Fix lv_canvas_set_buffer doc
Lines in canvas buffers are byte aligned so buffers might request larger size and contain unused bits. The previous documented calc method would often result in a buffer size smaller than what was expected by LVGL, leading to memory corruption and program crash.
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@@ -60,7 +60,7 @@ lv_obj_t * lv_canvas_create(lv_obj_t * par, const lv_obj_t * copy);
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/**
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* Set a buffer for the canvas.
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* @param buf a buffer where the content of the canvas will be.
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* The required size is (lv_img_color_format_get_px_size(cf) * w * h) / 8)
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* The required size is (lv_img_color_format_get_px_size(cf) * w) / 8 * h)
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* It can be allocated with `lv_mem_alloc()` or
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* it can be statically allocated array (e.g. static lv_color_t buf[100*50]) or
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* it can be an address in RAM or external SRAM
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