Files
lvgl/src/core/lv_obj_pos.h
2021-03-16 20:36:27 +01:00

334 lines
12 KiB
C

/**
* @file lv_obj_pos.h
*
*/
#ifndef LV_OBJ_POS_H
#define LV_OBJ_POS_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../misc/lv_area.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
struct _lv_obj_t;
typedef void (*lv_layout_update_cb_t)(struct _lv_obj_t * cont);
/**
* The base of all layouts descriptor.
* Every custom layout descriptor needs to extend this struct
* by adding `lv_layout_dsc_t` as the first element.
*/
typedef struct {
lv_layout_update_cb_t update_cb;
}lv_layout_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Set the relative the position of an object (relative to the parent's top left corner)
* @param obj pointer to an object
* @param x new distance from the left side of the parent plus the parent's left padding
* @param y new distance from the top side of the parent plus the parent's right padding
*/
void lv_obj_set_pos(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
/**
* Set the x coordinate of a object
* @param obj pointer to an object
* @param x new distance from the left side from the parent plus the parent's left padding
*/
void lv_obj_set_x(struct _lv_obj_t * obj, lv_coord_t x);
/**
* Set the y coordinate of a object
* @param obj pointer to an object
* @param y new distance from the top of the parent plus the parent's top padding
*/
void lv_obj_set_y(struct _lv_obj_t * obj, lv_coord_t y);
/**
* Set the size of an object.
* @param obj pointer to an object
* @param w the new width
* @param h the new height
* @note possible values are:
* pixel simple set the size accordingly
* LV_SIZE_CONTENT set the size to involve all children in the given direction
* LV_SIZE_PCT(x) to set size in percentage of the parent's content area size (the size without paddings).
* x should be in [0..1000]% range
*/
void lv_obj_set_size(struct _lv_obj_t * obj, lv_coord_t w, lv_coord_t h);
/**
* Set the width of an object
* @param obj pointer to an object
* @param w the new width
* @note possible values are:
* pixel simple set the size accordingly
* LV_SIZE_CONTENT set the size to involve all children in the given direction
* LV_SIZE_PCT(x) to set size in percentage of the parent's content area size (the size without paddings).
* x should be in [0..1000]% range
*/
void lv_obj_set_width(struct _lv_obj_t * obj, lv_coord_t w);
/**
* Set the height of an object
* @param obj pointer to an object
* @param h the new height
* @note possible values are:
* pixel simple set the size accordingly
* LV_SIZE_CONTENT set the size to involve all children in the given direction
* LV_SIZE_PCT(x) to set size in percentage of the parent's content area size (the size without paddings).
* x should be in [0..1000]% range
*/
void lv_obj_set_height(struct _lv_obj_t * obj, lv_coord_t h);
/**
* Set the width reduced by the left and right padding.
* @param obj pointer to an object
* @param w the width without paddings in pixels
*/
void lv_obj_set_content_width(struct _lv_obj_t * obj, lv_coord_t w);
/**
* Set the height reduced by the top and bottom padding.
* @param obj pointer to an object
* @param h the height without paddings in pixels
*/
void lv_obj_set_content_height(struct _lv_obj_t * obj, lv_coord_t h);
/**
* Set a layout for an object
* @param obj pointer to an object
* @param layout pointer to a layout descriptor to set
*/
void lv_obj_set_layout(struct _lv_obj_t * obj, const void * layout);
/**
* Test whether the and object is positioned by a layout or not
* @param obj pointer to an object to test
* @return true: positioned by a layout; false: not positioned by a layout
*/
bool lv_obj_is_layout_positioned(const struct _lv_obj_t * obj);
/**
* Mark the object for layout update.
* @param obj pointer to an object whose children needs to be updated
*/
void lv_obj_mark_layout_as_dirty(struct _lv_obj_t * obj);
/**
* Update the layout of an object.
* @param obj pointer to an object whose children needs to be updated
*/
void lv_obj_update_layout(struct _lv_obj_t * obj);
/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an other object (if NULL `obj`s parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
* @param x_ofs x coordinate offset after alignment
* @param y_ofs y coordinate offset after alignment
* @note if the position or size of `base` changes `obj` needs to be aligned manually again
*/
void lv_obj_align(struct _lv_obj_t * obj, const struct _lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs);
/**
* Align an object to the center on its parent.
* @param obj pointer to an object to align
* @note if the parent size changes `obj` needs to be aligned manually again
*/
static inline void lv_obj_center(struct _lv_obj_t * obj)
{
lv_obj_align(obj, NULL, LV_ALIGN_CENTER, 0, 0);
}
/**
* Copy the coordinates of an object to an area
* @param obj pointer to an object
* @param coords pointer to an area to store the coordinates
*/
void lv_obj_get_coords(const struct _lv_obj_t * obj, lv_area_t * coords);
/**
* Get the x coordinate of object.
* @param obj pointer to an object
* @return distance of `obj` from the left side of its parent plus the parent's left padding
* @note Zero return value means the object is on the left padding of the parent, and not on the left edge.
* @note Scrolling of the parent doesn't change the returned value.
* @note The returned value is always the distance from the parent even if `obj` is positioned by a layout.
