#if LV_BUILD_TEST #include "../lvgl.h" #include "unity/unity.h" #include "lv_test_helpers.h" void setUp(void) { /* Function run before every test */ } void tearDown(void) { /* Function run after every test */ } static void create_images(void) { lv_obj_clean(lv_screen_active()); lv_obj_t * img; img = lv_image_create(lv_screen_active()); lv_image_set_src(img, "A:src/test_assets/test_img_lvgl_logo.png"); lv_obj_center(img); } void test_libpng_1(void) { /* Temporarily remove lodepng decoder */ lv_lodepng_deinit(); create_images(); TEST_ASSERT_EQUAL_SCREENSHOT("libs/png_2.png"); uint32_t mem_before = lv_test_get_free_mem(); for(uint32_t i = 0; i < 20; i++) { create_images(); lv_obj_invalidate(lv_screen_active()); lv_refr_now(NULL); } TEST_ASSERT_EQUAL_SCREENSHOT("libs/png_2.png"); TEST_ASSERT_MEM_LEAK_LESS_THAN(mem_before, 32); /* Re-add lodepng decoder */ lv_lodepng_init(); } #endif