add new line draw algorithm which supports perpendicular ending

This commit is contained in:
Gabor Kiss-Vamosi
2018-06-01 23:32:01 +02:00
parent ceae0c539e
commit d08c0953fb

View File

@@ -14,8 +14,11 @@
/*********************
* DEFINES
*********************/
#define LINE_WIDTH_CORR_BASE 64
#define LINE_WIDTH_CORR_BASE 64
#define LINE_WIDTH_CORR_SHIFT 6
#if LV_COMPILER_VLA_SUPPORTED == 0
#define LINE_MAX_WIDTH 64
#endif
/**********************
* TYPEDEFS
@@ -50,6 +53,7 @@ static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, cons
static void line_init(line_draw_t * line, const lv_point_t * p1, const lv_point_t * p2);
static bool line_next(line_draw_t * line);
static bool line_next_y(line_draw_t * line);
static bool line_next_x(line_draw_t * line);
static void line_ver_aa(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
static void line_hor_aa(lv_coord_t x, lv_coord_t y, lv_coord_t length, const lv_area_t * mask, lv_color_t color, lv_opa_t opa);
@@ -83,18 +87,37 @@ void lv_draw_line(const lv_point_t * point1, const lv_point_t * point2, const lv
lv_point_t p1;
lv_point_t p2;
/*Be sure always x1 < x2*/
if(point1->x < point2->x) {
p1.x = point1->x;
p1.y = point1->y;
p2.x = point2->x;
p2.y = point2->y;
/*If the line if rather vertical then be sure y1 < y2 else x1 < x2*/
if(LV_MATH_ABS(point1->x-point2->x) > LV_MATH_ABS(point1->y-point2->y)) {
/*Steps less in y then x -> rather horizontal*/
if(point1->x < point2->x) {
p1.x = point1->x;
p1.y = point1->y;
p2.x = point2->x;
p2.y = point2->y;
} else {
p1.x = point2->x;
p1.y = point2->y;
p2.x = point1->x;
p2.y = point1->y;
}
} else {
p1.x = point2->x;
p1.y = point2->y;
p2.x = point1->x;
p2.y = point1->y;
/*Steps less in x then y -> rather vertical*/
if(point1->y < point2->y) {
p1.x = point1->x;
p1.y = point1->y;
p2.x = point2->x;
p2.y = point2->y;
} else {
p1.x = point2->x;
p1.y = point2->y;
p2.x = point1->x;
p2.y = point1->y;
}
}
line_init(&main_line, &p1, &p2);
@@ -160,234 +183,303 @@ static void line_draw_ver(line_draw_t * line, const lv_area_t * mask, const lv_s
static void line_draw_skew(line_draw_t * main_line, const lv_area_t * mask, const lv_style_t * style)
{
lv_coord_t width;
width = style->line.width - 1;
width = style->line.width;
lv_coord_t width_safe = width;
#if LV_ANTIALIAS != 0
width--; /*Because of anti aliasing*/
#if LV_ANTIALIAS
width--;
if(width == 0) width_safe = 1;
else width_safe = width;
#endif
static const uint8_t width_corr_array[] = {
64, 64, 64, 64, 64, 64, 64, 64, 64, 65, 65, 65, 65, 65, 66, 66, 66, 66, 66,
67, 67, 67, 68, 68, 68, 69, 69, 69, 70, 70, 71, 71, 72, 72, 72, 73, 73, 74,
74, 75, 75, 76, 77, 77, 78, 78, 79, 79, 80, 81, 81, 82, 82, 83, 84, 84, 85,
86, 86, 87, 88, 88, 89, 90, 91,
};
lv_coord_t width_half;
lv_coord_t width_1;
uint16_t wcor;
if(main_line->hor == false) {
wcor = (main_line->dx * LINE_WIDTH_CORR_BASE) / main_line->dy;
} else {
wcor = (main_line->dy * LINE_WIDTH_CORR_BASE) / main_line->dx;
}
/*Make the correction on line width*/
if(width > 0) {
width = (width * width_corr_array[wcor]);
width = width >> LINE_WIDTH_CORR_SHIFT;
width_half = width >> 1;
width_1 = width & 0x1;
} else {
width_1 = 0;
width_half = 0;
}
volatile lv_point_t vect_main, vect_norm;
lv_point_t vect_main, vect_norm;
vect_main.x = main_line->p2.x - main_line->p1.x;
vect_main.y = main_line->p2.y - main_line->p1.y;
if(main_line->p1.y < main_line->p2.y) {
vect_norm.x = - vect_main.y;
vect_norm.y = vect_main.x;
if(main_line->hor) {
if(main_line->p1.y < main_line->p2.y) {
vect_norm.x = - vect_main.y;
vect_norm.y = vect_main.x;
} else {
vect_norm.x = vect_main.y;
vect_norm.y = -vect_main.x;
}
} else {
vect_norm.x = vect_main.y;
vect_norm.y = -vect_main.x;
return;
if(main_line->p1.x < main_line->p2.x) {
vect_norm.x = vect_main.y;
vect_norm.y = - vect_main.x;
} else {
vect_norm.x = - vect_main.y;
vect_norm.y = vect_main.x;
}
}
if(main_line->hor) return;
/* In case of a short but tick line the perpendicular ending is longer then the real line.
