Signed-off-by: Nicușor Cîțu <nicusor.citu@nxp.com> Signed-off-by: Stefan Babatie <stefan.babatie@nxp.com> Signed-off-by: Jason Yu <zejiang.yu@nxp.com> Co-authored-by: Stefan Babatie <stefan.babatie@nxp.com> Co-authored-by: Jason Yu <zejiang.yu@nxp.com>
142 lines
4.0 KiB
C
142 lines
4.0 KiB
C
/**
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* @file lv_vglite_buf.c
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*
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*/
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/**
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* MIT License
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*
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* Copyright 2023 NXP
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next paragraph)
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_vglite_buf.h"
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#if LV_USE_GPU_NXP_VG_LITE
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/*********************
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* DEFINES
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*********************/
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#if LV_COLOR_DEPTH == 16
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#define VG_LITE_PX_FMT VG_LITE_RGB565
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#elif LV_COLOR_DEPTH == 32
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#define VG_LITE_PX_FMT VG_LITE_BGRA8888
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#else
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#error Only 16bit and 32bit color depth are supported. Set LV_COLOR_DEPTH to 16 or 32.
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride);
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static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf);
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/**********************
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* STATIC VARIABLES
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**********************/
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static vg_lite_buffer_t dest_vgbuf;
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static vg_lite_buffer_t src_vgbuf;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_gpu_nxp_vglite_init_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride)
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{
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lv_vglite_set_dest_buf(buf, area, stride);
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}
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vg_lite_buffer_t * lv_vglite_get_dest_buf(void)
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{
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return &dest_vgbuf;
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}
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vg_lite_buffer_t * lv_vglite_get_src_buf(void)
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{
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return &src_vgbuf;
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}
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void lv_vglite_set_dest_buf_ptr(const lv_color_t * buf)
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{
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lv_vglite_set_buf_ptr(&dest_vgbuf, buf);
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}
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void lv_vglite_set_src_buf_ptr(const lv_color_t * buf)
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{
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lv_vglite_set_buf_ptr(&src_vgbuf, buf);
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}
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void lv_vglite_set_src_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride)
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{
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if(src_vgbuf.memory != (void *)buf)
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lv_vglite_set_buf(&src_vgbuf, buf, area, stride);
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}
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void lv_vglite_set_buf(vg_lite_buffer_t * vgbuf, const lv_color_t * buf,
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const lv_area_t * area, lv_coord_t stride)
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{
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vgbuf->format = VG_LITE_PX_FMT;
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vgbuf->tiled = VG_LITE_LINEAR;
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vgbuf->image_mode = VG_LITE_NORMAL_IMAGE_MODE;
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vgbuf->transparency_mode = VG_LITE_IMAGE_OPAQUE;
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vgbuf->width = (int32_t)lv_area_get_width(area);
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vgbuf->height = (int32_t)lv_area_get_height(area);
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vgbuf->stride = (int32_t)(stride) * sizeof(lv_color_t);
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lv_memset_00(&vgbuf->yuv, sizeof(vgbuf->yuv));
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vgbuf->memory = (void *)buf;
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vgbuf->address = (uint32_t)vgbuf->memory;
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vgbuf->handle = NULL;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static inline void lv_vglite_set_dest_buf(const lv_color_t * buf, const lv_area_t * area, lv_coord_t stride)
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{
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lv_vglite_set_buf(&dest_vgbuf, buf, area, stride);
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}
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static inline void lv_vglite_set_buf_ptr(vg_lite_buffer_t * vgbuf, const lv_color_t * buf)
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{
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vgbuf->memory = (void *)buf;
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vgbuf->address = (uint32_t)vgbuf->memory;
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}
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#endif /*LV_USE_GPU_NXP_VG_LITE*/
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