docs(README): fix links (#6383)

This commit is contained in:
Gabor Kiss-Vamosi
2024-06-21 10:41:03 +02:00
committed by GitHub
parent b5fc162d66
commit b56faf842f
2 changed files with 14 additions and 14 deletions

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@@ -57,14 +57,14 @@ Our team is ready to help you with graphics design, UI implementation and consul
- Word wrapping, kerning, text scrolling, sub-pixel rendering, Pinyin-IME Chinese input, Emojis in texts.
- Rendering engine supporting animations, anti-aliasing, opacity, smooth scrolling, shadows, image transformation, etc  
- Supports Mouse, Touchpad, Keypad, Keyboard, External buttons, Encoder [Input devices](https://docs.lvgl.io/master/porting/indev.html).
- [Multiple display](https://docs.lvgl.io/master/overview/disp.html#multiple-display-support) support.
- [Multiple display](https://docs.lvgl.io/master/overview/display.html#multiple-display-support) support.
**Binding and Build Support**
- [Micropython Binding](https://blog.lvgl.io/2019-02-20/micropython-bindings) exposes LVGL API
- [PikaScript Binding](https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl) python on MCU lighter and easier.
- No custom build system is used. You can build LVGL as you build the other files of your project.
- Support for Make and [CMake](https://docs.lvgl.io/master/get-started/platforms/cmake.html) is included out of the box.
- [Develop on PC](https://docs.lvgl.io/master/get-started/platforms/pc-simulator.html) and use the same UI code on embedded hardware.
- Support for Make and [CMake](https://docs.lvgl.io/master/integration/building/cmake.html) is included out of the box.
- [Develop on PC](https://docs.lvgl.io/master/integration/ide/pc-simulator.html) and use the same UI code on embedded hardware.
- Convert the C UI code to HTML file with our [Emscripten port](https://github.com/lvgl/lv_web_emscripten).
**Docs, Tools, and Services**

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@@ -90,7 +90,7 @@ RAM 和 128 KB Flash、C 编译器、帧缓冲区和至少 1/10 屏幕大小的
- 支持自动换行、字距调整、文本滚动、亚像素渲染、拼音输入法、文本表情符号。
- 渲染引擎支持动画、抗锯齿、不透明度、平滑滚动、阴影、图形变换等。
- 支持鼠标、触摸板、小键盘、键盘、外部按钮、编码器\ `输入设备 <https://docs.lvgl.io/master/porting/indev.html>`__\ 。
- 支持\ `多显示器 <https://docs.lvgl.io/master/overview/disp.html#multiple-display-support>`__\ 。
- 支持\ `多显示器 <https://docs.lvgl.io/master/overview/display.html#multiple-display-support>`__\ 。
**绑定和构建支持**
@@ -99,8 +99,8 @@ RAM 和 128 KB Flash、C 编译器、帧缓冲区和至少 1/10 屏幕大小的
- `PikaScript 绑定 <https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl>`__
在 MCU 上的更轻更简单的 Python 版本
- 未使用自定义生成系统。您可以在构建项目的其他文件时构建 LVGL。
- 支持开箱即用的 Make 和 \ `CMake <https://docs.lvgl.io/master/get-started/platforms/cmake.html>`__\ 编译系统。
- 支持在 \ `PC 上开发 <https://docs.lvgl.io/master/get-started/platforms/pc-simulator.html>`__\ ,并可以在嵌入式硬件上使用相同的 UI 代码。
- 支持开箱即用的 Make 和 \ `CMake <https://docs.lvgl.io/master/integration/building/cmake.html>`__\ 编译系统。
- 支持在 \ `PC 上开发 <https://docs.lvgl.io/master/integration/ide/pc-simulator.html>`__\ ,并可以在嵌入式硬件上使用相同的 UI 代码。
- 支持使用我们的 \ `Emscripten 移植 <https://github.com/lvgl/lv_web_emscripten>`__\ 从而将 C 写的 UI 代码转换为 HTML 文件。
**文档、工具和服务**