set the corerct range for symbol fonts

This commit is contained in:
Gabor Kiss-Vamosi
2018-10-01 10:13:04 +02:00
parent 1e37afc49d
commit fbff08080a
5 changed files with 73 additions and 73 deletions

View File

@@ -2837,11 +2837,11 @@ static const lv_font_glyph_dsc_t lv_font_symbol_10_glyph_dsc[] = {
lv_font_t lv_font_symbol_10 = {
#if LV_TXT_UTF8
.unicode_first = 61440, /*First Unicode letter in this font*/
.unicode_last = 62190, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#else
.unicode_first = 192, /*First Unicode letter in this font*/
.unicode_last = 241, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#endif
.h_px = 10, /*Font height in pixels*/
.glyph_bitmap = lv_font_symbol_10_glyph_bitmap, /*Bitmap of glyphs*/

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@@ -4837,11 +4837,11 @@ static const lv_font_glyph_dsc_t lv_font_symbol_20_glyph_dsc[] = {
lv_font_t lv_font_symbol_20 = {
#if LV_TXT_UTF8
.unicode_first = 61440, /*First Unicode letter in this font*/
.unicode_last = 62190, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#else
.unicode_first = 192, /*First Unicode letter in this font*/
.unicode_last = 241, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#endif
.h_px = 20, /*Font height in pixels*/
.glyph_bitmap = lv_font_symbol_20_glyph_bitmap, /*Bitmap of glyphs*/

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@@ -6836,11 +6836,11 @@ static const lv_font_glyph_dsc_t lv_font_symbol_30_glyph_dsc[] = {
};
lv_font_t lv_font_symbol_30 = {
#if LV_TXT_UTF8
.unicode_first = 61440, /*First Unicode letter in this font*/
.unicode_last = 62190, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#else
.unicode_first = 192, /*First Unicode letter in this font*/
.unicode_last = 241, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#endif
.h_px = 30, /*Font height in pixels*/
.glyph_bitmap = lv_font_symbol_30_glyph_bitmap, /*Bitmap of glyphs*/

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@@ -8837,11 +8837,11 @@ static const lv_font_glyph_dsc_t lv_font_symbol_40_glyph_dsc[] = {
lv_font_t lv_font_symbol_40 = {
#if LV_TXT_UTF8
.unicode_first = 61440, /*First Unicode letter in this font*/
.unicode_last = 62190, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#else
.unicode_first = 192, /*First Unicode letter in this font*/
.unicode_last = 241, /*Last Unicode letter in this font*/
.unicode_first = LV_SYMBOL_GLYPH_FIRST, /*First Unicode letter in this font*/
.unicode_last = LV_SYMBOL_GLYPH_LAST, /*Last Unicode letter in this font*/
#endif
.h_px = 40, /*Font height in pixels*/
.glyph_bitmap = lv_font_symbol_40_glyph_bitmap, /*Bitmap of glyphs*/

