docs(README): fix links (#6383)
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@@ -57,14 +57,14 @@ Our team is ready to help you with graphics design, UI implementation and consul
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- Word wrapping, kerning, text scrolling, sub-pixel rendering, Pinyin-IME Chinese input, Emojis in texts.
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- Rendering engine supporting animations, anti-aliasing, opacity, smooth scrolling, shadows, image transformation, etc
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- Supports Mouse, Touchpad, Keypad, Keyboard, External buttons, Encoder [Input devices](https://docs.lvgl.io/master/porting/indev.html).
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- [Multiple display](https://docs.lvgl.io/master/overview/disp.html#multiple-display-support) support.
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- [Multiple display](https://docs.lvgl.io/master/overview/display.html#multiple-display-support) support.
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**Binding and Build Support**
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- [Micropython Binding](https://blog.lvgl.io/2019-02-20/micropython-bindings) exposes LVGL API
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- [PikaScript Binding](https://blog.lvgl.io/2022-08-24/pikascript-and-lvgl) python on MCU lighter and easier.
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- No custom build system is used. You can build LVGL as you build the other files of your project.
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- Support for Make and [CMake](https://docs.lvgl.io/master/get-started/platforms/cmake.html) is included out of the box.
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- [Develop on PC](https://docs.lvgl.io/master/get-started/platforms/pc-simulator.html) and use the same UI code on embedded hardware.
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- Support for Make and [CMake](https://docs.lvgl.io/master/integration/building/cmake.html) is included out of the box.
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- [Develop on PC](https://docs.lvgl.io/master/integration/ide/pc-simulator.html) and use the same UI code on embedded hardware.
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- Convert the C UI code to HTML file with our [Emscripten port](https://github.com/lvgl/lv_web_emscripten).
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**Docs, Tools, and Services**
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