diff --git a/README.md b/README.md index ee27c4e13..3e042a667 100644 --- a/README.md +++ b/README.md @@ -33,12 +33,12 @@ * **Documentation** and API references online ### Supported devices -Basically, every device which is capable of driving a display is suitable to run LittlevGL. The minimal requirements: +Basically, every modern controller - which is able to drive a display - is suitable to run LittlevGL. The minimal requirements: - **16, 32 or 64-bit** microcontroller or processor - **> 16 MHz** clock speed -- **8 kB RAM for static data** and **> 2 KB RAM for dynamic data** (graphical objects) -- **64 kB flash** (program memory) -- **Optionally ~1/10 screen sized memory** for internal buffering (at 240 × 320, 16-bit colors it means 15 kB) +- **> 8 kB RAM for static data** and **> 2 KB RAM for dynamic data** (graphical objects) +- **$gt; 64 kB flash** (program memory) +- **Optionally ~1/10 screen sized memory** for buffered drawing (on 240 × 320, 16-bit colors it's 15 kB) Just to mention some **platforms**: - STM32F1, STM32F3, [STM32F4](https://blog.littlevgl.com/2017-07-15/stm32f429_disco_port), [STM32F7](https://github.com/littlevgl/stm32f746_disco_no_os_sw4stm32)