feat(draw_buf): add LV_DRAW_BUF_INIT macro to meet alignment requirement (#6102)

Signed-off-by: Xu Xingliang <xuxingliang@xiaomi.com>
Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
This commit is contained in:
Neo Xu
2024-05-09 05:53:28 +08:00
committed by GitHub
parent 46887dbe51
commit dfe50c5952
13 changed files with 47 additions and 24 deletions

View File

@@ -27,7 +27,8 @@ void lv_example_canvas_1(void)
label_dsc.color = lv_palette_main(LV_PALETTE_ORANGE); label_dsc.color = lv_palette_main(LV_PALETTE_ORANGE);
label_dsc.text = "Some text on text canvas"; label_dsc.text = "Some text on text canvas";
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf_16bpp, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_RGB565); LV_DRAW_BUF_DEFINE_STATIC(draw_buf_16bpp, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_RGB565);
LV_DRAW_BUF_INIT_STATIC(draw_buf_16bpp);
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());
lv_canvas_set_draw_buf(canvas, &draw_buf_16bpp); lv_canvas_set_draw_buf(canvas, &draw_buf_16bpp);
@@ -47,7 +48,9 @@ void lv_example_canvas_1(void)
/*Test the rotation. It requires another buffer where the original image is stored. /*Test the rotation. It requires another buffer where the original image is stored.
*So use previous canvas as image and rotate it to the new canvas*/ *So use previous canvas as image and rotate it to the new canvas*/
LV_DRAW_BUF_DEFINE(draw_buf_32bpp, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf_32bpp, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf_32bpp);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
canvas = lv_canvas_create(lv_screen_active()); canvas = lv_canvas_create(lv_screen_active());
lv_canvas_set_draw_buf(canvas, &draw_buf_32bpp); lv_canvas_set_draw_buf(canvas, &draw_buf_32bpp);

View File

@@ -12,7 +12,9 @@ void lv_example_canvas_2(void)
lv_obj_set_style_bg_color(lv_screen_active(), lv_palette_lighten(LV_PALETTE_RED, 5), 0); lv_obj_set_style_bg_color(lv_screen_active(), lv_palette_lighten(LV_PALETTE_RED, 5), 0);
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());
lv_canvas_set_draw_buf(canvas, &draw_buf); lv_canvas_set_draw_buf(canvas, &draw_buf);

View File

@@ -10,7 +10,8 @@
void lv_example_canvas_3(void) void lv_example_canvas_3(void)
{ {
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());

View File

@@ -10,7 +10,8 @@
void lv_example_canvas_4(void) void lv_example_canvas_4(void)
{ {
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());

View File

@@ -10,7 +10,8 @@
void lv_example_canvas_5(void) void lv_example_canvas_5(void)
{ {
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());

View File

@@ -10,7 +10,8 @@
void lv_example_canvas_7(void) void lv_example_canvas_7(void)
{ {
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());

View File

@@ -12,7 +12,8 @@
void lv_example_canvas_8(void) void lv_example_canvas_8(void)
{ {
/*Create a buffer for the canvas*/ /*Create a buffer for the canvas*/
LV_DRAW_BUF_DEFINE(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
/*Create a canvas and initialize its palette*/ /*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());

