Update README.md

This commit is contained in:
Gabor Kiss-Vamosi
2019-01-29 21:33:18 +01:00
committed by GitHub
parent 7b23f7a8fd
commit fceaf167a4

View File

@@ -33,12 +33,12 @@
* **Documentation** and API references online
### Supported devices
Basically, every device which is capable of driving a display is suitable to run LittlevGL. The minimal requirements:
Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements:
- **16, 32 or 64-bit** microcontroller or processor
- **> 16 MHz** clock speed
- **8 kB RAM for static data** and **> 2 KB RAM for dynamic data** (graphical objects)
- **64 kB flash** (program memory)
- **Optionally ~1/10 screen sized memory** for internal buffering (at 240 × 320, 16-bit colors it means 15 kB)
- **> 8 kB RAM for static data** and **> 2 KB RAM for dynamic data** (graphical objects)
- **$gt; 64 kB flash** (program memory)
- **Optionally ~1/10 screen sized memory** for buffered drawing (on 240 × 320, 16-bit colors it's 15 kB)
Just to mention some **platforms**:
- STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)