handle new shadow attributes
This commit is contained in:
@@ -177,10 +177,11 @@ void lv_style_init(void)
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lv_style_btn_rel.body.border.width = 2;//LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
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lv_style_btn_rel.body.border.opa = LV_OPA_10;
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lv_style_btn_rel.body.shadow.color = LV_COLOR_BLACK;
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lv_style_btn_rel.body.shadow.width = 6;
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// lv_style_btn_rel.body.shadow.spread = 15;
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lv_style_btn_rel.body.shadow.offset.x = -5;
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lv_style_btn_rel.body.shadow.offset.y = 5;
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lv_style_btn_rel.body.shadow.width = 20;
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lv_style_btn_rel.body.shadow.spread = 10;
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lv_style_btn_rel.body.shadow.opa = LV_OPA_50;
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lv_style_btn_rel.body.shadow.offset.x = 5;
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lv_style_btn_rel.body.shadow.offset.y = 20;
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lv_style_btn_rel.text.color = lv_color_make(0xff, 0xff, 0xff);
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lv_style_btn_rel.image.color = lv_color_make(0xff, 0xff, 0xff);
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@@ -358,10 +358,12 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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sh_area.y1 = coords->y1 - sw / 2 - 1 + style->body.shadow.offset.y - style->body.shadow.spread;
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sh_area.y2 = coords->y2 + sw / 2 + 1 + style->body.shadow.offset.y + style->body.shadow.spread;
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lv_opa_t opa = style->body.shadow.opa;
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lv_opa_t opa = style->body.opa;
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if(opa_scale != LV_OPA_COVER) opa = (opa * opa_scale) >> 8;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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lv_disp_t * disp = lv_refr_get_disp_refreshing();
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lv_disp_buf_t * vdb = lv_disp_get_buf(disp);
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@@ -390,23 +392,16 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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lv_coord_t short_side = LV_MATH_MIN(lv_area_get_width(coords), lv_area_get_height(coords));
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if(rout > short_side >> 1) rout = short_side >> 1;
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lv_coord_t corner_size = sw + rout;
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// static lv_opa_t sh_buf[(25 + 6) * (25 + 6)];
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// static lv_coord_t last_rout = - 1;
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// static lv_coord_t last_sw = -1;
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// if(last_rout != rout || last_sw != sw) {
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// shadow_draw_corner_buf(coords, sh_buf, style->body.shadow.width, rout);
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// last_rout = rout;
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// last_sw = sw;
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// }
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lv_opa_t sh_buf[corner_size * corner_size];
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shadow_draw_corner_buf(coords, sh_buf, style->body.shadow.width, rout);
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uint8_t other_mask_cnt = 0;//lv_mask_get_cnt();
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bool simple_mode = true;
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if(lv_mask_get_cnt() > 0) simple_mode = false;
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else if(style->body.shadow.offset.x != 0 || style->body.shadow.offset.y != 0) simple_mode = false;
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else if(style->body.shadow.spread != 0) simple_mode = false;
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lv_coord_t y_max;
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/*Create a mask if there is a radius*/
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@@ -456,7 +451,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf + first_px, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf + first_px, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1++;
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a.y2++;
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sh_buf_tmp += corner_size;
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@@ -474,7 +469,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf + first_px, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf + first_px, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1--;
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a.y2--;
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sh_buf_tmp += corner_size;
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@@ -487,7 +482,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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lv_coord_t x;
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if(other_mask_cnt == 0) {
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if(simple_mode) {
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/*Draw vertical lines*/
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lv_area_t va;
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va.x1 = a.x1;
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@@ -498,8 +493,10 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(va.y1 < va.y2) {
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for(x = a.x1; x < a.x2; x++) {
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if(x > coords->x2) {
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lv_opa_t opa_tmp = sh_buf_tmp[x - a.x1 + first_px];
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if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
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lv_blend_fill(clip, &va,
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, sh_buf_tmp[x - a.x1 + first_px], LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, opa_tmp, LV_BLIT_MODE_NORMAL);
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}
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va.x1++;
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va.x2++;
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@@ -513,7 +510,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf+first_px, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf+first_px, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1++;
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a.y2++;
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}
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@@ -554,7 +551,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf + first_px, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf + first_px, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1++;
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a.y2++;
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sh_buf_tmp += corner_size;
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@@ -572,7 +569,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf + first_px, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf + first_px, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1--;