* it would break the calculations so make the normal vector larger*/
vect_norm.x = vect_norm.x << 4;
vect_norm.y = vect_norm.y << 4;
lv_coord_t shift_y = 0;
lv_coord_t shift_x = 0;
/*The main line need to be moved to the result line start/end on the desired coordinates*/
if((width + 1) * vect_main.x > vect_main.y) { /*The calculation contains two divisions. Do it only if it will result non zero*/
lv_coord_t inters_y = (width * vect_main.x) / vect_main.y; /*Get the y coordinate (height) of the intersection of "end" and "neg" line"*/
shift_y = inters_y / 2;
shift_x = (shift_y * vect_norm.y) / vect_norm.x;
printf("sx:%d, sy:%d\n", shift_x, shift_y);
printf("width %d\n", width);
#if LV_COMPILER_VLA_SUPPORTED
lv_point_t pattern[width_safe];
#else
lv_point_t pattern[LINE_MAX_WIDTH];
#endif
int i = 0;
/*Create a perpendicular pattern (a small line)*/
if(width != 0) {
line_draw_t pattern_line;
lv_point_t p0 = {0,0};
line_init(&pattern_line, &p0, &vect_norm);
for(i = 0; i < width; i ++) {
pattern[i].x = pattern_line.p_act.x;
pattern[i].y = pattern_line.p_act.y;
line_next(&pattern_line);
}
} else {
pattern[0].x = 0;
pattern[0].y = 0;
}
line_draw_t line_neg;
line_draw_t line_pos;
line_draw_t line_end;
lv_point_t p1_neg, p2_neg, p1_pos, p2_pos, p1_end, p2_end;
p1_neg.x = main_line->p1.x - width_half + shift_x;
p1_neg.y = main_line->p1.y - shift_y;
p2_neg.x = main_line->p2.x - width_half - shift_x;
p2_neg.y = main_line->p2.y + shift_y;
p1_pos.x = main_line->p1.x + width_half + width_1 + shift_x;
p1_pos.y = main_line->p1.y - shift_y;
p2_pos.x = main_line->p2.x + width_half + width_1 - shift_x;
p2_pos.y = main_line->p2.y + shift_y;
p1_end.x = p1_pos.x;
p1_end.y = p1_pos.y;
p2_end.x = p1_end.x + vect_norm.x;
p2_end.y = p1_end.y + vect_norm.y;
#if LV_ANTIALIAS
lv_coord_t aa_last_corner;
aa_last_corner = 0;
#endif
line_init(&line_pos, &p1_pos, &p2_pos);
line_init(&line_end, &p1_end, &p2_end);
/* Make the coordinates relative to the center */
for(i = 0; i < width; i++) {
pattern[i].x -= pattern[width - 1].x / 2;
pattern[i].y -= pattern[width - 1].y / 2;
#if LV_ANTIALIAS
if(i != 0) {
if(main_line->hor) {
if(pattern[i - 1].x != pattern[i].x) {
lv_coord_t seg_w = pattern[i].y - pattern[aa_last_corner].y;
if(main_line->sy < 0) {
line_ver_aa(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y + seg_w + 1,
seg_w, mask, style->line.color, LV_OPA_50);
line_ver_aa(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y + seg_w + 1,
-seg_w, mask, style->line.color, LV_OPA_50);
} else {
line_ver_aa(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y,
seg_w, mask, style->line.color, LV_OPA_50);
line_ver_aa(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y,
-seg_w, mask, style->line.color, LV_OPA_50);
}
aa_last_corner = i;
}
} else {
if(pattern[i - 1].y != pattern[i].y) {
lv_coord_t seg_w = pattern[i].x - pattern[aa_last_corner].x;
if(main_line->sx < 0) {
line_hor_aa(main_line->p1.x + pattern[aa_last_corner].x + seg_w + 1, main_line->p1.y + pattern[aa_last_corner].y - 1,
seg_w, mask, style->line.color, LV_OPA_50);
line_hor_aa(main_line->p2.x + pattern[aa_last_corner].x + seg_w + 1, main_line->p2.y + pattern[aa_last_corner].y + 1,
