init lvgl code
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29
LVGL.Simulator/LVGL.Simulator.manifest
Normal file
29
LVGL.Simulator/LVGL.Simulator.manifest
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<dependency>
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<dependentAssembly>
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<assemblyIdentity
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type="win32"
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name="Microsoft.Windows.Common-Controls"
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version="6.0.0.0"
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processorArchitecture="*"
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publicKeyToken="6595b64144ccf1df"
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language="*"/>
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</dependentAssembly>
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</dependency>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2, PerMonitor</dpiAwareness>
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</windowsSettings>
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</application>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
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</application>
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</compatibility>
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</assembly>
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