Files
lvgl/tests/src/test_cases/widgets/test_btnmatrix.c
2024-10-09 13:48:18 +02:00

461 lines
20 KiB
C

#if LV_BUILD_TEST
#include "../lvgl.h"
#include "../../lvgl_private.h"
#include "lv_test_indev.h"
#include "unity/unity.h"
static lv_obj_t * active_screen = NULL;
static lv_obj_t * btnm;
static bool event_triggered = false;
lv_event_code_t exp_evt_code;
void setUp(void)
{
active_screen = lv_screen_active();
btnm = lv_buttonmatrix_create(active_screen);
TEST_ASSERT_NOT_NULL(btnm);
event_triggered = false;
exp_evt_code = 0;
}
void tearDown(void)
{
lv_obj_clean(active_screen);
}
void test_button_matrix_creation(void)
{
const char * const * map;
/* Verify the default map. */
map = lv_buttonmatrix_get_map(btnm);
TEST_ASSERT_EQUAL_STRING(map[0], "Btn1");
TEST_ASSERT_EQUAL_STRING(map[1], "Btn2");
TEST_ASSERT_EQUAL_STRING(map[2], "Btn3");
TEST_ASSERT_EQUAL_STRING(map[3], "\n");
TEST_ASSERT_EQUAL_STRING(map[4], "Btn4");
TEST_ASSERT_EQUAL_STRING(map[5], "Btn5");
}
void test_button_matrix_set_map_works(void)
{
const char * const * ret_map;
static const char * exp_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, exp_map);
/* Verify if the map was set correctly. */
ret_map = lv_buttonmatrix_get_map(btnm);
TEST_ASSERT_EQUAL_STRING(exp_map[0], ret_map[0]);
TEST_ASSERT_EQUAL_STRING(exp_map[1], ret_map[1]);
TEST_ASSERT_EQUAL_STRING(exp_map[2], ret_map[2]);
TEST_ASSERT_EQUAL_STRING(exp_map[3], ret_map[3]);
TEST_ASSERT_EQUAL_STRING(exp_map[4], ret_map[4]);
TEST_ASSERT_EQUAL_STRING(exp_map[5], ret_map[5]);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/btnm_1.png");
}
void test_button_matrix_render_2(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_buttonmatrix_set_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_obj_set_pos(btnm, 10, 10);
static const char * btn_map2[] = {"A", "\n", "B", "\n", "C", "\n", "D", ""};
btnm = lv_buttonmatrix_create(active_screen);
TEST_ASSERT_NOT_NULL(btnm);
lv_obj_set_width(btnm, 150);
lv_obj_set_height(btnm, 250);
lv_buttonmatrix_set_map(btnm, btn_map2);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_buttonmatrix_set_one_checked(btnm, true);
lv_buttonmatrix_set_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_obj_set_pos(btnm, 10, 160);
static const char * btn_map3[] = {"A", "B", "C", "\n", "D", "E", "F", ""};
btnm = lv_buttonmatrix_create(active_screen);
TEST_ASSERT_NOT_NULL(btnm);
lv_buttonmatrix_set_map(btnm, btn_map3);
lv_obj_set_width(btnm, 400);
lv_buttonmatrix_set_button_width(btnm, 0, 3);
lv_buttonmatrix_set_button_width(btnm, 1, 2);
lv_buttonmatrix_set_button_width(btnm, 2, 1);
lv_buttonmatrix_set_button_width(btnm, 3, 1);
lv_buttonmatrix_set_button_width(btnm, 4, 2);
lv_buttonmatrix_set_button_width(btnm, 5, 3);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_buttonmatrix_set_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 4, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_obj_set_pos(btnm, 300, 10);
static const char * btn_map4[] = {"A", "B", "C", "D", "E", "F", "G", "\n",
"G", "F", "E", "D", "C", "B", "A", ""
};
btnm = lv_buttonmatrix_create(active_screen);
lv_buttonmatrix_set_map(btnm, btn_map4);
lv_obj_set_width(btnm, 600);
lv_obj_set_height(btnm, 150);
lv_buttonmatrix_set_button_width(btnm, 0, 1);
lv_buttonmatrix_set_button_width(btnm, 1, 2);
lv_buttonmatrix_set_button_width(btnm, 2, 3);
lv_buttonmatrix_set_button_width(btnm, 3, 4);
lv_buttonmatrix_set_button_width(btnm, 4, 5);
lv_buttonmatrix_set_button_width(btnm, 5, 6);
lv_buttonmatrix_set_button_width(btnm, 6, 7);
lv_buttonmatrix_set_button_width(btnm, 7, 7);
lv_buttonmatrix_set_button_width(btnm, 8, 6);
