Files
lvgl/src/lv_core/lv_obj_scroll.c

374 lines
11 KiB
C

/**
* @file lv_obj_scroll.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_obj_scroll.h"
#include "lv_obj.h"
/*********************
* DEFINES
*********************/
#define LV_OBJX_NAME "lv_obj"
#define SCROLL_ANIM_TIME_MIN 100 /*ms*/
#define SCROLL_ANIM_TIME_MAX 300 /*ms*/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
#if LV_USE_ANIMATION
static void scroll_anim_x_cb(lv_obj_t * obj, lv_anim_value_t v);
static void scroll_anim_y_cb(lv_obj_t * obj, lv_anim_value_t v);
#endif
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/*=====================
* Setter functions
*====================*/
void lv_obj_set_scrollbar_mode(lv_obj_t * obj, lv_scrollbar_mode_t mode)
{
LV_ASSERT_OBJ(obj, LV_OBJX_NAME);
lv_obj_allocate_spec_attr(obj);
if(obj->spec_attr->scrollbar_mode == mode) return;
obj->spec_attr->scrollbar_mode = mode;
lv_obj_invalidate(obj);
}
void lv_obj_set_scroll_dir(struct _lv_obj_t * obj, lv_dir_t dir)
{
lv_obj_allocate_spec_attr(obj);
if(dir != obj->spec_attr->scroll_dir) {
obj->spec_attr->scroll_dir = dir;
}
}
void lv_obj_set_snap_align_x(struct _lv_obj_t * obj, lv_snap_align_t align)
{
lv_obj_allocate_spec_attr(obj);
obj->spec_attr->snap_align_x = align;
}
void lv_obj_set_snap_align_y(struct _lv_obj_t * obj, lv_snap_align_t align)
{
lv_obj_allocate_spec_attr(obj);
obj->spec_attr->snap_align_y = align;
}
/*=====================
* Getter functions
*====================*/
lv_scrollbar_mode_t lv_obj_get_scrollbar_mode(const struct _lv_obj_t * obj)
{
if(obj->spec_attr) return obj->spec_attr->scrollbar_mode;
else return LV_SCROLLBAR_MODE_AUTO;
}
lv_dir_t lv_obj_get_scroll_dir(const struct _lv_obj_t * obj)
{
if(obj->spec_attr) return obj->spec_attr->scroll_dir;
else return LV_DIR_ALL;
}
lv_snap_align_t lv_obj_get_snap_align_x(const struct _lv_obj_t * obj)
{
if(obj->spec_attr) return obj->spec_attr->snap_align_x;
else return LV_SCROLL_SNAP_ALIGN_NONE;
}
lv_snap_align_t lv_obj_get_snap_align_y(const struct _lv_obj_t * obj)
{
if(obj->spec_attr) return obj->spec_attr->snap_align_y;
else return LV_SCROLL_SNAP_ALIGN_NONE;
}
lv_coord_t lv_obj_get_scroll_x(const lv_obj_t * obj)
{
if(obj->spec_attr == NULL) return 0;
return -obj->spec_attr->scroll.x;
}
lv_coord_t lv_obj_get_scroll_y(const lv_obj_t * obj)
{
if(obj->spec_attr == NULL) return 0;
return -obj->spec_attr->scroll.y;
}
lv_coord_t lv_obj_get_scroll_top(lv_obj_t * obj)
{
if(obj->spec_attr == NULL) return 0;
return -obj->spec_attr->scroll.y;
}
lv_coord_t lv_obj_get_scroll_bottom(lv_obj_t * obj)
{
LV_ASSERT_OBJ(obj, LV_OBJX_NAME);
lv_coord_t child_res = LV_COORD_MIN;
lv_obj_t * child = lv_obj_get_child(obj, NULL);
if(child) {
lv_coord_t y2 = LV_COORD_MIN;
while(child) {
y2 = LV_MATH_MAX(y2, child->coords.y2 + lv_obj_get_style_margin_bottom(child, LV_OBJ_PART_MAIN));
child = lv_obj_get_child(obj, child);
}
child_res = y2;
}
lv_coord_t pad_top = lv_obj_get_style_pad_top(obj, LV_OBJ_PART_MAIN);
lv_coord_t pad_bottom = lv_obj_get_style_pad_bottom(obj, LV_OBJ_PART_MAIN);
child_res -= (obj->coords.y2 - pad_bottom);
lv_coord_t self_h = _lv_obj_get_self_height(obj);
self_h = self_h - (lv_obj_get_height(obj) - pad_top - pad_bottom);
self_h -= lv_obj_get_scroll_y(obj);
return LV_MATH_MAX(child_res, self_h);
}
lv_coord_t lv_obj_get_scroll_left(lv_obj_t * obj)
{
LV_ASSERT_OBJ(obj, LV_OBJX_NAME);
/* Normally can't scroll the object out on the left.
