/** * @file lv_indev.c * */ /********************* * INCLUDES ********************/ #include "lv_indev.h" #include "lv_disp.h" #include "lv_obj.h" #include "lv_indev_scroll.h" #include "lv_group.h" #include "lv_refr.h" #include "../lv_hal/lv_hal_tick.h" #include "../lv_misc/lv_tmr.h" #include "../lv_misc/lv_math.h" /********************* * DEFINES *********************/ #if LV_INDEV_DEF_DRAG_THROW <= 0 #warning "LV_INDEV_DRAG_THROW must be greater than 0" #endif /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void indev_pointer_proc(lv_indev_t * i, lv_indev_data_t * data); static void indev_keypad_proc(lv_indev_t * i, lv_indev_data_t * data); static void indev_encoder_proc(lv_indev_t * i, lv_indev_data_t * data); static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data); static void indev_proc_press(lv_indev_proc_t * proc); static void indev_proc_release(lv_indev_proc_t * proc); static void indev_proc_reset_query_handler(lv_indev_t * indev); static void indev_click_focus(lv_indev_proc_t * proc); static void indev_gesture(lv_indev_proc_t * proc); static bool indev_reset_check(lv_indev_proc_t * proc); /********************** * STATIC VARIABLES **********************/ static lv_indev_t * indev_act; static lv_obj_t * indev_obj_act = NULL; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Initialize the display input device subsystem */ void _lv_indev_init(void) { lv_indev_reset(NULL, NULL); /*Reset all input devices*/ } /** * Called periodically to read the input devices * @param param pointer to and input device to read */ void _lv_indev_read_task(lv_tmr_t * task) { LV_LOG_TRACE("indev read task started"); lv_indev_data_t data; indev_act = task->user_data; /*Read and process all indevs*/ if(indev_act->driver.disp == NULL) return; /*Not assigned to any displays*/ /*Handle reset query before processing the point*/ indev_proc_reset_query_handler(indev_act); if(indev_act->proc.disabled) return; bool more_to_read; do { /*Read the data*/ more_to_read = _lv_indev_read(indev_act, &data); /*The active object might deleted even in the read function*/ indev_proc_reset_query_handler(indev_act); indev_obj_act = NULL; indev_act->proc.state = data.state; /*Save the last activity time*/ if(indev_act->proc.state == LV_INDEV_STATE_PR) { indev_act->driver.disp->last_activity_time = lv_tick_get(); } else if(indev_act->driver.type == LV_INDEV_TYPE_ENCODER && data.enc_diff) { indev_act->driver.disp->last_activity_time = lv_tick_get(); } if(indev_act->driver.type == LV_INDEV_TYPE_POINTER) { indev_pointer_proc(indev_act, &data); } else if(indev_act->driver.type == LV_INDEV_TYPE_KEYPAD) { indev_keypad_proc(indev_act, &data); } else if(indev_act->driver.type == LV_INDEV_TYPE_ENCODER) { indev_encoder_proc(indev_act, &data); } else if(indev_act->driver.type == LV_INDEV_TYPE_BUTTON) { indev_button_proc(indev_act, &data); } /*Handle reset query if it happened in during processing*/ indev_proc_reset_query_handler(indev_act); } while(more_to_read); /*End of indev processing, so no act indev*/ indev_act = NULL; indev_obj_act = NULL; LV_LOG_TRACE("indev read task finished"); } /** * Get the currently processed input device. Can be used in action functions too. * @return pointer to the currently processed input device or NULL if no input device processing * right now */ lv_indev_t * lv_indev_get_act(void) { return indev_act; } /** * Get the type of an input device * @param indev pointer to an input device * @return the type of the input device from `lv_hal_indev_type_t` (`LV_INDEV_TYPE_...`) */ lv_indev_type_t lv_indev_get_type(const lv_indev_t * indev) { if(indev == NULL) return LV_INDEV_TYPE_NONE; return indev->driver.type; } /** * Reset one or all input devices * @param indev pointer to an input device to reset or NULL to reset all of them * @param obj pointer to an object which triggers the reset. */ void lv_indev_reset(lv_indev_t * indev, lv_obj_t * obj) { if(indev) { indev->proc.reset_query = 1; if(indev_act == indev) indev_obj_act = NULL; if(obj == NULL || indev->proc.types.pointer.last_pressed == obj) { indev->proc.types.pointer.last_pressed = NULL; } } else { lv_indev_t * i = lv_indev_get_next(NULL); while(i) { i->proc.reset_query = 1; if(indev_act == i) indev_obj_act = NULL; if(obj == NULL || i->proc.types.pointer.last_pressed == obj) { i->proc.types.pointer.last_pressed = NULL; } i = lv_indev_get_next(i); } } } /** * Reset the long press state of an input device * @param indev pointer to an input device */ void lv_indev_reset_long_press(lv_indev_t * indev) { indev->proc.long_pr_sent = 0; indev->proc.longpr_rep_timestamp = lv_tick_get(); indev->proc.pr_timestamp = lv_tick_get(); } /** * Enable or disable an input devices * @param indev pointer to an input device * @param en true: enable; false: disable */ void lv_indev_enable(lv_indev_t * indev, bool en) { if(!indev) return; indev->proc.disabled = en ? 