View File

@@ -11,12 +11,9 @@ extern "C" {
#endif
/*
* With no UTF-8 support (192-255)
* - Basic symbols: 0xC0..0xCF
* - Feedback symbols: 0xD0..0xDF
* - File symbols: 0xE0..0xFF
* With no UTF-8 support (192- 255) (192..241 is used)
*
* With UTF-8 support (in Supplemental Private Use Area-A)
* With UTF-8 support (in Supplemental Private Use Area-A): 0xF800 .. 0xF831
* - Basic symbols: 0xE000..0xE01F
* - File symbols: 0xE020..0xE03F
* - Feedback symbols: 0xE040..0xE05F
@@ -75,60 +72,63 @@ extern "C" {
#define SYMBOL_BATTERY_1 "\xEF"
#define SYMBOL_BATTERY_EMPTY "\xF0"
#define SYMBOL_BLUETOOTH "\xF1"
#define LV_SYMBOL_GLYPH_LAST 0xF1
#define SYMBOL_DUMMY "\xFF" /*Invalid symbol. If written before a string then `lv_img` will show it as a label*/
#else
#define LV_SYMBOL_GLYPH_FIRST 0xF000
#define SYMBOL_AUDIO "\xEF\x80\x80"
#define SYMBOL_VIDEO "\xEF\x80\x81"
#define SYMBOL_LIST "\xEF\x80\x82"
#define SYMBOL_OK "\xEF\x80\x83"
#define SYMBOL_CLOSE "\xEF\x80\x84"
#define SYMBOL_POWER "\xEF\x80\x85"
#define SYMBOL_SETTINGS "\xEF\x80\x86"
#define SYMBOL_TRASH "\xEF\x80\x87"
#define SYMBOL_HOME "\xEF\x80\x88"
#define SYMBOL_DOWNLOAD "\xEF\x80\x89"
#define SYMBOL_DRIVE "\xEF\x80\x8A"
#define SYMBOL_REFRESH "\xEF\x80\x8B"
#define SYMBOL_MUTE "\xEF\x80\x8C"
#define SYMBOL_VOLUME_MID "\xEF\x80\x8D"
#define SYMBOL_VOLUME_MAX "\xEF\x80\x8E"
#define SYMBOL_IMAGE "\xEF\x80\x8F"
#define SYMBOL_EDIT "\xEF\x80\x90"
#define SYMBOL_PREV "\xEF\x80\x91"
#define SYMBOL_PLAY "\xEF\x80\x92"
#define SYMBOL_PAUSE "\xEF\x80\x93"
#define SYMBOL_STOP "\xEF\x80\x94"
#define SYMBOL_NEXT "\xEF\x80\x95"
#define SYMBOL_EJECT "\xEF\x80\x96"
#define SYMBOL_LEFT "\xEF\x80\x97"
#define SYMBOL_RIGHT "\xEF\x80\x98"
#define SYMBOL_PLUS "\xEF\x80\x99"
#define SYMBOL_MINUS "\xEF\x80\x9A"
#define SYMBOL_WARNING "\xEF\x80\x9B"
#define SYMBOL_SHUFFLE "\xEF\x80\x9C"
#define SYMBOL_UP "\xEF\x80\x9D"
#define SYMBOL_DOWN "\xEF\x80\x9E"
#define SYMBOL_LOOP "\xEF\x80\x9F"
#define SYMBOL_DIRECTORY "\xEF\x80\xA0"
#define SYMBOL_UPLOAD "\xEF\x80\xA1"
#define SYMBOL_CALL "\xEF\x80\xA2"
#define SYMBOL_CUT "\xEF\x80\xA3"
#define SYMBOL_COPY "\xEF\x80\xA4"
#define SYMBOL_SAVE "\xEF\x80\xA5"
#define SYMBOL_CHARGE "\xEF\x80\xA6"
#define SYMBOL_BELL "\xEF\x80\xA7"
#define SYMBOL_KEYBOARD "\xEF\x80\xA8"
#define SYMBOL_GPS "\xEF\x80\xA9"
#define SYMBOL_FILE "\xEF\x80\xAA"
#define SYMBOL_WIFI "\xEF\x80\xAB"
