* move png, sjpg, bmp, gif, fs_if to extra/libs * reorganize the examples * update lv_conf_internal.h * fix warnings * add freetype * remove unused assets * add the new libs to build tests * update the docs
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.. include:: /header.rst
:github_url: |github_link_base|/libs/png.md
PNG decoder
Allow the use of PNG images in LVGL. This implementation uses lodepng library.
If enabled in lv_conf.h by LV_USE_PNG LVGL will register a new image decoder automatically so PNG files can be directly used as any other image sources.
Note that, a file system driver needs to registered to open images from files. Read more about it here or just enable one in lv_conf.h with LV_USE_FS_...
The whole PNG image is decoded so during decoding RAM equals to image width x image height x 4 bytes are required.
As it might take significant time to decode PNG images LVGL's images caching feature can be useful.
Example
.. include:: ../../../examples/libs/png/index.rst
API
.. doxygenfile:: lv_png.h
:project: lvgl