lv_buttonmatrix_set_button_width(btnm, 9, 5);
lv_buttonmatrix_set_button_width(btnm, 10, 4);
lv_buttonmatrix_set_button_width(btnm, 11, 3);
lv_buttonmatrix_set_button_width(btnm, 12, 2);
lv_buttonmatrix_set_button_width(btnm, 13, 1);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_buttonmatrix_set_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 5, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 7, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 9, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 11, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_obj_set_pos(btnm, 180, 160);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/btnm_2.png");
}
void test_button_matrix_set_ctrl_map_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_ctrl_t ctrl_map[4];
ctrl_map[0] = 1 | LV_BUTTONMATRIX_CTRL_DISABLED;
ctrl_map[1] = 1 | LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CHECKED;
ctrl_map[2] = 1 | LV_BUTTONMATRIX_CTRL_HIDDEN;
ctrl_map[3] = 1 | LV_BUTTONMATRIX_CTRL_CHECKABLE;
lv_buttonmatrix_set_ctrl_map(btnm, ctrl_map);
/* Verify if the ctrl map was set correctly. */
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_DISABLED));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 1,
LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKABLE));
/* Also checking randomly that no other flags are set. */
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_CHECKABLE));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_DISABLED));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 4, LV_BUTTONMATRIX_CTRL_HIDDEN));
}
void test_button_matrix_set_button_ctrl_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
/* Set btn control map using individual APIs. */
lv_buttonmatrix_set_button_ctrl(btnm, 0, 1 | LV_BUTTONMATRIX_CTRL_DISABLED);
lv_buttonmatrix_set_button_ctrl(btnm, 1, 1 | LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 2, 1 | LV_BUTTONMATRIX_CTRL_HIDDEN);
lv_buttonmatrix_set_button_ctrl(btnm, 3, 1 | LV_BUTTONMATRIX_CTRL_CHECKABLE);
/* Verify if the ctrl map was set correctly. */
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_DISABLED));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 1,
LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKABLE));
/* Also checking randomly that no other flags are set. */
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_CHECKABLE));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_DISABLED));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 4, LV_BUTTONMATRIX_CTRL_HIDDEN));
}
void test_button_matrix_clear_button_ctrl_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
/* Set btn control map using individual APIs. */
lv_buttonmatrix_set_button_ctrl(btnm, 0, 1 | LV_BUTTONMATRIX_CTRL_DISABLED);
lv_buttonmatrix_set_button_ctrl(btnm, 1, 1 | LV_BUTTONMATRIX_CTRL_CHECKABLE | LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 2, 1 | LV_BUTTONMATRIX_CTRL_HIDDEN);
lv_buttonmatrix_set_button_ctrl(btnm, 3, 1 | LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_buttonmatrix_clear_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_DISABLED);
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_DISABLED));
lv_buttonmatrix_clear_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED);
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED));
lv_buttonmatrix_clear_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_HIDDEN);
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_HIDDEN));
lv_buttonmatrix_clear_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKABLE);
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKABLE));