* So simply use the current scroll position as "left size"*/
if(lv_obj_get_base_dir(obj) != LV_BIDI_DIR_RTL) {
if(obj->spec_attr == NULL) return 0;
return -obj->spec_attr->scroll.x;
}
/*With RTL base direction scrolling the left is normal so find the left most coordinate*/
lv_coord_t pad_right = lv_obj_get_style_pad_right(obj, LV_OBJ_PART_MAIN);
lv_coord_t pad_left = lv_obj_get_style_pad_left(obj, LV_OBJ_PART_MAIN);
lv_coord_t child_res = 0;
lv_obj_t * child = lv_obj_get_child(obj, NULL);
if(child) {
lv_coord_t x1 = LV_COORD_MAX;
while(child) {
x1 = LV_MATH_MIN(x1, child->coords.x1 - lv_obj_get_style_margin_left(child, LV_OBJ_PART_MAIN));
child = lv_obj_get_child(obj, child);
}
child_res = x1;
child_res = (obj->coords.x1 + pad_left) - child_res;
}
lv_coord_t self_w = _lv_obj_get_self_width(obj);
self_w = self_w - (lv_obj_get_width(obj) - pad_right - pad_left);
self_w -= lv_obj_get_scroll_x(obj);
return LV_MATH_MAX(child_res, self_w);
}
lv_coord_t lv_obj_get_scroll_right(lv_obj_t * obj)
{
LV_ASSERT_OBJ(obj, LV_OBJX_NAME);
/* With RTL base dir can't scroll to the object out on the right.
* So simply use the current scroll position as "right size"*/
if(lv_obj_get_base_dir(obj) == LV_BIDI_DIR_RTL) {
if(obj->spec_attr == NULL) return 0;
return obj->spec_attr->scroll.x;
}
/*With other base direction (LTR) scrolling to the right is normal so find the right most coordinate*/
lv_coord_t child_res = LV_COORD_MIN;
lv_obj_t * child = lv_obj_get_child(obj, NULL);
if(child) {
lv_coord_t x2 = LV_COORD_MIN;
while(child) {
x2 = LV_MATH_MAX(x2, child->coords.x2 + lv_obj_get_style_margin_right(child, LV_OBJ_PART_MAIN));
child = lv_obj_get_child(obj, child);
}
child_res = x2;
}
lv_coord_t pad_right = lv_obj_get_style_pad_right(obj, LV_OBJ_PART_MAIN);
lv_coord_t pad_left = lv_obj_get_style_pad_left(obj, LV_OBJ_PART_MAIN);
child_res -= (obj->coords.x2 - pad_right);
lv_coord_t self_w;
self_w = _lv_obj_get_self_width(obj);
self_w = self_w - (lv_obj_get_width(obj) - pad_right - pad_left);
self_w -= lv_obj_get_scroll_x(obj);
return LV_MATH_MAX(child_res, self_w);
}
void lv_obj_get_scroll_end(struct _lv_obj_t * obj, lv_point_t * end)
{
#if LV_USE_ANIMATION
lv_anim_t * a;
a = lv_anim_get(obj, (lv_anim_exec_xcb_t)scroll_anim_x_cb);
end->x = a ? -a->end : lv_obj_get_scroll_x(obj);
a = lv_anim_get(obj, (lv_anim_exec_xcb_t)scroll_anim_y_cb);
end->y = a ? -a->end : lv_obj_get_scroll_y(obj);
#else
end->x = lv_obj_get_scroll_x(obj);
end->y = lv_obj_get_scroll_y(obj);
#endif
}
/*=====================
* Other functions
*====================*/
void _lv_obj_scroll_by_raw(lv_obj_t * obj, lv_coord_t x, lv_coord_t y)
{
if(x == 0 && y == 0) return;
if(obj->spec_attr == NULL) {
obj->spec_attr = lv_obj_allocate_spec_attr(obj);
}
obj->spec_attr->scroll.x += x;
obj->spec_attr->scroll.y += y;
_lv_obj_move_children_by(obj, x, y);
lv_res_t res = lv_signal_send(obj, LV_SIGNAL_SCROLL, NULL);
if(res != LV_RES_OK) return;
lv_obj_invalidate(obj);
}
void lv_obj_scroll_by(lv_obj_t * obj, lv_coord_t x, lv_coord_t y, lv_anim_enable_t anim_en)
{
if(x == 0 && y == 0) return;
#if LV_USE_ANIMATION == 0
anim_en = LV_ANIM_OFF;
#endif
if(anim_en == LV_ANIM_ON) {
#if LV_USE_ANIMATION
lv_disp_t * d = lv_obj_get_disp(obj);
