* migrated to use new backend architecture * formatted code * with direct_mode blend coordinates are working now * added draw_img_core to backend * moving from gpu/sdl to draw/sdl * updated format * updated format * fixed include path * fixing build issue
200 lines
5.3 KiB
C
200 lines
5.3 KiB
C
/**
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* @file lv_draw_sdl_utils.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include "lv_draw_sdl_utils.h"
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#include "../../draw/lv_draw.h"
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#include "../../draw/lv_draw_label.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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extern const uint8_t _lv_bpp1_opa_table[2];
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extern const uint8_t _lv_bpp2_opa_table[4];
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extern const uint8_t _lv_bpp3_opa_table[8];
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extern const uint8_t _lv_bpp4_opa_table[16];
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extern const uint8_t _lv_bpp8_opa_table[256];
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static SDL_Palette * lv_sdl_palette_grayscale1 = NULL;
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static SDL_Palette * lv_sdl_palette_grayscale2 = NULL;
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static SDL_Palette * lv_sdl_palette_grayscale3 = NULL;
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static SDL_Palette * lv_sdl_palette_grayscale4 = NULL;
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static SDL_Palette * lv_sdl_palette_grayscale8 = NULL;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void _lv_draw_sdl_utils_init()
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{
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lv_sdl_palette_grayscale1 = lv_sdl_alloc_palette_for_bpp(_lv_bpp1_opa_table, 1);
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lv_sdl_palette_grayscale2 = lv_sdl_alloc_palette_for_bpp(_lv_bpp2_opa_table, 2);
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lv_sdl_palette_grayscale3 = lv_sdl_alloc_palette_for_bpp(_lv_bpp3_opa_table, 3);
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lv_sdl_palette_grayscale4 = lv_sdl_alloc_palette_for_bpp(_lv_bpp4_opa_table, 4);
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lv_sdl_palette_grayscale8 = lv_sdl_alloc_palette_for_bpp(_lv_bpp8_opa_table, 8);
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}
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void _lv_draw_sdl_utils_deinit()
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{
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SDL_FreePalette(lv_sdl_palette_grayscale1);
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SDL_FreePalette(lv_sdl_palette_grayscale2);
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SDL_FreePalette(lv_sdl_palette_grayscale3);
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SDL_FreePalette(lv_sdl_palette_grayscale4);
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SDL_FreePalette(lv_sdl_palette_grayscale8);
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}
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void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out)
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{
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out->x = in->x1;
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out->y = in->y1;
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out->w = in->x2 - in->x1 + 1;
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out->h = in->y2 - in->y1 + 1;
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}
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void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out)
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{
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uint32_t color32 = lv_color_to32(*in);
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lv_color32_t * color32_t = (lv_color32_t *) &color32;
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out->a = color32_t->ch.alpha;
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out->r = color32_t->ch.red;
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out->g = color32_t->ch.green;
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out->b = color32_t->ch.blue;
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}
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void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot)
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{
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if(zoom == LV_IMG_ZOOM_NONE) {
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lv_area_to_sdl_rect(in, out);
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return;
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}
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int h = in->y2 - in->y1 + 1;
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int w = in->x2 - in->x1 + 1;
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int sh = h * zoom >> 8;
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int sw = w * zoom >> 8;
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out->x = in->x1 - (sw / 2 - pivot->x);
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out->y = in->y1 - (sh / 2 - pivot->y);
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out->w = sw;
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out->h = sh;
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}
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double lv_sdl_round(double d)
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{
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return (d - (long) d) < 0.5 ? SDL_floor(d) : SDL_ceil(d);
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}
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SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp)
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{
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SDL_assert(bpp >= 1 && bpp <= 8);
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int color_cnt = 1 << bpp;
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SDL_Palette * result = SDL_AllocPalette(color_cnt);
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SDL_Color palette[256];
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for(int i = 0; i < color_cnt; i++) {
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palette[i].r = palette[i].g = palette[i].b = 0xFF;
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palette[i].a = mapping ? mapping[i] : i;
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}
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SDL_SetPaletteColors(result, palette, 0, color_cnt);
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return result;
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}
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SDL_Palette * lv_sdl_get_grayscale_palette(uint8_t bpp)
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{
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SDL_Palette * palette;
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switch(bpp) {
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case 1:
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palette = lv_sdl_palette_grayscale1;
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break;
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case 2:
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palette = lv_sdl_palette_grayscale2;
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break;
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case 3:
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palette = lv_sdl_palette_grayscale3;
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break;
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case 4:
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palette = lv_sdl_palette_grayscale4;
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break;
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case 8:
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palette = lv_sdl_palette_grayscale8;
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break;
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default:
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return NULL;
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}
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LV_ASSERT_MSG(lv_sdl_palette_grayscale8, "lv_draw_sdl was not initialized properly");
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return palette;
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}
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void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp)
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{
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int src_len = width * height;
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int cur = 0;
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int curbit;
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uint8_t opa_mask;
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const uint8_t * opa_table;
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switch(bpp) {
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case 1:
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opa_mask = 0x1;
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opa_table = _lv_bpp1_opa_table;
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break;
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case 2:
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opa_mask = 0x4;
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opa_table = _lv_bpp2_opa_table;
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break;
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case 4:
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opa_mask = 0xF;
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opa_table = _lv_bpp4_opa_table;
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break;
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case 8:
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opa_mask = 0xFF;
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opa_table = _lv_bpp8_opa_table;
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break;
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default:
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return;
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}
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/* Does this work well on big endian systems? */
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while(cur < src_len) {
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curbit = 8 - bpp;
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uint8_t src_byte = src[cur * bpp / 8];
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while(curbit >= 0 && cur < src_len) {
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uint8_t src_bits = opa_mask & (src_byte >> curbit);
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dest[(cur / width * stride) + (cur % width)] = opa_table[src_bits];
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curbit -= bpp;
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cur++;
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}
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}
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}
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lv_draw_sdl_backend_context_t * lv_draw_sdl_get_context()
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{
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return lv_draw_backend_get()->ctx;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#endif /*LV_USE_GPU_SDL*/
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