}
void test_button_matrix_set_selected_button_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_selected_button(btnm, 2);
TEST_ASSERT_EQUAL_UINT16(2, lv_buttonmatrix_get_selected_button(btnm));
lv_buttonmatrix_set_selected_button(btnm, 0);
TEST_ASSERT_EQUAL_UINT16(0, lv_buttonmatrix_get_selected_button(btnm));
lv_buttonmatrix_set_selected_button(btnm, 3);
TEST_ASSERT_EQUAL_UINT16(3, lv_buttonmatrix_get_selected_button(btnm));
lv_buttonmatrix_set_selected_button(btnm, 1);
TEST_ASSERT_EQUAL_UINT16(1, lv_buttonmatrix_get_selected_button(btnm));
}
void test_button_matrix_set_button_ctrl_all_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_HIDDEN);
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_HIDDEN));
}
void test_button_matrix_clear_button_ctrl_all_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_HIDDEN);
lv_buttonmatrix_clear_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_HIDDEN);
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_HIDDEN));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_HIDDEN));
}
void test_button_matrix_set_button_width_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_width(btnm, 1, 3);
lv_buttonmatrix_set_button_width(btnm, 2, 2);
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 1, 3));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 2, 2));
}
void test_button_matrix_set_one_checked_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_buttonmatrix_set_one_checked(btnm, true);
lv_buttonmatrix_set_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_CHECKED);
lv_buttonmatrix_set_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKED);
TEST_ASSERT_TRUE(lv_buttonmatrix_get_one_checked(btnm));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 1, LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_FALSE(lv_buttonmatrix_has_button_ctrl(btnm, 2, LV_BUTTONMATRIX_CTRL_CHECKED));
TEST_ASSERT_TRUE(lv_buttonmatrix_has_button_ctrl(btnm, 3, LV_BUTTONMATRIX_CTRL_CHECKED));
}
void test_button_matrix_get_button_text_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
TEST_ASSERT_EQUAL_STRING("A", lv_buttonmatrix_get_button_text(btnm, 0));
TEST_ASSERT_EQUAL_STRING("B", lv_buttonmatrix_get_button_text(btnm, 1));
TEST_ASSERT_EQUAL_STRING("C", lv_buttonmatrix_get_button_text(btnm, 2));
TEST_ASSERT_EQUAL_STRING("D", lv_buttonmatrix_get_button_text(btnm, 3));
}
/* Common event handler for all the consecutive test cases. */
static void event_handler(lv_event_t * e)
{
lv_event_code_t code = lv_event_get_code(e);
if(code == exp_evt_code) {
event_triggered = true;
}
}
void test_button_matrix_pressed_event_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_PRESSED, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_PRESSED;
/* Click button index 0. */
lv_test_mouse_click_at(10, 10);
TEST_ASSERT_TRUE(event_triggered);
}
void test_button_matrix_release_event_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_RELEASED, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_RELEASED;
/* Click button index 0. */
lv_test_mouse_click_at(65, 35);
TEST_ASSERT_TRUE(event_triggered);
event_triggered = false;
/* This will increase test coverage by unchecking the
same button. */
lv_buttonmatrix_set_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_POPOVER);
/* Click button index 0. */
lv_test_mouse_click_at(65, 35);
TEST_ASSERT_TRUE(event_triggered);
}
void test_button_matrix_key_event_works(void)
{
uint32_t keyCode;
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_update_layout(btnm); /*The force calculating the button areas*/