View File

@@ -5,11 +5,11 @@
#define MASK_WIDTH 150 #define MASK_WIDTH 150
#define MASK_HEIGHT 60 #define MASK_HEIGHT 60
static void generate_mask(uint8_t * mask, int32_t w, int32_t h, const char * txt) static void generate_mask(lv_draw_buf_t * mask, int32_t w, int32_t h, const char * txt)
{ {
/*Create a "8 bit alpha" canvas and clear it*/ /*Create a "8 bit alpha" canvas and clear it*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active()); lv_obj_t * canvas = lv_canvas_create(lv_screen_active());
lv_canvas_set_buffer(canvas, mask, w, h, LV_COLOR_FORMAT_L8); lv_canvas_set_draw_buf(canvas, mask);
lv_canvas_fill_bg(canvas, lv_color_black(), LV_OPA_TRANSP); lv_canvas_fill_bg(canvas, lv_color_black(), LV_OPA_TRANSP);
lv_layer_t layer; lv_layer_t layer;
@@ -36,11 +36,10 @@ static void generate_mask(uint8_t * mask, int32_t w, int32_t h, const char * txt
void lv_example_label_4(void) void lv_example_label_4(void)
{ {
/* Create the mask of a text by drawing it to a canvas*/ /* Create the mask of a text by drawing it to a canvas*/
static uint8_t mask[MASK_WIDTH * MASK_HEIGHT]; LV_DRAW_BUF_DEFINE_STATIC(mask, MASK_WIDTH, MASK_HEIGHT, LV_COLOR_FORMAT_L8);
generate_mask(mask, MASK_WIDTH, MASK_HEIGHT, "Text with gradient"); LV_DRAW_BUF_INIT_STATIC(mask);
static lv_draw_buf_t draw_buf; generate_mask(&mask, MASK_WIDTH, MASK_HEIGHT, "Text with gradient");
lv_draw_buf_init(&draw_buf, MASK_WIDTH, MASK_HEIGHT, LV_COLOR_FORMAT_A8, LV_STRIDE_AUTO, mask, sizeof(mask));
/* Create an object from where the text will be masked out. /* Create an object from where the text will be masked out.
* Now it's a rectangle with a gradient but it could be an image too*/ * Now it's a rectangle with a gradient but it could be an image too*/
@@ -50,7 +49,7 @@ void lv_example_label_4(void)
lv_obj_set_style_bg_color(grad, lv_color_hex(0xff0000), 0); lv_obj_set_style_bg_color(grad, lv_color_hex(0xff0000), 0);
lv_obj_set_style_bg_grad_color(grad, lv_color_hex(0x0000ff), 0); lv_obj_set_style_bg_grad_color(grad, lv_color_hex(0x0000ff), 0);
lv_obj_set_style_bg_grad_dir(grad, LV_GRAD_DIR_HOR, 0); lv_obj_set_style_bg_grad_dir(grad, LV_GRAD_DIR_HOR, 0);
lv_obj_set_style_bitmap_mask_src(grad, &draw_buf, 0); lv_obj_set_style_bitmap_mask_src(grad, &mask, 0);
} }
#endif #endif

View File

@@ -44,16 +44,18 @@ typedef struct {
*/ */
#define _LV_DRAW_BUF_STRIDE(w, cf) \ #define _LV_DRAW_BUF_STRIDE(w, cf) \
((((w) * LV_COLOR_FORMAT_GET_BPP(cf) + 7) / 8 + (LV_DRAW_BUF_STRIDE_ALIGN) - 1) & ~((LV_DRAW_BUF_STRIDE_ALIGN) - 1)) LV_ROUND_UP(((w) * LV_COLOR_FORMAT_GET_BPP(cf) + 7) / 8, LV_DRAW_BUF_STRIDE_ALIGN)
#define _LV_DRAW_BUF_SIZE(w, h, cf) \ /* Allocate a slightly larger buffer, so we can adjust the start address to meet alignment */
(_LV_DRAW_BUF_STRIDE(w, cf) * (h)) #define _LV_DRAW_BUF_SIZE(w, h, cf) (_LV_DRAW_BUF_STRIDE(w, cf) * (h) + LV_DRAW_BUF_ALIGN)
/** /**
* Define a static draw buffer with the given width, height, and color format. * Define a static draw buffer with the given width, height, and color format.
* Stride alignment is set to LV_DRAW_BUF_STRIDE_ALIGN. * Stride alignment is set to LV_DRAW_BUF_STRIDE_ALIGN.
*
* For platform that needs special buffer alignment, call LV_DRAW_BUF_INIT_STATIC.
*/ */
#define LV_DRAW_BUF_DEFINE(name, _w, _h, _cf) \ #define LV_DRAW_BUF_DEFINE_STATIC(name, _w, _h, _cf) \
static uint8_t buf_##name[_LV_DRAW_BUF_SIZE(_w, _h, _cf)]; \ static uint8_t buf_##name[_LV_DRAW_BUF_SIZE(_w, _h, _cf)]; \
static lv_draw_buf_t name = { \ static lv_draw_buf_t name = { \
.header = { \ .header = { \
@@ -70,6 +72,13 @@ typedef struct {
.unaligned_data = buf_##name, \ .unaligned_data = buf_##name, \
} }
#define LV_DRAW_BUF_INIT_STATIC(name) \
do { \
lv_image_header_t * header = &name.header; \
lv_draw_buf_init(&name, header->w, header->h, header->cf, header->stride, buf_##name, sizeof(buf_##name)); \
lv_draw_buf_set_flag(&name, LV_IMAGE_FLAGS_MODIFIABLE); \
} while(0)
typedef void * (*lv_draw_buf_malloc_cb)(size_t size, lv_color_format_t color_format); typedef void * (*lv_draw_buf_malloc_cb)(size_t size, lv_color_format_t color_format);
typedef void (*lv_draw_buf_free_cb)(void * draw_buf); typedef void (*lv_draw_buf_free_cb)(void * draw_buf);
@@ -266,7 +275,7 @@ lv_draw_buf_t * lv_draw_buf_dup(const lv_draw_buf_t * draw_buf);
lv_draw_buf_t * lv_draw_buf_dup_user(const lv_draw_buf_handlers_t * handlers, const lv_draw_buf_t * draw_buf); lv_draw_buf_t * lv_draw_buf_dup_user(const lv_draw_buf_handlers_t * handlers, const lv_draw_buf_t * draw_buf);
/** /**
* Initialize a draw buf with the given buffer and parameters. * Initialize a draw buf with the given buffer and parameters. Clear draw buffer flag to zero.
* @param draw_buf the draw buf to initialize * @param draw_buf the draw buf to initialize
* @param w the buffer width in pixels * @param w the buffer width in pixels
* @param h the buffer height in pixels * @param h the buffer height in pixels

