init lvgl code

This commit is contained in:
ShallowGreen123
2022-08-07 15:24:16 +08:00
parent d5ebbd8eb9
commit 77ddc13604
1963 changed files with 719922 additions and 318 deletions

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Simple Buttons
""""""""""""""""
.. lv_example:: widgets/btn/lv_example_btn_1
:language: c
Styling buttons
""""""""""""""""
.. lv_example:: widgets/btn/lv_example_btn_2
:language: c
Gummy button
""""""""""""""""
.. lv_example:: widgets/btn/lv_example_btn_3
:language: c

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#include "../../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES
static void event_handler(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
if(code == LV_EVENT_CLICKED) {
LV_LOG_USER("Clicked");
}
else if(code == LV_EVENT_VALUE_CHANGED) {
LV_LOG_USER("Toggled");
}
}
void lv_example_btn_1(void)
{
lv_obj_t * label;
lv_obj_t * btn1 = lv_btn_create(lv_scr_act());
lv_obj_add_event_cb(btn1, event_handler, LV_EVENT_ALL, NULL);
lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -40);
label = lv_label_create(btn1);
lv_label_set_text(label, "Button");
lv_obj_center(label);
lv_obj_t * btn2 = lv_btn_create(lv_scr_act());
lv_obj_add_event_cb(btn2, event_handler, LV_EVENT_ALL, NULL);
lv_obj_align(btn2, LV_ALIGN_CENTER, 0, 40);
lv_obj_add_flag(btn2, LV_OBJ_FLAG_CHECKABLE);
lv_obj_set_height(btn2, LV_SIZE_CONTENT);
label = lv_label_create(btn2);
lv_label_set_text(label, "Toggle");
lv_obj_center(label);
}
#endif

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def event_handler(evt):
code = evt.get_code()
if code == lv.EVENT.CLICKED:
print("Clicked event seen")
elif code == lv.EVENT.VALUE_CHANGED:
print("Value changed seen")
# create a simple button
btn1 = lv.btn(lv.scr_act())
# attach the callback
btn1.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn1.align(lv.ALIGN.CENTER,0,-40)
label=lv.label(btn1)
label.set_text("Button")
# create a toggle button
btn2 = lv.btn(lv.scr_act())
# attach the callback
#btn2.add_event_cb(event_handler,lv.EVENT.VALUE_CHANGED,None)
btn2.add_event_cb(event_handler,lv.EVENT.ALL, None)
btn2.align(lv.ALIGN.CENTER,0,40)
btn2.add_flag(lv.obj.FLAG.CHECKABLE)
btn2.set_height(lv.SIZE.CONTENT)
label=lv.label(btn2)
label.set_text("Toggle")
label.center()

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#include "../../lv_examples.h"
#if LV_USE_BTN && LV_BUILD_EXAMPLES
/**
* Style a button from scratch
*/
void lv_example_btn_2(void)
{
/*Init the style for the default state*/
static lv_style_t style;
lv_style_init(&style);
lv_style_set_radius(&style, 3);
lv_style_set_bg_opa(&style, LV_OPA_100);
lv_style_set_bg_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_bg_grad_color(&style, lv_palette_darken(LV_PALETTE_BLUE, 2));
lv_style_set_bg_grad_dir(&style, LV_GRAD_DIR_VER);
lv_style_set_border_opa(&style, LV_OPA_40);
lv_style_set_border_width(&style, 2);
lv_style_set_border_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_shadow_width(&style, 8);
lv_style_set_shadow_color(&style, lv_palette_main(LV_PALETTE_GREY));
lv_style_set_shadow_ofs_y(&style, 8);
lv_style_set_outline_opa(&style, LV_OPA_COVER);
lv_style_set_outline_color(&style, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_text_color(&style, lv_color_white());
lv_style_set_pad_all(&style, 10);
/*Init the pressed style*/
static lv_style_t style_pr;
lv_style_init(&style_pr);
/*Add a large outline when pressed*/
lv_style_set_outline_width(&style_pr, 30);
lv_style_set_outline_opa(&style_pr, LV_OPA_TRANSP);
lv_style_set_translate_y(&style_pr, 5);
lv_style_set_shadow_ofs_y(&style_pr, 3);
lv_style_set_bg_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 2));
lv_style_set_bg_grad_color(&style_pr, lv_palette_darken(LV_PALETTE_BLUE, 4));
/*Add a transition to the outline*/
static lv_style_transition_dsc_t trans;
static lv_style_prop_t props[] = {LV_STYLE_OUTLINE_WIDTH, LV_STYLE_OUTLINE_OPA, 0};
lv_style_transition_dsc_init(&trans, props, lv_anim_path_linear, 300, 0, NULL);
lv_style_set_transition(&style_pr, &trans);
lv_obj_t * btn1 = lv_btn_create(lv_scr_act());
lv_obj_remove_style_all(btn1); /*Remove the style coming from the theme*/
lv_obj_add_style(btn1, &style, 0);
lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
lv_obj_set_size(btn1, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_obj_center(btn1);
lv_obj_t * label = lv_label_create(btn1);
lv_label_set_text(label, "Button");
lv_obj_center(label);
}
#endif