-seg_w, mask, style->line.color, LV_OPA_50);
} else {
line_hor_aa(main_line->p1.x + pattern[aa_last_corner].x, main_line->p1.y + pattern[aa_last_corner].y - 1,
seg_w, mask, style->line.color, LV_OPA_50);
line_hor_aa(main_line->p2.x + pattern[aa_last_corner].x, main_line->p2.y + pattern[aa_last_corner].y + 1,
-seg_w, mask, style->line.color, LV_OPA_50);
}
aa_last_corner = i;
}
}
}
#endif
}
#if LV_ANTIALIAS
/*Add the last part of anti-aliasing for the perpendicular ending*/
if(main_line->hor) {
lv_coord_t seg_w = pattern[width_safe - 1].y - pattern[aa_last_corner].y;
if(main_line->sy < 0) {
line_ver_aa(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y + seg_w,
seg_w + main_line->sy, mask, style->line.color, LV_OPA_50);
line_ver_aa(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y + seg_w,
-(seg_w + main_line->sy), mask, style->line.color, LV_OPA_50);
} else {
line_ver_aa(main_line->p1.x + pattern[aa_last_corner].x - 1, main_line->p1.y + pattern[aa_last_corner].y,
seg_w + main_line->sy, mask, style->line.color, LV_OPA_50);
line_ver_aa(main_line->p2.x + pattern[aa_last_corner].x + 1, main_line->p2.y + pattern[aa_last_corner].y,
-(seg_w + main_line->sy), mask, style->line.color, LV_OPA_50);
}
} else {
lv_coord_t seg_w = pattern[width_safe - 1].x - pattern[aa_last_corner].x;
if(main_line->sx < 0) {
line_hor_aa(main_line->p1.x + pattern[aa_last_corner].x + seg_w, main_line->p1.y + pattern[aa_last_corner].y - 1,
seg_w + main_line->sx, mask, style->line.color, LV_OPA_50);
line_hor_aa(main_line->p2.x + pattern[aa_last_corner].x + seg_w, main_line->p2.y + pattern[aa_last_corner].y + 1,
-(seg_w + main_line->sx), mask, style->line.color, LV_OPA_50);
} else {
line_hor_aa(main_line->p1.x + pattern[aa_last_corner].x, main_line->p1.y + pattern[aa_last_corner].y - 1,
seg_w + main_line->sx, mask, style->line.color, LV_OPA_50);
line_hor_aa(main_line->p2.x + pattern[aa_last_corner].x , main_line->p2.y + pattern[aa_last_corner].y + 1,
-(seg_w + main_line->sx), mask, style->line.color, LV_OPA_50);
}
}
#endif
#if LV_ANTIALIAS
/*With with value shift the anti aliasing on the edges (-1, 1 or 0 (zero only in case width == 0))*/
lv_coord_t aa_shift1;
lv_coord_t aa_shift2;
if(main_line->hor == false) {
if(main_line->sx < 0) {
aa_shift1 = -1;
aa_shift2 = width == 0 ? 0 : aa_shift1;
} else {
aa_shift2 = 1;
aa_shift1 = width == 0 ? 0 : aa_shift2;
}
} else {
if(main_line->sy < 0) {
aa_shift1 = -1;
aa_shift2 = width == 0 ? 0 : aa_shift1;
} else {
aa_shift2 = 1;
aa_shift1 = width == 0 ? 0 : aa_shift2;
}
}
// aa_shift1 = main_line->hor ? main_line->sy : main_line->sx;
// aa_shift2 = width == 0 ? 0 : aa_shift1;
#endif
volatile lv_point_t prev_p;
prev_p.x = main_line->p1.x;
prev_p.y = main_line->p1.y;
lv_area_t draw_area;
bool first_run = true;
/*Top perpendicular end*/
#if LV_ANTIALIAS
volatile lv_point_t aa_last_step_pos; /*The point where the last step in x occurred*/
volatile lv_point_t aa_last_step_end;
aa_last_step_pos.x = line_pos.p_act.x;
aa_last_step_pos.y = line_pos.p_act.y;
aa_last_step_end.x = line_end.p_act.x;
aa_last_step_end.y = line_end.p_act.y;
//