*/
lv_coord_t lv_obj_get_x(const struct _lv_obj_t * obj);
/**
* Get the y coordinate of object.
* @param obj pointer to an object
* @return distance of `obj` from the top side of its parent plus the parent's top padding
* @note Zero return value means the object is on the top padding of the parent, and not on the top edge.
* @note Scrolling of the parent doesn't change the returned value.
* @note The returned value is always the distance from the parent even if `obj` is positioned by a layout.
*/
lv_coord_t lv_obj_get_y(const struct _lv_obj_t * obj);
/**
* Get the width of an object
* @param obj pointer to an object
* @return the width in pixels
*/
lv_coord_t lv_obj_get_width(const struct _lv_obj_t * obj);
/**
* Get the height of an object
* @param obj pointer to an object
* @return the height in pixels
*/
lv_coord_t lv_obj_get_height(const struct _lv_obj_t * obj);
/**
* Get the width reduced by the left and right padding.
* @param obj pointer to an object
* @return the width which still fits into its parent without causing overflow (making the parent scrollable)
*/
lv_coord_t lv_obj_get_width_fit(const struct _lv_obj_t * obj);
/**
* Get the height reduced by the top an bottom padding.
* @param obj pointer to an object
* @return the height which still fits into the parent without causing overflow (making the parent scrollable)
*/
lv_coord_t lv_obj_get_height_fit(const struct _lv_obj_t * obj);
/**
* Get the area reduced by the paddings.
* @param obj pointer to an object
* @param area the area which still fits into the parent without causing overflow (making the parent scrollable)
*/
void lv_obj_get_coords_fit(const struct _lv_obj_t * obj, lv_area_t * area);
/**
* Get the height which is visible on the the given object without causing overflow.
* If there are smaller grand parents than their height will be considered.
* Useful on nested scrollable objects to get a height that fills the entire visible height.
* @param obj pointer to an object
* @return the visible height
*/
lv_coord_t lv_obj_get_height_visible(const struct _lv_obj_t * obj);
/**
* Get the widht which is visible on the the given object without causing overflow.
* If there are smaller grand parents than their width will be considered.
* Useful on nested scrollable objects to get a width that fills the entire visible width.
* @param obj pointer to an object
* @return the visible width
*/
lv_coord_t lv_obj_get_width_visible(const struct _lv_obj_t * obj);
/**
* Get the width occupied by the "parts" of the widget. E.g. the width of all columns of a table.
* @param obj pointer to an objects
* @return the width of the virtually drawn content
* @note This size independent from the real size of the widget.
* It just tells how large the internal ("virtual") content is.
*/
lv_coord_t lv_obj_get_self_width(struct _lv_obj_t * obj);
/**
* Get the height occupied by the "parts" of the widget. E.g. the height of all rows of a table.
* @param obj pointer to an objects
* @return the width of the virtually drawn content
* @note This size independent from the real size of the widget.
* It just tells how large the internal ("virtual") content is.
*/
lv_coord_t lv_obj_get_self_height(struct _lv_obj_t * obj);
/**
* Handle if the size of the internal ("virtual") content of an object has changed.
* @param obj pointer to an object
* @return false: nothing happened; true: refresh happened
*/
bool lv_obj_handle_self_size_chg(struct _lv_obj_t * obj);
void lv_obj_move_children_by(struct _lv_obj_t * obj, lv_coord_t x_diff, lv_coord_t y_diff, bool ignore_floating);
/**
* Mark an area of an object as invalid.
* The area will be truncated to the object's area and marked for redraw.
* @param obj pointer to an object
* @param area the area to redraw
*/
void lv_obj_invalidate_area(const struct _lv_obj_t * obj, const lv_area_t * area);
/**
* Mark the object as invalid to redrawn its area
* @param obj pointer to an object
*/
void lv_obj_invalidate(const struct _lv_obj_t * obj);
/**
* Tell whether an area of an object is visible (even partially) now or not
* @param obj pointer to an object
* @param area the are to check. The visible part of the area will be written back here.
* @return true visible; false not visible (hidden, out of parent, on other screen, etc)
*/
bool lv_obj_area_is_visible(const struct _lv_obj_t * obj, lv_area_t * area);
/**
* Tell whether an object is visible (even partially) now or not
* @param obj pointer to an object
* @return true: visible; false not visible (hidden, out of parent, on other screen, etc)
*/
bool lv_obj_is_visible(const struct _lv_obj_t * obj);
/**
* Set the size of an extended clickable area
* @param obj pointer to an object
* @param size extended clickable area in all 4 directions [px]
*/
void lv_obj_set_ext_click_area(struct _lv_obj_t * obj, lv_coord_t size);
/**
* Get the an area where to object can be clicked.
* It's the object's normal area plus the extended click area.
* @param obj pointer to an object
* @param area store the result area here
*/
void lv_obj_get_click_area(const struct _lv_obj_t * obj, lv_area_t * area);
/**
* Hit-test an object given a particular point in screen space.
* @param obj object to hit-test
* @param point screen-space point (absolute coordinate)
* @return true: if the object is considered under the point
*/
bool lv_obj_hit_test(struct _lv_obj_t * obj, const lv_point_t * point);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /*LV_OBJ_POS_H*/