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_var(&a, obj);
lv_anim_path_t path;
lv_anim_path_init(&path);
lv_anim_path_set_cb(&path, lv_anim_path_ease_out);
if(x) {
uint32_t t = lv_anim_speed_to_time((lv_disp_get_hor_res(d) * 3) >> 2, 0, x);
if(t < SCROLL_ANIM_TIME_MIN) t = SCROLL_ANIM_TIME_MIN;
if(t > SCROLL_ANIM_TIME_MAX) t = SCROLL_ANIM_TIME_MAX;
lv_anim_set_time(&a, t);
lv_coord_t sx = lv_obj_get_scroll_x(obj);
lv_anim_set_values(&a, -sx, -sx + x);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t) scroll_anim_x_cb);
lv_anim_set_path(&a, &path);
lv_anim_start(&a);
}
if(y) {
uint32_t t = lv_anim_speed_to_time((lv_disp_get_ver_res(d) * 3) >> 2, 0, y);
if(t < SCROLL_ANIM_TIME_MIN) t = SCROLL_ANIM_TIME_MIN;
if(t > SCROLL_ANIM_TIME_MAX) t = SCROLL_ANIM_TIME_MAX;
lv_anim_set_time(&a, t);
lv_coord_t sy = lv_obj_get_scroll_y(obj);
lv_anim_set_values(&a, -sy, -sy + y);
lv_anim_set_exec_cb(&a, (lv_anim_exec_xcb_t) scroll_anim_y_cb);
lv_anim_set_path(&a, &path);
lv_anim_start(&a);
}
#endif
} else {
/*Remove pending animations*/
#if LV_USE_ANIMATION
lv_anim_del(obj, (lv_anim_exec_xcb_t) scroll_anim_y_cb);
lv_anim_del(obj, (lv_anim_exec_xcb_t) scroll_anim_x_cb);
#endif
_lv_obj_scroll_by_raw(obj, x, y);
}
}
void lv_obj_scroll_to(lv_obj_t * obj, lv_coord_t x, lv_coord_t y, lv_anim_enable_t anim_en)
{
lv_obj_scroll_to_x(obj, x, anim_en);
lv_obj_scroll_to_y(obj, y, anim_en);
}
void lv_obj_scroll_to_x(lv_obj_t * obj, lv_coord_t x, lv_anim_enable_t anim_en)
{
#if LV_USE_ANIMATION
lv_anim_del(obj, (lv_anim_exec_xcb_t) scroll_anim_x_cb);
#endif
lv_obj_scroll_by(obj, -x + lv_obj_get_scroll_x(obj), 0, anim_en);
}
void lv_obj_scroll_to_y(lv_obj_t * obj, lv_coord_t y, lv_anim_enable_t anim_en)
{
#if LV_USE_ANIMATION
lv_anim_del(obj, (lv_anim_exec_xcb_t) scroll_anim_y_cb);
#endif
lv_obj_scroll_by(obj, 0, -y + lv_obj_get_scroll_y(obj), anim_en);
}
void lv_obj_scroll_to_child(lv_obj_t * obj, lv_obj_t * child, lv_anim_enable_t anim_en)
{
lv_coord_t pleft = lv_obj_get_style_pad_left(obj, LV_OBJ_PART_MAIN);
lv_coord_t pright = lv_obj_get_style_pad_right(obj, LV_OBJ_PART_MAIN);
lv_coord_t ptop = lv_obj_get_style_pad_top(obj, LV_OBJ_PART_MAIN);
lv_coord_t pbottom = lv_obj_get_style_pad_bottom(obj, LV_OBJ_PART_MAIN);
lv_coord_t left_diff = obj->coords.x1 + pleft - child->coords.x1;
lv_coord_t right_diff = -(obj->coords.x2 - pright - child->coords.x2);
lv_coord_t top_diff = obj->coords.y1 + ptop - child->coords.y1;
lv_coord_t bottom_diff = -(obj->coords.y2 - pbottom - child->coords.y2);
lv_coord_t y_scroll = 0;
if(top_diff > 0 && bottom_diff > 0) y_scroll = 0;
if(top_diff > 0) y_scroll = top_diff;
else if(bottom_diff > 0) y_scroll = -bottom_diff;
lv_coord_t x_scroll = 0;
if(left_diff > 0 && right_diff > 0) x_scroll = 0;
if(left_diff > 0) y_scroll = left_diff;
else if(right_diff > 0) x_scroll = -right_diff;
lv_obj_scroll_by(obj, x_scroll, y_scroll, anim_en);
}
/**********************
* STATIC FUNCTIONS
**********************/
#if LV_USE_ANIMATION
static void scroll_anim_x_cb(lv_obj_t * obj, lv_anim_value_t v)
{
_lv_obj_scroll_by_raw(obj, v + lv_obj_get_scroll_x(obj), 0);
}
static void scroll_anim_y_cb(lv_obj_t * obj, lv_anim_value_t v)
{
_lv_obj_scroll_by_raw(obj, 0, v + lv_obj_get_scroll_y(obj));
}
#endif