#define SYMBOL_BATTERY_FULL "\xEF\x80\xAC"
#define SYMBOL_BATTERY_3 "\xEF\x80\xAD"
#define SYMBOL_BATTERY_2 "\xEF\x80\xAE"
#define SYMBOL_BATTERY_1 "\xEF\x80\xAF"
#define SYMBOL_BATTERY_EMPTY "\xEF\x80\xB0"
#define SYMBOL_BLUETOOTH "\xEF\x80\xB1"
#define SYMBOL_DUMMY "\xEF\x8B\xBF" /*Invalid symbol. If written before a string then `lv_img` will show it as a label*/
#define LV_SYMBOL_GLYPH_FIRST 0xF800
#define SYMBOL_AUDIO "\xEF\xA0\x80"
#define SYMBOL_VIDEO "\xEF\xA0\x81"
#define SYMBOL_LIST "\xEF\xA0\x82"
#define SYMBOL_OK "\xEF\xA0\x83"
#define SYMBOL_CLOSE "\xEF\xA0\x84"
#define SYMBOL_POWER "\xEF\xA0\x85"
#define SYMBOL_SETTINGS "\xEF\xA0\x86"
#define SYMBOL_TRASH "\xEF\xA0\x87"
#define SYMBOL_HOME "\xEF\xA0\x88"
#define SYMBOL_DOWNLOAD "\xEF\xA0\x89"
#define SYMBOL_DRIVE "\xEF\xA0\x8A"
#define SYMBOL_REFRESH "\xEF\xA0\x8B"
#define SYMBOL_MUTE "\xEF\xA0\x8C"
#define SYMBOL_VOLUME_MID "\xEF\xA0\x8D"
#define SYMBOL_VOLUME_MAX "\xEF\xA0\x8E"
#define SYMBOL_IMAGE "\xEF\xA0\x8F"
#define SYMBOL_EDIT "\xEF\xA0\x90"
#define SYMBOL_PREV "\xEF\xA0\x91"
#define SYMBOL_PLAY "\xEF\xA0\x92"
#define SYMBOL_PAUSE "\xEF\xA0\x93"
#define SYMBOL_STOP "\xEF\xA0\x94"
#define SYMBOL_NEXT "\xEF\xA0\x95"
#define SYMBOL_EJECT "\xEF\xA0\x96"
#define SYMBOL_LEFT "\xEF\xA0\x97"
#define SYMBOL_RIGHT "\xEF\xA0\x98"
#define SYMBOL_PLUS "\xEF\xA0\x99"
#define SYMBOL_MINUS "\xEF\xA0\x9A"
#define SYMBOL_WARNING "\xEF\xA0\x9B"
#define SYMBOL_SHUFFLE "\xEF\xA0\x9C"
#define SYMBOL_UP "\xEF\xA0\x9D"
#define SYMBOL_DOWN "\xEF\xA0\x9E"
#define SYMBOL_LOOP "\xEF\xA0\x9F"
#define SYMBOL_DIRECTORY "\xEF\xA0\xA0"
#define SYMBOL_UPLOAD "\xEF\xA0\xA1"
#define SYMBOL_CALL "\xEF\xA0\xA2"
#define SYMBOL_CUT "\xEF\xA0\xA3"
#define SYMBOL_COPY "\xEF\xA0\xA4"
#define SYMBOL_SAVE "\xEF\xA0\xA5"
#define SYMBOL_CHARGE "\xEF\xA0\xA6"
#define SYMBOL_BELL "\xEF\xA0\xA7"
#define SYMBOL_KEYBOARD "\xEF\xA0\xA8"
#define SYMBOL_GPS "\xEF\xA0\xA9"
#define SYMBOL_FILE "\xEF\xA0\xAA"
#define SYMBOL_WIFI "\xEF\xA0\xAB"
#define SYMBOL_BATTERY_FULL "\xEF\xA0\xAC"
#define SYMBOL_BATTERY_3 "\xEF\xA0\xAD"
#define SYMBOL_BATTERY_2 "\xEF\xA0\xAE"
#define SYMBOL_BATTERY_1 "\xEF\xA0\xAF"
#define SYMBOL_BATTERY_EMPTY "\xEF\xA0\xB0"
#define SYMBOL_BLUETOOTH "\xEF\xA0\xB1"
#define LV_SYMBOL_GLYPH_LAST 0xF831
#define SYMBOL_DUMMY "\xEF\xA3\xBF" /*Invalid symbol at (U+F831). If written before a string then `lv_img` will show it as a label*/
#endif