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a.y2--;
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sh_buf_tmp += corner_size;
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@@ -584,7 +581,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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sh_buf_tmp = sh_buf + corner_size * (corner_size - 1);
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if(other_mask_cnt == 0) {
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if(simple_mode) {
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/*Draw vertical lines*/
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lv_area_t va;
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va.x1 = a.x1;
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@@ -593,8 +590,10 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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va.y2 = sh_area.y2 - corner_size;
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for(x = a.x1; x < coords->x1; x++) {
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lv_opa_t opa_tmp = sh_buf_tmp[x - a.x1 + first_px];
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if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
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lv_blend_fill(clip, &va,
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, sh_buf_tmp[x - a.x1 + first_px], LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, opa_tmp, LV_BLIT_MODE_NORMAL);
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va.x1++;
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va.x2++;
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}
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@@ -606,7 +605,7 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf + first_px, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf + first_px, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1++;
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a.y2++;
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}
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@@ -622,19 +621,22 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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sh_buf_tmp = sh_buf + corner_size - 1;
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y_max = corner_size;
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if(other_mask_cnt == 0) y_max = sw / 2 + 1 - style->body.shadow.offset.y;
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if(simple_mode) y_max = sw / 2 + 1;
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for(y = 0; y < y_max; y++) {
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if(other_mask_cnt != 0) {
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if(simple_mode == false) {
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memset(mask_buf, sh_buf_tmp[0], lv_area_get_width(&a));
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mask_res = lv_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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/*LV_COLOR_LIME*/style->body.shadow.color, mask_buf, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf, mask_res, opa, LV_BLIT_MODE_NORMAL);
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} else {
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lv_opa_t opa_tmp = sh_buf_tmp[0];
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if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, sh_buf_tmp[0], LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, opa_tmp, LV_BLIT_MODE_NORMAL);
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}
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a.y1++;
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@@ -643,23 +645,25 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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}
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/*Fill the bottom side*/
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lv_coord_t y_min = corner_size - (sh_area.y2 - coords->y2);//sw / 2 + rout - y_ofs - 1;
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lv_coord_t y_min = corner_size - (sh_area.y2 - coords->y2);
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if(y_min < 0) y_min = 0;
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sh_buf_tmp = sh_buf + corner_size * (corner_size - y_min - 1 ) + corner_size - 1;
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a.y1 = sh_area.y2 - corner_size + 1 + y_min;
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a.y2 = a.y1;
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for(y = y_min; y < corner_size; y++) {
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if(other_mask_cnt != 0) {
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if(simple_mode == false) {
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memset(mask_buf, sh_buf_tmp[0], lv_area_get_width(&a));
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mask_res = lv_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
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if(mask_res == LV_MASK_RES_FULL_COVER) mask_res = LV_MASK_RES_CHANGED;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf, mask_res, LV_OPA_COVER, LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, mask_buf, mask_res, opa, LV_BLIT_MODE_NORMAL);
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} else {
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lv_opa_t opa_tmp = sh_buf_tmp[0];
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if(opa_tmp != LV_OPA_COVER || opa != LV_OPA_COVER) opa_tmp = (opa * opa_tmp) >> 8;
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lv_blend_fill(clip, &a,
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, sh_buf_tmp[0], LV_BLIT_MODE_NORMAL);
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style->body.shadow.color, NULL, LV_MASK_RES_FULL_COVER, opa_tmp, LV_BLIT_MODE_NORMAL);
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}
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a.y1++;
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@@ -668,6 +672,24 @@ static void draw_shadow(const lv_area_t * coords, const lv_area_t * clip, const
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}
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}
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/*Finally fill the middle area*/
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if(simple_mode == false) {
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a.x1 = sh_area.x1 + corner_size;
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a.x2 = sh_area.x2 - corner_size;
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a.y1 = sh_area.y1 + corner_size;
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a.y2 = a.y1;
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for(y = 0; y < lv_area_get_height(&sh_area) - corner_size * 2; y++) {
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memset(mask_buf, 0xFF, lv_area_get_width(&a));
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mask_res = lv_mask_apply(mask_buf, a.x1, a.y1, lv_area_get_width(&a));
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lv_blend_fill(clip, &a,
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style->body.shadow.color, mask_buf, mask_res, opa, LV_BLIT_MODE_NORMAL);
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a.y1++;
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a.y2++;
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}
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}
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lv_mask_remove_id(mask_rout_id);
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}
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