jozba 1508320aa8 PXP support for NXP RTxxx MCUs (#1702)
* PXP: Added basic PXP acceleration

PXP accelerated features:
 - fill (+ opacity)
 - BLIT (+ opacity)
 - recoloring (+ opacity)
 - color keying (+ opacity)

Recoloring + color keying simultaneously not supported.

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Added abstraction for interrupt handling

Previous imlpementation used IRQ polling on PXP, which doesn't allow
real CPU offload. Therefore added set of callbacks for interrupt
handling that should be implemented by user, with possible RTOS
integration.

Default/example implementation of callbacks for bare metal and FreeRTOS
provided (lv_gpu_nxp_pxp_osa.c), enabled by
LV_USE_GPU_NXP_PXP_DEFAULT_OSA switch, accesible via pxp_default_cfg
structure.

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Optimized cache flushing

Previous implementation flushed areas of (LCD width * object height)
size. Cache flush is expensive operation and flushing line by line,
smallest possible area, boost performance by shortening time spent on
cache flushes.

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Added documentation for NXP PXP accelerator

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: added missing extern c in header files

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Fixed ifdefs - Removed LV_USE_GPU, fixed internal config

LV_USE_GPU is not intended as a global GPU enable switch. It's used only
for gpu_blend_cb and gpu_fill_cb callbacks, which are obsolete. This
patch removes LV_USE_GPU dependency for PXP code, so it's enabled only
with LV_USE_GPU_NXP_PXP symbol.

Added missing symbols to internal conf, so automatic testd can pass
build step.

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Default OSA changed to PXP auto-initialization

Auto init feature added so if user run FreeRTOS or bare-metal, no PXP
Init code is required. Renamed symbol to be more clear.

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Documentation moved to docs repo

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>

* PXP: Fixed alpha configuration

- Coverity issue: AS blend config used uninitialized structure. No
impact on functionality, as blend module is not used (porter-duff blends
in this case)
- Alpha config fixed - swapped alpha values produced different result
from SW render

Signed-off-by: Jozef Bastek <jozef.bastek@nxp.com>
2020-09-23 09:57:38 +02:00
2020-09-17 15:09:11 +02:00
2020-09-21 11:57:37 +02:00
2020-04-28 22:10:19 +02:00
2020-09-22 09:24:59 +02:00
2020-09-22 10:39:15 +02:00
2020-09-22 10:39:15 +02:00
2020-05-31 23:03:38 +02:00
2020-09-22 10:39:15 +02:00
2020-04-16 16:12:35 +02:00
2020-08-04 17:37:07 +02:00

LVGL - Light and Versatile Graphics Library

LVGL provides everything you need to create embedded GUI with easy-to-use graphical elements, beautiful visual effects and low memory footprint.

Website · Online demo · Docs · Forum


Features

  • Powerful building blocks: buttons, charts, lists, sliders, images, etc.
  • Advanced graphics: animations, anti-aliasing, opacity, smooth scrolling
  • Use various input devices: touchscreen, mouse, keyboard, encoder, buttons, etc.
  • Use multiple displays: e.g. monochrome and color display
  • Hardware independent to use with any microcontroller or display
  • Scalable to operate with little memory (64 kB Flash, 10 kB RAM)
  • Multi-language support with UTF-8 handling, Bidirectional and Arabic script support
  • Fully customizable graphical elements via CSS-like styles
  • OS, External memory and GPU are supported but not required
  • Smooth rendering even with a single frame buffer
  • Written in C for maximal compatibility (C++ compatible)
  • Micropython Binding exposes LVGL API in Micropython
  • Simulator to develop on PC without embedded hardware
  • Examples and tutorials for rapid development
  • Documentation and API references

Requirements

Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:

Name Minimal Recommended
Architecture 16, 32 or 64 bit microcontroller or processor
Clock > 16 MHz > 48 MHz
Flash/ROM > 64 kB > 180 kB
Static RAM > 2 kB > 4 kB
Stack > 2 kB > 8 kB
Heap > 2 kB > 8 kB
Display buffer > 1 × hor. res. pixels > 10 × hor. res. pixels
Compiler C99 or newer

Note that the memory usage might vary depending on the architecture, compiler and build options.

Just to mention some platforms:

Get started

This list shows the recommended way of learning the library:

  1. Check the Online demos to see LVGL in action (3 minutes)
  2. Read the Introduction page of the documentation (5 minutes)
  3. Get familiar with the basics on the Quick overview page (15 minutes)
  4. Set up a Simulator (10 minutes)
  5. Try out some Examples
  6. Port LVGL to a board. See the Porting guide or check the ready to use Projects
  7. Read the Overview page to get a better understanding of the library (2-3 hours)
  8. Check the documentation of the Widgets to see their features and usage
  9. If you have questions go to the Forum
  10. Read the Contributing guide to see how you can help to improve LVGL (15 minutes)

Examples

For more examples see the lv_examples repository.

Button with label

lv_obj_t * btn = lv_btn_create(lv_scr_act(), NULL);     /*Add a button the current screen*/
lv_obj_set_pos(btn, 10, 10);                            /*Set its position*/
lv_obj_set_size(btn, 100, 50);                          /*Set its size*/
lv_obj_set_event_cb(btn, btn_event_cb);                 /*Assign a callback to the button*/

lv_obj_t * label = lv_label_create(btn, NULL);          /*Add a label to the button*/
lv_label_set_text(label, "Button");                     /*Set the labels text*/

...

void btn_event_cb(lv_obj_t * btn, lv_event_t event)
{
    if(event == LV_EVENT_CLICKED) {
        printf("Clicked\n");
    }
}

LVGL button with label example

LVGL from Micropython

Learn more about Micropython.

# Create a Button and a Label
scr = lv.obj()
btn = lv.btn(scr)
btn.align(lv.scr_act(), lv.ALIGN.CENTER, 0, 0)
label = lv.label(btn)
label.set_text("Button")

# Load the screen
lv.scr_load(scr)

Contributing

LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosing your own project under in LVGL.

For a detailed description of contribution opportunities visit the Contributing section of the documentation.

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