// /*On pixel at the top and bottom*/
// px_fp(aa_last_step_pos.x, aa_last_step_pos.y - 1, mask, LV_COLOR_AQUA, LV_OPA_80 / 2);
#endif
do {
draw_area.x1 = LV_MATH_MIN(line_end.p_act.x, line_pos.p_act.x);
draw_area.y1 = LV_MATH_MIN(line_end.p_act.y, line_pos.p_act.y);
draw_area.x2 = LV_MATH_MAX(line_end.p_act.x, line_pos.p_act.x);
draw_area.y2 = LV_MATH_MAX(line_pos.p_act.y, line_pos.p_act.y);
if(main_line->hor) {
while(line_next_y(main_line)) {
for(i = 0; i < width; i++) {
draw_area.x1 = prev_p.x + pattern[i].x;
draw_area.y1 = prev_p.y + pattern[i].y;
draw_area.x2 = draw_area.x1 + main_line->p_act.x - prev_p.x - 1;
draw_area.y2 = draw_area.y1;
fill_fp(&draw_area, mask, style->line.color, style->line.opa);
#if LV_ANTIALIAS
if(aa_last_step_pos.x != line_pos.p_act.x) {
line_ver_aa(aa_last_step_pos.x + 1, aa_last_step_pos.y, line_pos.p_act.y - aa_last_step_pos.y, mask, LV_COLOR_RED, style->line.opa);
aa_last_step_pos.x = line_pos.p_act.x;
aa_last_step_pos.y = line_pos.p_act.y;
}
if(aa_last_step_end.y != line_end.p_act.y) {
lv_coord_t seg_w = aa_last_step_end.x - line_end.p_act.x; /*Segment width*/
if(line_pos.p_act.x - (aa_last_step_end.x - seg_w) >= width) {
seg_w = width - (line_pos.p_act.x - aa_last_step_end.x);
/* Fill the gaps
* When stepping in y one pixel remains empty on every corner (don't do this on the first segment ) */
if(i != 0 && pattern[i].x != pattern[i - 1].x && !first_run) {
px_fp(draw_area.x1 , draw_area.y1 - main_line->sy, mask, style->line.color, style->line.opa);
}
}
line_hor_aa(aa_last_step_end.x - seg_w, aa_last_step_end.y, seg_w , mask, LV_COLOR_RED, LV_OPA_50);
aa_last_step_end.x = line_end.p_act.x;
aa_last_step_end.y = line_end.p_act.y;
}
#endif
/*Be sure the area is not wide ("x" can be more then where the intersection should be)*/
if(lv_area_get_width(&draw_area) > width) {
if(width < 0) draw_area.x1 = draw_area.x2;
else draw_area.x1 = draw_area.x2 - width;
}
fill_fp(&draw_area, mask, LV_COLOR_MAGENTA, style->line.opa);
line_next_y(&line_end);
line_next_y(&line_pos);
}while(lv_area_get_width(&draw_area) < width);
#if LV_ANTIALIAS
/*Anti-aliasing of the last perpendicular segment (only one pixel)*/
px_fp(draw_area.x1 - 1, draw_area.y1, mask, LV_COLOR_RED, style->line.opa / 2);
line_hor_aa(prev_p.x + pattern[0].x, prev_p.y + pattern[0].y - aa_shift1,
-(main_line->p_act.x - prev_p.x), mask, style->line.color, style->line.opa);
line_hor_aa(prev_p.x + pattern[width_safe - 1].x, prev_p.y + pattern[width_safe - 1].y + aa_shift2,
main_line->p_act.x - prev_p.x, mask, style->line.color, style->line.opa);
#endif
/*Middle part*/
if(line_end.p_act.x == line_end.p2.x) line_end.p_act.y ++; /*If the the perpendicular line is finished (very steep line) then the last y step is missing */
lv_coord_t perp_height = line_end.p_act.y - line_pos.p1.y; /*Height of the perpendicular area*/
printf("perp_height: %d\n", perp_height);
first_run = false;
p1_neg.x = draw_area.x1 = draw_area.x2 - width;
p1_neg.y = line_end.p_act.y;
line_init(&line_neg, &p1_neg, &p2_neg);
#if LV_ANTIALIAS
lv_point_t aa_last_step_neg;
aa_last_step_neg.x = line_neg.p_act.x;
aa_last_step_neg.y = line_neg.p_act.y;
