feat(sdl): add PARTIAL_MODE to emulate setups with display controller
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@@ -752,6 +752,7 @@
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#define LV_USE_SDL 0
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#if LV_USE_SDL
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#define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
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#define LV_SDL_PARTIAL_MODE 0 /*Recommended only to emulate a setup with a display controller*/
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#endif
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/*Driver for /dev/fb*/
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@@ -17,6 +17,9 @@
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* DEFINES
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*********************/
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/*Recommended only to emulate a setup with a display controller*/
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#define LV_SDL_PARTIAL_MODE 0
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/**********************
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* TYPEDEFS
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**********************/
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@@ -85,8 +88,14 @@ lv_disp_t * lv_sdl_window_create(lv_coord_t hor_res, lv_coord_t ver_res)
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window_create(disp);
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lv_disp_set_flush_cb(disp, flush_cb);
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#if LV_SDL_PARTIAL_MODE
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uint8_t * buf = malloc(32 * 1024);
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lv_disp_set_draw_buffers(disp, buf, NULL,
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32 * 1024, LV_DISP_RENDER_MODE_PARTIAL);
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#else
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lv_disp_set_draw_buffers(disp, dsc->fb, NULL,
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lv_disp_get_hor_res(disp) * lv_disp_get_hor_res(disp) * sizeof(lv_color_t), LV_DISP_RENDER_MODE_DIRECT);
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#endif
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lv_disp_add_event(disp, res_chg_event_cb, LV_EVENT_RESOLUTION_CHANGED, NULL);
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return disp;
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@@ -131,6 +140,22 @@ static void flush_cb(lv_disp_t * disp, const lv_area_t * area, lv_color_t * colo
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LV_UNUSED(area);
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LV_UNUSED(color_p);
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#if LV_SDL_PARTIAL_MODE
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int32_t y;
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uint32_t w = lv_area_get_width(area);
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lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
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lv_coord_t hor_res = lv_disp_get_hor_res(disp);
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lv_color_t * fb_tmp = dsc->fb;
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fb_tmp += area->y1 * hor_res;
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fb_tmp += area->x1;
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for(y = area->y1; y <= area->y2; y++) {
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lv_memcpy(fb_tmp, color_p, w * sizeof(lv_color_t));
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color_p += w;
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fb_tmp += hor_res;
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}
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#endif
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/* TYPICALLY YOU DO NOT NEED THIS
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* If it was the last part to refresh update the texture of the window.*/
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if(lv_disp_flush_is_last(disp)) {
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@@ -238,8 +263,10 @@ static void texture_resize(lv_disp_t * disp)
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lv_sdl_window_t * dsc = lv_disp_get_driver_data(disp);
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dsc->fb = (lv_color_t *)realloc(dsc->fb, sizeof(lv_color_t) * hor_res * ver_res);
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lv_disp_set_draw_buffers(disp, dsc->fb, NULL, hor_res * ver_res * sizeof(lv_color_t), LV_DISP_RENDER_MODE_DIRECT);
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#if LV_SDL_PARTIAL_MODE == 0
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lv_disp_set_draw_buffers(disp, dsc->fb, NULL, hor_res * ver_res * sizeof(lv_color_t), LV_DISP_RENDER_MODE_DIRECT);
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#endif
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if(dsc->texture) SDL_DestroyTexture(dsc->texture);
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#if LV_COLOR_DEPTH == 32
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@@ -2504,6 +2504,13 @@
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#define LV_SDL_INCLUDE_PATH <SDL2/SDL.h>
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#endif
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#endif
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#ifndef LV_SDL_PARTIAL_MODE
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#ifdef CONFIG_LV_SDL_PARTIAL_MODE
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#define LV_SDL_PARTIAL_MODE CONFIG_LV_SDL_PARTIAL_MODE
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#else
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#define LV_SDL_PARTIAL_MODE 0 /*Recommended only to emulate a setup with a display controller*/
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#endif
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#endif
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#endif
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/*Driver for /dev/fb*/
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