View File

@@ -240,7 +240,8 @@ static void img_draw_core(lv_draw_unit_t * draw_unit, const lv_draw_image_dsc_t
lv_area_t mask_area; lv_area_t mask_area;
lv_result_t decoder_res = lv_image_decoder_open(&mask_decoder_dsc, draw_dsc->bitmap_mask_src, NULL); lv_result_t decoder_res = lv_image_decoder_open(&mask_decoder_dsc, draw_dsc->bitmap_mask_src, NULL);
if(decoder_res == LV_RESULT_OK && mask_decoder_dsc.decoded) { if(decoder_res == LV_RESULT_OK && mask_decoder_dsc.decoded) {
if(mask_decoder_dsc.decoded->header.cf == LV_COLOR_FORMAT_A8) { if(mask_decoder_dsc.decoded->header.cf == LV_COLOR_FORMAT_A8 ||
mask_decoder_dsc.decoded->header.cf == LV_COLOR_FORMAT_L8) {
const lv_draw_buf_t * mask_img = mask_decoder_dsc.decoded; const lv_draw_buf_t * mask_img = mask_decoder_dsc.decoded;
blend_dsc.mask_buf = mask_img->data; blend_dsc.mask_buf = mask_img->data;
blend_dsc.mask_stride = mask_img->header.stride; blend_dsc.mask_stride = mask_img->header.stride;
@@ -254,7 +255,7 @@ static void img_draw_core(lv_draw_unit_t * draw_unit, const lv_draw_image_dsc_t
blend_dsc.mask_res = LV_DRAW_SW_MASK_RES_CHANGED; blend_dsc.mask_res = LV_DRAW_SW_MASK_RES_CHANGED;
} }
else { else {
LV_LOG_WARN("The mask image doesn'thave A8 format. Drawing the image without mask."); LV_LOG_WARN("The mask image is not A8/L8 format. Drawing the image without mask.");
} }
} }
else { else {

View File

@@ -39,6 +39,8 @@ extern "C" {
#define lv_button_bind_checked lv_obj_bind_checked #define lv_button_bind_checked lv_obj_bind_checked
#define LV_DRAW_BUF_DEFINE LV_DRAW_BUF_DEFINE_STATIC
/********************** /**********************
* MACROS * MACROS
**********************/ **********************/

View File

@@ -68,7 +68,7 @@ void lv_canvas_set_buffer(lv_obj_t * obj, void * buf, int32_t w, int32_t h, lv_c
/** /**
* Set a draw buffer for the canvas. A draw buffer either can be allocated by `lv_draw_buf_create()` * Set a draw buffer for the canvas. A draw buffer either can be allocated by `lv_draw_buf_create()`
* or defined statically by `LV_DRAW_BUF_DEFINE`. When buffer start address and stride has alignment * or defined statically by `LV_DRAW_BUF_DEFINE_STATIC`. When buffer start address and stride has alignment
* requirement, it's recommended to use `lv_draw_buf_create`. * requirement, it's recommended to use `lv_draw_buf_create`.
* @param obj pointer to a canvas object * @param obj pointer to a canvas object
* @param draw_buf pointer to a draw buffer * @param draw_buf pointer to a draw buffer

View File

@@ -28,7 +28,9 @@ void test_canvas_functions_invalidate(void)
lv_refr_now(NULL); lv_refr_now(NULL);
TEST_ASSERT(draw_counter == 0); TEST_ASSERT(draw_counter == 0);
LV_DRAW_BUF_DEFINE(draw_buf, 100, 100, LV_COLOR_FORMAT_NATIVE); LV_DRAW_BUF_DEFINE_STATIC(draw_buf, 100, 100, LV_COLOR_FORMAT_NATIVE);
LV_DRAW_BUF_INIT_STATIC(draw_buf);
lv_canvas_set_draw_buf(canvas, &draw_buf); lv_canvas_set_draw_buf(canvas, &draw_buf);
lv_refr_now(NULL); lv_refr_now(NULL);
TEST_ASSERT(draw_counter == 1); TEST_ASSERT(draw_counter == 1);