Files
lvgl/examples/widgets/canvas/lv_example_canvas_3.c
Gabor Kiss-Vamosi 2f3e8d4066 feat(draw): add initial SDL renderer
It caches SW rendered bitmaps in textures.
The cache is also updated to support data and source separately.
E.g. source is a path to an image, and if that image changes all
related cache entries needs to found and invalidated.

Limitations of SDL rederer:
- not all draw task types are supported
- image transformation is not supported
- some textures (e.g. button matrix texts) are not detected as cached
- images are not cached
- images are supported only from path
2023-11-18 15:35:45 +01:00

43 lines
1.2 KiB
C

#include "../../lv_examples.h"
#if LV_USE_CANVAS && LV_BUILD_EXAMPLES
#define CANVAS_WIDTH 50
#define CANVAS_HEIGHT 50
/**
* Draw a rectangle to the canvas
*/
void lv_example_canvas_3(void)
{
/*Create a buffer for the canvas*/
static uint8_t cbuf[LV_CANVAS_BUF_SIZE(CANVAS_WIDTH, CANVAS_HEIGHT, 32, LV_DRAW_BUF_STRIDE_ALIGN)];
/*Create a canvas and initialize its palette*/
lv_obj_t * canvas = lv_canvas_create(lv_screen_active());
lv_canvas_set_buffer(canvas, cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, LV_COLOR_FORMAT_ARGB8888);
lv_canvas_fill_bg(canvas, lv_color_hex3(0xccc), LV_OPA_COVER);
lv_obj_center(canvas);
lv_layer_t layer;
lv_canvas_init_layer(canvas, &layer);
lv_draw_rect_dsc_t dsc;
lv_draw_rect_dsc_init(&dsc);
dsc.bg_color = lv_palette_main(LV_PALETTE_RED);
dsc.border_color = lv_palette_main(LV_PALETTE_BLUE);
dsc.border_width = 3;
dsc.outline_color = lv_palette_main(LV_PALETTE_GREEN);
dsc.outline_width = 2;
dsc.outline_pad = 2;
dsc.outline_opa = LV_OPA_50;
dsc.radius = 5;
dsc.border_width = 3;
lv_area_t coords = {10, 10, 40, 30};
lv_draw_rect(&layer, &dsc, &coords);
lv_canvas_finish_layer(canvas, &layer);
}
#endif