#endif
do {
draw_area.x1 = LV_MATH_MIN(line_neg.p_act.x, line_pos.p_act.x);
draw_area.y1 = LV_MATH_MIN(line_neg.p_act.y, line_pos.p_act.y);
draw_area.x2 = LV_MATH_MAX(line_neg.p_act.x, line_pos.p_act.x);
draw_area.y2 = LV_MATH_MAX(line_neg.p_act.y, line_pos.p_act.y);
fill_fp(&draw_area, mask, LV_COLOR_GREEN, style->line.opa);
#if LV_ANTIALIAS
if(aa_last_step_neg.x != line_neg.p_act.x) {
line_ver_aa(aa_last_step_neg.x - 1, aa_last_step_neg.y, aa_last_step_neg.y - line_neg.p_act.y, mask, LV_COLOR_RED, style->line.opa);
aa_last_step_neg.x = line_neg.p_act.x;
aa_last_step_neg.y = line_neg.p_act.y;
prev_p.x = main_line->p_act.x;
prev_p.y = main_line->p_act.y;
}
if(aa_last_step_pos.x != line_pos.p_act.x) {
line_ver_aa(aa_last_step_pos.x + 1, aa_last_step_pos.y, line_pos.p_act.y - aa_last_step_pos.y, mask, LV_COLOR_RED, style->line.opa);
aa_last_step_pos.x = line_pos.p_act.x;
aa_last_step_pos.y = line_pos.p_act.y;
}
#endif
if(!line_next_y(&line_neg)) break;
if(!line_next_y(&line_pos)) break;
}while(LV_MATH_ABS(line_pos.p_act.y - line_pos.p2.y) >= LV_MATH_ABS(perp_height));
for(i = 0; i < width; i++) {
draw_area.x1 = prev_p.x + pattern[i].x;
draw_area.y1 = prev_p.y + pattern[i].y;
draw_area.x2 = draw_area.x1 + main_line->p_act.x - prev_p.x;
draw_area.y2 = draw_area.y1;
fill_fp(&draw_area, mask, style->line.color , style->line.opa);
#if LV_ANTIALIAS
/*Anti-aliasing of the last segment*/
line_ver_aa(aa_last_step_pos.x + 1, aa_last_step_pos.y, line_pos.p2.y - aa_last_step_pos.y - perp_height + 1, mask, LV_COLOR_RED, style->line.opa);
#endif
/*Bottom perpendicular end*/
p1_end.x = line_pos.p_act.x;
p1_end.y = line_pos.p_act.y;
line_init(&line_end, &p1_end, &line_neg.p2);
#if LV_ANTIALIAS
aa_last_step_end.x = line_end.p_act.x;
aa_last_step_end.y = line_end.p_act.y;
#endif
do {
draw_area.x1 = LV_MATH_MIN(line_neg.p_act.x, line_end.p_act.x);
draw_area.y1 = LV_MATH_MIN(line_neg.p_act.y, line_end.p_act.y);
draw_area.x2 = LV_MATH_MAX(line_neg.p_act.x, line_end.p_act.x);
draw_area.y2 = LV_MATH_MAX(line_neg.p_act.y, line_end.p_act.y);
fill_fp(&draw_area, mask, LV_COLOR_MAGENTA, style->line.opa);
#if LV_ANTIALIAS
if(aa_last_step_neg.x != line_neg.p_act.x) {
line_ver_aa(aa_last_step_neg.x - 1, aa_last_step_neg.y, aa_last_step_neg.y - line_neg.p_act.y, mask, LV_COLOR_RED, style->line.opa);
aa_last_step_neg.x = line_neg.p_act.x;
aa_last_step_neg.y = line_neg.p_act.y;
}
if(aa_last_step_end.y != line_end.p_act.y) {
lv_coord_t seg_w = aa_last_step_end.x - line_end.p_act.x; /*Segment width*/
if(line_neg.p_act.x - (aa_last_step_end.x - seg_w) >= width) {
seg_w = width - (line_neg.p_act.x - aa_last_step_end.x);
/* Fill the gaps
* When stepping in y one pixel remains empty on every corner */
if(i != 0 && pattern[i].x != pattern[i - 1].x && !first_run) {
px_fp(draw_area.x1, draw_area.y1 - main_line->sy, mask, style->line.color, style->line.opa);
}
line_hor_aa(aa_last_step_end.x - seg_w + 1, aa_last_step_end.y + 1, -seg_w , mask, LV_COLOR_RED, LV_OPA_50);
aa_last_step_end.x = line_end.p_act.x;
aa_last_step_end.y = line_end.p_act.y;
}
#endif
if(!line_next_y(&line_neg)) break;
if(!line_next_y(&line_end)) break;