0 : 1; } /** * Set a cursor for a pointer input device (for LV_INPUT_TYPE_POINTER and LV_INPUT_TYPE_BUTTON) * @param indev pointer to an input device * @param cur_obj pointer to an object to be used as cursor */ void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj) { if(indev->driver.type != LV_INDEV_TYPE_POINTER) return; indev->cursor = cur_obj; lv_obj_set_parent(indev->cursor, lv_disp_get_layer_sys(indev->driver.disp)); lv_obj_set_pos(indev->cursor, indev->proc.types.pointer.act_point.x, indev->proc.types.pointer.act_point.y); lv_obj_clear_flag(indev->cursor, LV_OBJ_FLAG_CLICKABLE); } #if LV_USE_GROUP /** * Set a destination group for a keypad input device (for LV_INDEV_TYPE_KEYPAD) * @param indev pointer to an input device * @param group point to a group */ void lv_indev_set_group(lv_indev_t * indev, lv_group_t * group) { if(indev->driver.type == LV_INDEV_TYPE_KEYPAD || indev->driver.type == LV_INDEV_TYPE_ENCODER) { indev->group = group; } } #endif /** * Set the an array of points for LV_INDEV_TYPE_BUTTON. * These points will be assigned to the buttons to press a specific point on the screen * @param indev pointer to an input device * @param group point to a group */ void lv_indev_set_button_points(lv_indev_t * indev, const lv_point_t points[]) { if(indev->driver.type == LV_INDEV_TYPE_BUTTON) { indev->btn_points = points; } } /** * Get the last point of an input device (for LV_INDEV_TYPE_POINTER and LV_INDEV_TYPE_BUTTON) * @param indev pointer to an input device * @param point pointer to a point to store the result */ void lv_indev_get_point(const lv_indev_t * indev, lv_point_t * point) { if(indev == NULL) { point->x = 0; point->y = 0; return; } if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) { point->x = -1; point->y = -1; } else { point->x = indev->proc.types.pointer.act_point.x; point->y = indev->proc.types.pointer.act_point.y; } } /** * Get the current gesture direct * @param indev pointer to an input device * @return current gesture direct */ lv_gesture_dir_t lv_indev_get_gesture_dir(const lv_indev_t * indev) { return indev->proc.types.pointer.gesture_dir; } /** * Get the last pressed key of an input device (for LV_INDEV_TYPE_KEYPAD) * @param indev pointer to an input device * @return the last pressed key (0 on error) */ uint32_t lv_indev_get_key(const lv_indev_t * indev) { if(indev->driver.type != LV_INDEV_TYPE_KEYPAD) return 0; else return indev->proc.types.keypad.last_key; } /** * Check the current scroll direction of an input device (for LV_INDEV_TYPE_POINTER and * LV_INDEV_TYPE_BUTTON) * @param indev pointer to an input device * @return LV_SCROLL_DIR_NONE: no scrolling now * LV_SCROLL_DIR_HOR/VER */ lv_scroll_dir_t lv_indev_get_scroll_dir(const lv_indev_t * indev) { if(indev == NULL) return false; if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) return false; return indev->proc.types.pointer.scroll_dir; } /** * Get the currently scrolled object (for LV_INDEV_TYPE_POINTER and * LV_INDEV_TYPE_BUTTON) * @param indev pointer to an input device * @return pointer to the currently scrolled object or NULL if no scrolling by this indev */ lv_obj_t * lv_indev_get_scroll_obj(const lv_indev_t * indev) { if(indev == NULL) return NULL; if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) return NULL; return indev->proc.types.pointer.scroll_obj; } /** * Get the movement vector of an input device (for LV_INDEV_TYPE_POINTER and * LV_INDEV_TYPE_BUTTON) * @param indev pointer to an input device * @param point pointer to a point to store the types.pointer.vector */ void lv_indev_get_vect(const lv_indev_t * indev, lv_point_t * point) { if(indev == NULL) { point->x = 0; point->y = 0; return; } if(indev->driver.type != LV_INDEV_TYPE_POINTER && indev->driver.type != LV_INDEV_TYPE_BUTTON) { point->x = 0; point->y = 0; } else { point->x = indev->proc.types.pointer.vect.x; point->y = indev->proc.types.pointer.vect.y; } } /** * Do nothing until the next release * @param indev pointer to an input device */ void lv_indev_wait_release(lv_indev_t * indev) { if(indev == NULL)return; indev->proc.wait_until_release = 1; } /** * Gets a pointer to the currently active object in the currently processed input device. * @return pointer to currently active object or NULL if no active object */ lv_obj_t * lv_indev_get_obj_act(void) { return indev_obj_act; } /** * Get a pointer to the indev read task to * modify its parameters with `lv_task_...` functions. * @param indev pointer to an input device * @return pointer to the indev read refresher task. (NULL on error) */ lv_tmr_t * lv_indev_get_read_task(lv_disp_t * indev) { if(!indev) { LV_LOG_WARN("lv_indev_get_read_task: indev was NULL"); return NULL; } return indev->refr_task; } /********************** * STATIC FUNCTIONS **********************/ /** * Process a new point from LV_INDEV_TYPE_POINTER input device * @param i pointer to an input device * @param data pointer to the data read from the input device */ static void indev_pointer_proc(lv_indev_t * i, lv_indev_data_t * data) { /*Move the cursor if set and moved*/ if(i->cursor != NULL && (i->proc.types.pointer.last_point.x != data->point.x || i->proc.types.pointer.last_point.y != data->point.y)) { lv_obj_set_pos(i->cursor, data->point.x, data->point.y); } i->proc.types.pointer.act_point.x = data->point.x; i->proc.types.pointer.act_point.y = data->point.y; if(i->proc.state == LV_INDEV_STATE_PR) { indev_proc_press(&i->proc); } else { indev_proc_release(&i->proc); } i->proc.types.pointer.last_point.x = i->proc.types.pointer.act_point.x; i->proc.types.pointer.last_point.y = i->proc.types.pointer.act_point.y; } /** * Process a new point from LV_INDEV_TYPE_KEYPAD input device * @param i pointer to an input device * @param data pointer to the data read from the input device */ static void indev_keypad_proc(lv_indev_t * i, lv_indev_data_t * data) { #if LV_USE_GROUP if(data->state == LV_INDEV_STATE_PR && i->proc.wait_until_release) return; if(i->proc.wait_until_release) { i->proc.wait_until_release = 0; i->proc.pr_timestamp = 0; i->proc.long_pr_sent = 0; i->proc.types.keypad.last_state = LV_INDEV_STATE_REL; /*To skip the processing of release*/ } lv_group_t * g = i->group; if(g == NULL) return; indev_obj_act = lv_group_get_focused(g); if(indev_obj_act == NULL) return; /*Save the last key to compare it with the current latter on RELEASE*/ uint32_t prev_key = i->proc.types.keypad.last_key; /* Save the last key. * It must be done here else `lv_indev_get_key` will return the last key in events and signals*/ i->proc.types.keypad.last_key = data->key; /* Save the previous state so we can detect state changes below and also set the last state now * so if any signal/event handler on the way returns `LV_RES_INV` the last state is remembered * for the next time*/ uint32_t prev_state = i->proc.types.keypad.last_state; i->proc.types.keypad.last_state = data->state; /*Key press happened*/ if(data->state == LV_INDEV_STATE_PR && prev_state == LV_INDEV_STATE_REL) { i->proc.pr_timestamp = lv_tick_get(); /*Simulate a press on the object if ENTER was pressed*/ if(data->key == LV_KEY_ENTER) { /*Send the ENTER as a normal KEY*/ lv_group_send_data(g, LV_KEY_ENTER); indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_PRESSED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_PRESSED, NULL); if(indev_reset_check(&i->proc)) return; } else if(data->key == LV_KEY_ESC) { /*Send the ESC as a normal KEY*/ lv_group_send_data(g, LV_KEY_ESC); lv_event_send(indev_obj_act, LV_EVENT_CANCEL, NULL); if(indev_reset_check(&i->proc)) return; } /*Move the focus on NEXT*/ else if(data->key == LV_KEY_NEXT) { lv_group_set_editing(g, false); /*Editing is not used by KEYPAD is be sure it is disabled*/ lv_group_focus_next(g); if(indev_reset_check(&i->proc)) return; } /*Move the focus on PREV*/ else if(data->key == LV_KEY_PREV) { lv_group_set_editing(g, false); /*Editing is not used by KEYPAD is be sure it is disabled*/ lv_group_focus_prev(g); if(indev_reset_check(&i->proc)) return; } /*Just send other keys to the object (e.g. 