chore(cmsis-pack): catchup update (#5611)
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@@ -36,9 +36,10 @@
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<repository type="git">https://github.com/lvgl/lvgl.git</repository>
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<repository type="git">https://github.com/lvgl/lvgl.git</repository>
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<releases>
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<releases>
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<release date="2024-01-25" version="9.0.1-dev1" url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/LVGL.lvgl.9.0.1-dev1.pack">
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<release date="2024-02-06" version="9.0.1-dev2" url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/LVGL.lvgl.9.0.1-dev2.pack">
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- LVGL 9.0.1-dev
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- LVGL 9.0.1-dev
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- Minor fixes
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- Improves benchmark statistics.
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- Some fixes
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</release>
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</release>
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<release date="2024-01-24" version="9.0.0" url="https://github.com/lvgl/lvgl/raw/b255eeabf00fa2316084e308e596e7ecabbaff4d/env_support/cmsis-pack/LVGL.lvgl.9.0.0.pack">
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<release date="2024-01-24" version="9.0.0" url="https://github.com/lvgl/lvgl/raw/b255eeabf00fa2316084e308e596e7ecabbaff4d/env_support/cmsis-pack/LVGL.lvgl.9.0.0.pack">
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- LVGL 9.0.0
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- LVGL 9.0.0
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@@ -391,7 +392,7 @@
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-->
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-->
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<components>
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<components>
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<bundle Cbundle="LVGL9" Cclass="LVGL" Cversion="9.0.1-dev">
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<bundle Cbundle="LVGL9" Cclass="LVGL" Cversion="9.0.1-dev2">
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<description>LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.</description>
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<description>LVGL (Light and Versatile Graphics Library) is a free and open-source graphics library providing everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.</description>
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<doc></doc>
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<doc></doc>
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<component Cgroup="Essential">
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<component Cgroup="Essential">
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@@ -630,7 +631,7 @@
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<file category="sourceC" name="src/osal/lv_os_none.c"/>
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<file category="sourceC" name="src/osal/lv_os_none.c"/>
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<!-- general -->
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<!-- general -->
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<file category="preIncludeGlobal" name="lv_conf_cmsis.h" attr="config" version="2.1.3" />
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<file category="preIncludeGlobal" name="lv_conf_cmsis.h" attr="config" version="2.1.4" />
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<file category="sourceC" name="lv_cmsis_pack.c" />
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<file category="sourceC" name="lv_cmsis_pack.c" />
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<file category="header" name="lvgl.h" />
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<file category="header" name="lvgl.h" />
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<file category="doc" name="README.md"/>
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<file category="doc" name="README.md"/>
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@@ -2,8 +2,8 @@
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<index schemaVersion="1.0.0" xs:noNamespaceSchemaLocation="PackIndex.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema-instance">
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<index schemaVersion="1.0.0" xs:noNamespaceSchemaLocation="PackIndex.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema-instance">
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<vendor>LVGL</vendor>
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<vendor>LVGL</vendor>
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<url>https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/</url>
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<url>https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/</url>
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<timestamp>2024-01-25</timestamp>
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<timestamp>2024-02-06</timestamp>
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<pindex>
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<pindex>
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<pdsc url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/" vendor="LVGL" name="lvgl" version="9.0.1-dev"/>
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<pdsc url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/" vendor="LVGL" name="lvgl" version="9.0.1-dev2"/>
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</pindex>
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</pindex>
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</index>
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</index>
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@@ -48,7 +48,7 @@
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#undef LV_MEM_POOL_INCLUDE
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#undef LV_MEM_POOL_INCLUDE
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#undef LV_MEM_POOL_ALLOC
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#undef LV_MEM_POOL_ALLOC
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#endif
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#endif
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#endif /*LV_USE_MALLOC == LV_STDLIB_BUILTIN*/
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#endif /*LV_USE_STDLIB_MALLOC == LV_STDLIB_BUILTIN*/
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/*====================
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/*====================
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HAL SETTINGS
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HAL SETTINGS
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@@ -87,7 +87,7 @@
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#define LV_DRAW_BUF_STRIDE_ALIGN 1
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#define LV_DRAW_BUF_STRIDE_ALIGN 1
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/*Align the start address of draw_buf addresses to this bytes*/
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/*Align the start address of draw_buf addresses to this bytes*/
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#define LV_DRAW_BUF_ALIGN 4
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#define LV_DRAW_BUF_ALIGN 1
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#define LV_USE_DRAW_SW 1
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#define LV_USE_DRAW_SW 1
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#if LV_USE_DRAW_SW == 1
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#if LV_USE_DRAW_SW == 1
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@@ -169,6 +169,11 @@
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/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
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/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
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#define LV_VG_LITE_FLUSH_MAX_COUNT 8
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#define LV_VG_LITE_FLUSH_MAX_COUNT 8
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/* Enable border to simulate shadow
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* NOTE: which usually improves performance,
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* but does not guarantee the same rendering quality as the software. */
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#define LV_VG_LITE_USE_BOX_SHADOW 0
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#endif
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#endif
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/*=======================
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/*=======================
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@@ -288,6 +293,29 @@
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/*Use obj property set/get API*/
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/*Use obj property set/get API*/
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#define LV_USE_OBJ_PROPERTY 0
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#define LV_USE_OBJ_PROPERTY 0
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/* VG-Lite Simulator */
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/*Requires: LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL */
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#define LV_USE_VG_LITE_THORVG 0
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#if LV_USE_VG_LITE_THORVG
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/*Enable LVGL's blend mode support*/
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#define LV_VG_LITE_THORVG_LVGL_BLEND_SUPPORT 0
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/*Enable YUV color format support*/
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#define LV_VG_LITE_THORVG_YUV_SUPPORT 0
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/*Enable 16 pixels alignment*/
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#define LV_VG_LITE_THORVG_16PIXELS_ALIGN 1
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/*Buffer address alignment*/
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#define LV_VG_LITE_THORVG_BUF_ADDR_ALIGN 64
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/*Enable multi-thread render*/
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#define LV_VG_LITE_THORVG_THREAD_RENDER 0
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#endif
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/*=====================
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/*=====================
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* COMPILER SETTINGS
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* COMPILER SETTINGS
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*====================*/
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*====================*/
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@@ -682,7 +710,7 @@
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#endif
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#endif
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/*1: Show the used memory and the memory fragmentation
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/*1: Show the used memory and the memory fragmentation
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* Requires `LV_USE_BUILTIN_MALLOC = 1`
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* Requires `LV_USE_STDLIB_MALLOC = LV_STDLIB_BUILTIN`
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* Requires `LV_USE_SYSMON = 1`*/
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* Requires `LV_USE_SYSMON = 1`*/
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#define LV_USE_MEM_MONITOR 0
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#define LV_USE_MEM_MONITOR 0
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#if LV_USE_MEM_MONITOR
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#if LV_USE_MEM_MONITOR
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