}while(1);
#if LV_ANTIALIAS
line_ver_aa(aa_last_step_neg.x - 1, aa_last_step_neg.y, aa_last_step_neg.y - line_neg.p2.y - 1, mask, LV_COLOR_RED, style->line.opa);
lv_coord_t seg_w = aa_last_step_end.x - line_neg.p2.x + 1; /*Segment width*/
if(line_neg.p2.x - (aa_last_step_end.x - seg_w) >= width) {
seg_w = width - (line_neg.p2.x - aa_last_step_end.x);
line_hor_aa(prev_p.x + pattern[0].x, prev_p.y + pattern[0].y - aa_shift1,
-(main_line->p_act.x - prev_p.x + 1), mask, style->line.color, style->line.opa);
line_hor_aa(prev_p.x + pattern[width_safe - 1].x, prev_p.y + pattern[width_safe - 1].y + aa_shift2,
main_line->p_act.x - prev_p.x + 1, mask, style->line.color, style->line.opa);
#endif
}
line_hor_aa(line_neg.p2.x, line_neg.p2.y + 1, -seg_w , mask, LV_COLOR_RED, style->line.opa);
/*Rather a vertical line*/
else {
while(line_next_x(main_line)) {
for(i = 0; i < width; i++) {
draw_area.x1 = prev_p.x + pattern[i].x;
draw_area.y1 = prev_p.y + pattern[i].y;
draw_area.x2 = draw_area.x1;
draw_area.y2 = draw_area.y1 + main_line->p_act.y - prev_p.y - 1;
fill_fp(&draw_area, mask, style->line.color, style->line.opa);
/* Fill the gaps
* When stepping in x one pixel remains empty on every corner (don't do this on the first segment ) */
if(i != 0 && pattern[i].y != pattern[i - 1].y && !first_run) {
px_fp(draw_area.x1 - main_line->sx, draw_area.y1, mask, style->line.color, style->line.opa);
}
}
#if LV_ANTIALIAS
line_ver_aa(prev_p.x + pattern[0].x - aa_shift1, prev_p.y + pattern[0].y,
-(main_line->p_act.y - prev_p.y), mask, style->line.color, style->line.opa);
line_ver_aa(prev_p.x + pattern[width_safe - 1].x + aa_shift2, prev_p.y + pattern[width_safe - 1].y,
main_line->p_act.y - prev_p.y, mask, style->line.color, style->line.opa);
#endif
first_run = false;
prev_p.x = main_line->p_act.x;
prev_p.y = main_line->p_act.y;
}
/*Draw the last part*/
for(i = 0; i < width; i++) {
draw_area.x1 = prev_p.x + pattern[i].x;
draw_area.y1 = prev_p.y + pattern[i].y;
draw_area.x2 = draw_area.x1;
draw_area.y2 = draw_area.y1 + main_line->p_act.y - prev_p.y;
fill_fp(&draw_area, mask, style->line.color, style->line.opa);
/* Fill the gaps
* When stepping in x one pixel remains empty on every corner */
if(i != 0 && pattern[i].y != pattern[i - 1].y && !first_run) {
px_fp(draw_area.x1 - main_line->sx, draw_area.y1, mask, style->line.color, style->line.opa);
}
}
#if LV_ANTIALIAS
line_ver_aa(prev_p.x + pattern[0].x - aa_shift1, prev_p.y + pattern[0].y,
-(main_line->p_act.y - prev_p.y + 1), mask, style->line.color, style->line.opa);
line_ver_aa(prev_p.x + pattern[width_safe - 1].x + aa_shift2, prev_p.y + pattern[width_safe - 1].y,
main_line->p_act.y - prev_p.y + 1, mask, style->line.color, style->line.opa);
#endif
}
}
@@ -442,6 +534,23 @@ static bool line_next_y(line_draw_t * line)
}
/**
* Iterate until step one in x direction.
* @param line
* @return
*/
static bool line_next_x(line_draw_t * line)
{
lv_coord_t last_x = line->p_act.x;
do {
if(!line_next(line)) return false;
} while(last_x == line->p_act.x);
return true;
}
/**
* Add a vertical anti-aliasing segment (pixels with decreasing opacity)
* @param x start point x coordinate