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#
# Style a button from scratch
#
# Init the style for the default state
style = lv.style_t()
style.init()
style.set_radius(3)
style.set_bg_opa(lv.OPA.COVER)
style.set_bg_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_bg_grad_color(lv.palette_darken(lv.PALETTE.BLUE, 2))
style.set_bg_grad_dir(lv.GRAD_DIR.VER)
style.set_border_opa(lv.OPA._40)
style.set_border_width(2)
style.set_border_color(lv.palette_main(lv.PALETTE.GREY))
style.set_shadow_width(8)
style.set_shadow_color(lv.palette_main(lv.PALETTE.GREY))
style.set_shadow_ofs_y(8)
style.set_outline_opa(lv.OPA.COVER)
style.set_outline_color(lv.palette_main(lv.PALETTE.BLUE))
style.set_text_color(lv.color_white())
style.set_pad_all(10)
# Init the pressed style
style_pr = lv.style_t()
style_pr.init()
# Add a large outline when pressed
style_pr.set_outline_width(30)
style_pr.set_outline_opa(lv.OPA.TRANSP)
style_pr.set_translate_y(5)
style_pr.set_shadow_ofs_y(3)
style_pr.set_bg_color(lv.palette_darken(lv.PALETTE.BLUE, 2))
style_pr.set_bg_grad_color(lv.palette_darken(lv.PALETTE.BLUE, 4))
# Add a transition to the outline
trans = lv.style_transition_dsc_t()
props = [lv.STYLE.OUTLINE_WIDTH, lv.STYLE.OUTLINE_OPA, 0]
trans.init(props, lv.anim_t.path_linear, 300, 0, None)
style_pr.set_transition(trans)
btn1 = lv.btn(lv.scr_act())
btn1.remove_style_all() # Remove the style coming from the theme
btn1.add_style(style, 0)
btn1.add_style(style_pr, lv.STATE.PRESSED)
btn1.set_size(lv.SIZE.CONTENT, lv.SIZE.CONTENT)
btn1.center()
label = lv.label(btn1)
label.set_text("Button")
label.center()

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#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES && LV_USE_BTN
/**
* Create a style transition on a button to act like a gum when clicked
*/
void lv_example_btn_3(void)
{
/*Properties to transition*/
static lv_style_prop_t props[] = {
LV_STYLE_TRANSFORM_WIDTH, LV_STYLE_TRANSFORM_HEIGHT, LV_STYLE_TEXT_LETTER_SPACE, 0
};
/*Transition descriptor when going back to the default state.
*Add some delay to be sure the press transition is visible even if the press was very short*/
static lv_style_transition_dsc_t transition_dsc_def;
lv_style_transition_dsc_init(&transition_dsc_def, props, lv_anim_path_overshoot, 250, 100, NULL);
/*Transition descriptor when going to pressed state.
*No delay, go to presses state immediately*/
static lv_style_transition_dsc_t transition_dsc_pr;
lv_style_transition_dsc_init(&transition_dsc_pr, props, lv_anim_path_ease_in_out, 250, 0, NULL);
/*Add only the new transition to he default state*/
static lv_style_t style_def;
lv_style_init(&style_def);
lv_style_set_transition(&style_def, &transition_dsc_def);
/*Add the transition and some transformation to the presses state.*/
static lv_style_t style_pr;
lv_style_init(&style_pr);
lv_style_set_transform_width(&style_pr, 10);
lv_style_set_transform_height(&style_pr, -10);
lv_style_set_text_letter_space(&style_pr, 10);
lv_style_set_transition(&style_pr, &transition_dsc_pr);
lv_obj_t * btn1 = lv_btn_create(lv_scr_act());
lv_obj_align(btn1, LV_ALIGN_CENTER, 0, -80);
lv_obj_add_style(btn1, &style_pr, LV_STATE_PRESSED);
lv_obj_add_style(btn1, &style_def, 0);
lv_obj_t * label = lv_label_create(btn1);
lv_label_set_text(label, "Gum");
}
#endif

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#
# Create a style transition on a button to act like a gum when clicked
#
# Properties to transition
props = [lv.STYLE.TRANSFORM_WIDTH, lv.STYLE.TRANSFORM_HEIGHT, lv.STYLE.TEXT_LETTER_SPACE, 0]
# Transition descriptor when going back to the default state.
# Add some delay to be sure the press transition is visible even if the press was very short*/
transition_dsc_def = lv.style_transition_dsc_t()
transition_dsc_def.init(props, lv.anim_t.path_overshoot, 250, 100, None)
# Transition descriptor when going to pressed state.
# No delay, go to pressed state immediately
transition_dsc_pr = lv.style_transition_dsc_t()
transition_dsc_pr.init(props, lv.anim_t.path_ease_in_out, 250, 0, None)
# Add only the new transition to the default state
style_def = lv.style_t()
style_def.init()
style_def.set_transition(transition_dsc_def)
# Add the transition and some transformation to the presses state.
style_pr = lv.style_t()
style_pr.init()
style_pr.set_transform_width(10)
style_pr.set_transform_height(-10)
style_pr.set_text_letter_space(10)
style_pr.set_transition(transition_dsc_pr)
btn1 = lv.btn(lv.scr_act())
btn1.align(lv.ALIGN.CENTER, 0, -80)
btn1.add_style(style_pr, lv.STATE.PRESSED)
btn1.add_style(style_def, 0)
label = lv.label(btn1)
label.set_text("Gum")