btnm: introduce lv_btnm_set_pressed API
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@@ -303,6 +303,25 @@ void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action)
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ext->action = action;
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}
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/**
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* Set the pressed button
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* @param btnm pointer to button matrix object
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* @param id index of the currently pressed button (`LV_BTNM_PR_NONE` to unpress)
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*/
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void lv_btnm_set_pressed(const lv_obj_t * btnm, uint16_t id)
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{
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lv_btnm_ext_t * ext = lv_obj_get_ext_attr(btnm);
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if (id >= ext->btn_cnt && id != LV_BTNM_PR_NONE)
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return;
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if (id == ext->btn_id_pr)
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return;
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ext->btn_id_pr = id;
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lv_obj_invalidate(btnm);
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}
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/**
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* Enable or disable button toggling
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* @param btnm pointer to button matrix object
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@@ -141,6 +141,13 @@ void lv_btnm_set_ctrl_map(const lv_obj_t * btnm, const lv_btnm_ctrl_t * ctrl_map
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*/
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void lv_btnm_set_action(lv_obj_t * btnm, lv_btnm_action_t action);
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/**
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* Set the pressed button
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* @param btnm pointer to button matrix object
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* @param id index of the currently pressed button (`LV_BTNM_PR_NONE` to unpress)
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*/
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void lv_btnm_set_pressed(const lv_obj_t * btnm, uint16_t id);
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/**
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* Enable or disable button toggling
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* @param btnm pointer to button matrix object
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