixels
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* @param color fill color
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* @param mask 0..255 values describing the opacity of the corresponding pixel. It's width is `fill_w`
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* @param opa overall opacity. 255 in `mask` should mean this opacity.
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* @param fill_w width to fill in pixels (<= buf_w)
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* @param fill_h height to fill in pixels
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* @note `buf_w - fill_w` is offset to the next line after fill
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*/
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void lv_gpu_stm32_dma2d_fill_mask(lv_color_t * buf, lv_coord_t buf_w, lv_color_t color, const lv_opa_t * mask,
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lv_opa_t opa, lv_coord_t fill_w, lv_coord_t fill_h)
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{
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#if 0
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invalidate_cache();
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/* Configure the DMA2D Mode, Color Mode and line output offset */
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hdma2d.Init.Mode = DMA2D_M2M_BLEND;
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hdma2d.Init.ColorMode = DMA2D_OUTPUT_FORMAT;
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hdma2d.Init.OutputOffset = buf_w - fill_w;
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/* Configure the foreground -> The character */
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lv_color32_t c32;
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c32.full = lv_color_to32(color);
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c32.ch.alpha = opa;
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hdma2d.LayerCfg[1].AlphaMode = DMA2D_COMBINE_ALPHA;
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hdma2d.LayerCfg[1].InputAlpha = c32.full;
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hdma2d.LayerCfg[1].InputColorMode = DMA2D_INPUT_A8;
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hdma2d.LayerCfg[1].InputOffset = 0;
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/* Configure the background -> Display buffer */
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hdma2d.LayerCfg[0].AlphaMode = DMA2D_NO_MODIF_ALPHA;
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hdma2d.LayerCfg[0].InputAlpha = 0x00;
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hdma2d.LayerCfg[0].InputColorMode = DMA2D_INPUT_FORMAT;
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hdma2d.LayerCfg[0].InputOffset = buf_w - fill_w;
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/* DMA2D Initialization */
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HAL_DMA2D_Init(&hdma2d);
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HAL_DMA2D_ConfigLayer(&hdma2d, 0);
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HAL_DMA2D_ConfigLayer(&hdma2d, 1);
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HAL_DMA2D_BlendingStart(&hdma2d, (uint32_t) mask, (uint32_t) buf, (uint32_t)buf, fill_w, fill_h);
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wait_finish();
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#endif
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}
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/**
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* Copy a map (typically RGB image) to a buffer
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* @param buf a buffer where map should be copied
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* @param buf_w width of the buffer in pixels
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* @param map an "image" to copy
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* @param map_w width of the map in pixels
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* @param copy_w width of the area to copy in pixels (<= buf_w)
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* @param copy_h height of the area to copy in pixels
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* @note `map_w - fill_w` is offset to the next line after copy
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*/
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void lv_gpu_stm32_dma2d_copy(lv_color_t * buf, lv_coord_t buf_w, const lv_color_t * map, lv_coord_t map_w,
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lv_coord_t copy_w, lv_coord_t copy_h)
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{
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invalidate_cache();
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DMA2D->CR = 0;
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/* copy output colour mode, this register controls both input and output colour format */
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DMA2D->FGPFCCR = LV_DMA2D_COLOR_FORMAT;
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DMA2D->FGMAR = (uint32_t)map;
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DMA2D->FGOR = map_w - copy_w;
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DMA2D->OMAR = (uint32_t)buf;
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DMA2D->OOR = buf_w - copy_w;
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DMA2D->NLR = (copy_w << DMA2D_NLR_PL_Pos) | (copy_h << DMA2D_NLR_NL_Pos);
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/* start transfer */
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DMA2D->CR |= DMA2D_CR_START_Msk;
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wait_finish();
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}
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/**
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* Blend a map (e.g. ARGB image or RGB image with opacity) to a buffer
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* @param buf a buffer where `map` should be copied
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* @param buf_w width of the buffer in pixels
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* @param map an "image" to copy
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* @param opa opacity of `map`
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* @param map_w width of the map in pixels
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* @param copy_w width of the area to copy in pixels (<= buf_w)
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* @param copy_h height of the area to copy in pixels
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* @note `map_w - fill_w` is offset to the next line after copy
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*/
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void lv_gpu_stm32_dma2d_blend(lv_color_t * buf, lv_coord_t buf_w, const lv_color_t * map, lv_opa_t opa,
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lv_coord_t map_w, lv_coord_t copy_w, lv_coord_t copy_h)
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{
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invalidate_cache();
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DMA2D->CR = 0x20000;
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DMA2D->BGPFCCR = LV_DMA2D_COLOR_FORMAT;
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DMA2D->BGMAR = (uint32_t)buf;
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DMA2D->BGOR = buf_w - copy_w;
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DMA2D->FGPFCCR = (uint32_t)LV_DMA2D_COLOR_FORMAT
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/* alpha mode 2, replace with foreground * alpha value */
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| (2 << DMA2D_FGPFCCR_AM_Pos)
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/* alpha value */
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| (opa << DMA2D_FGPFCCR_ALPHA_Pos);
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DMA2D->FGMAR = (uint32_t)map;
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DMA2D->FGOR = map_w - copy_w;
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DMA2D->OMAR = (uint32_t)buf;
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DMA2D->OOR = buf_w - copy_w;
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DMA2D->NLR = (copy_w << DMA2D_NLR_PL_Pos) | (copy_h << DMA2D_NLR_NL_Pos);
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/* start transfer */
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DMA2D->CR |= DMA2D_CR_START_Msk;
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wait_finish();
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}
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void lv_gpu_stm32_dma2d_wait_cb(lv_disp_drv_t * drv)
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{
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if(drv && drv->wait_cb) {
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while(DMA2D->CR & DMA2D_CR_START_Msk) {
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drv->wait_cb(drv);
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}
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} else {
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while(DMA2D->CR & DMA2D_CR_START_Msk);
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void invalidate_cache(void)
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{
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lv_disp_t * disp = _lv_refr_get_disp_refreshing();
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if(disp->driver.clean_dcache_cb) disp->driver.clean_dcache_cb(&disp->driver);
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else {
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#if __CORTEX_M >= 0x07
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if((SCB->CCR) & (uint32_t)SCB_CCR_DC_Msk)
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SCB_CleanInvalidateDCache();
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#endif
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}
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}
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static void wait_finish(void)
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{
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lv_disp_t * disp = _lv_refr_get_disp_refreshing();
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if(disp->driver.gpu_wait_cb) return;
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while(DMA2D->CR & DMA2D_CR_START_Msk) {
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if(disp->driver.wait_cb) disp->driver.wait_cb(&disp->driver);
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}
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}
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#endif
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