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_KEY, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_KEY;
lv_buttonmatrix_t * btnmObj = (lv_buttonmatrix_t *)btnm;
/* Select the first button. */
lv_buttonmatrix_set_selected_button(btnm, 0);
keyCode = LV_KEY_RIGHT;
lv_obj_send_event(btnm, LV_EVENT_KEY, &keyCode);
TEST_ASSERT_TRUE(event_triggered);
uint16_t btnId = lv_buttonmatrix_get_selected_button(btnm);
TEST_ASSERT_EQUAL_INT(1, btnId);
event_triggered = false;
keyCode = LV_KEY_LEFT;
lv_obj_send_event(btnm, LV_EVENT_KEY, &keyCode);
TEST_ASSERT_TRUE(event_triggered);
btnId = lv_buttonmatrix_get_selected_button(btnm);
TEST_ASSERT_EQUAL_INT(0, btnId);
event_triggered = false;
keyCode = LV_KEY_DOWN;
lv_obj_send_event(btnm, LV_EVENT_KEY, &keyCode);
TEST_ASSERT_TRUE(event_triggered);
btnId = lv_buttonmatrix_get_selected_button(btnm);
TEST_ASSERT_EQUAL_INT(2, btnId);
event_triggered = false;
keyCode = LV_KEY_UP;
lv_obj_send_event(btnm, LV_EVENT_KEY, &keyCode);
TEST_ASSERT_TRUE(event_triggered);
btnId = lv_buttonmatrix_get_selected_button(btnm);
TEST_ASSERT_EQUAL_INT(0, btnId);
/* Added this code to increase code coverage. */
btnmObj->btn_id_sel = LV_BUTTONMATRIX_BUTTON_NONE;
lv_buttonmatrix_set_button_ctrl(btnm, 0, LV_BUTTONMATRIX_CTRL_HIDDEN);
keyCode = LV_KEY_DOWN;
lv_obj_send_event(btnm, LV_EVENT_KEY, &keyCode);
TEST_ASSERT_TRUE(event_triggered);
event_triggered = false;
}
void test_button_matrix_pressing_event_works(void)
{
lv_buttonmatrix_t * btnmObj = (lv_buttonmatrix_t *)btnm;
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_PRESSING, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_PRESSING;
/* Select a button before raising a simulated event.
* This is done to increase code coverage. */
btnmObj->btn_id_sel = 3;
/* Send a dummy lv_indev_t object as param to avoid crashing during build. */
lv_obj_send_event(btnm, LV_EVENT_PRESSING, lv_test_mouse_indev);
TEST_ASSERT_TRUE(event_triggered);
}
void test_button_matrix_long_press_repeat_event_works(void)
{
lv_buttonmatrix_t * btnmObj = (lv_buttonmatrix_t *)btnm;
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_LONG_PRESSED_REPEAT, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_LONG_PRESSED_REPEAT;
/* Select a button before raising a simulated event.
* This is done to increase code coverage. */
btnmObj->btn_id_sel = 0;
lv_obj_send_event(btnm, LV_EVENT_LONG_PRESSED_REPEAT, NULL);
TEST_ASSERT_TRUE(event_triggered);
}
void test_button_matrix_press_lost_event_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_PRESS_LOST, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_PRESS_LOST;
lv_obj_send_event(btnm, LV_EVENT_PRESS_LOST, NULL);
TEST_ASSERT_TRUE(event_triggered);
}
void test_button_matrix_defocused_event_works(void)
{
lv_buttonmatrix_t * btnmObj = (lv_buttonmatrix_t *)btnm;
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_DEFOCUSED, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_DEFOCUSED;
/* Select a button before raising a simulated event.
* This is done to increase code coverage. */
btnmObj->btn_id_sel = 0;
lv_obj_send_event(btnm, LV_EVENT_DEFOCUSED, NULL);
TEST_ASSERT_TRUE(event_triggered);
}
void test_button_matrix_focused_event_works(void)
{
static const char * btn_map[] = {"A", "B", "\n", "C", "D", ""};
lv_buttonmatrix_set_map(btnm, btn_map);
lv_buttonmatrix_set_button_ctrl_all(btnm, LV_BUTTONMATRIX_CTRL_CHECKABLE);
lv_obj_add_event_cb(btnm, event_handler, LV_EVENT_FOCUSED, NULL);
/* Set expected event code before the event is raised. */
exp_evt_code = LV_EVENT_FOCUSED;
lv_obj_send_event(btnm, LV_EVENT_FOCUSED, NULL);
TEST_ASSERT_TRUE(event_triggered);
}
#endif