'A' or `LV_GROUP_KEY_RIGHT`)*/ else { lv_group_send_data(g, data->key); } } /*Pressing*/ else if(data->state == LV_INDEV_STATE_PR && prev_state == LV_INDEV_STATE_PR) { if(data->key == LV_KEY_ENTER) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_PRESSING, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_PRESSING, NULL); if(indev_reset_check(&i->proc)) return; } /*Long press time has elapsed?*/ if(i->proc.long_pr_sent == 0 && lv_tick_elaps(i->proc.pr_timestamp) > i->driver.long_press_time) { i->proc.long_pr_sent = 1; if(data->key == LV_KEY_ENTER) { i->proc.longpr_rep_timestamp = lv_tick_get(); indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_LONG_PRESS, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_LONG_PRESSED, NULL); if(indev_reset_check(&i->proc)) return; } } /*Long press repeated time has elapsed?*/ else if(i->proc.long_pr_sent != 0 && lv_tick_elaps(i->proc.longpr_rep_timestamp) > i->driver.long_press_rep_time) { i->proc.longpr_rep_timestamp = lv_tick_get(); /*Send LONG_PRESS_REP on ENTER*/ if(data->key == LV_KEY_ENTER) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_LONG_PRESS_REP, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_LONG_PRESSED_REPEAT, NULL); if(indev_reset_check(&i->proc)) return; } /*Move the focus on NEXT again*/ else if(data->key == LV_KEY_NEXT) { lv_group_set_editing(g, false); /*Editing is not used by KEYPAD is be sure it is disabled*/ lv_group_focus_next(g); if(indev_reset_check(&i->proc)) return; } /*Move the focus on PREV again*/ else if(data->key == LV_KEY_PREV) { lv_group_set_editing(g, false); /*Editing is not used by KEYPAD is be sure it is disabled*/ lv_group_focus_prev(g); if(indev_reset_check(&i->proc)) return; } /*Just send other keys again to the object (e.g. 'A' or `LV_GORUP_KEY_RIGHT)*/ else { lv_group_send_data(g, data->key); if(indev_reset_check(&i->proc)) return; } } } /*Release happened*/ else if(data->state == LV_INDEV_STATE_REL && prev_state == LV_INDEV_STATE_PR) { /*The user might clear the key when it was released. Always release the pressed key*/ data->key = prev_key; if(data->key == LV_KEY_ENTER) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_RELEASED, NULL); if(indev_reset_check(&i->proc)) return; if(i->proc.long_pr_sent == 0) { lv_event_send(indev_obj_act, LV_EVENT_SHORT_CLICKED, NULL); if(indev_reset_check(&i->proc)) return; } lv_event_send(indev_obj_act, LV_EVENT_CLICKED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_RELEASED, NULL); if(indev_reset_check(&i->proc)) return; } i->proc.pr_timestamp = 0; i->proc.long_pr_sent = 0; } indev_obj_act = NULL; #else (void)data; /*Unused*/ (void)i; /*Unused*/ #endif } /** * Process a new point from LV_INDEV_TYPE_ENCODER input device * @param i pointer to an input device * @param data pointer to the data read from the input device */ static void indev_encoder_proc(lv_indev_t * i, lv_indev_data_t * data) { #if LV_USE_GROUP if(data->state == LV_INDEV_STATE_PR && i->proc.wait_until_release) return; if(i->proc.wait_until_release) { i->proc.wait_until_release = 0; i->proc.pr_timestamp = 0; i->proc.long_pr_sent = 0; i->proc.types.keypad.last_state = LV_INDEV_STATE_REL; /*To skip the processing of release*/ } /* Save the last keys before anything else. * They need to be already saved if the the function returns for any reason*/ lv_indev_state_t last_state = i->proc.types.keypad.last_state; i->proc.types.keypad.last_state = data->state; i->proc.types.keypad.last_key = data->key; lv_group_t * g = i->group; if(g == NULL) return; indev_obj_act = lv_group_get_focused(g); if(indev_obj_act == NULL) return; /*Process the steps they are valid only with released button*/ if(data->state != LV_INDEV_STATE_REL) { data->enc_diff = 0; } /*Refresh the focused object. It might change due to lv_group_focus_prev/next*/ indev_obj_act = lv_group_get_focused(g); if(indev_obj_act == NULL) return; /*Button press happened*/ if(data->state == LV_INDEV_STATE_PR && last_state == LV_INDEV_STATE_REL) { i->proc.pr_timestamp = lv_tick_get(); if(data->key == LV_KEY_ENTER) { bool editable = false; indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_GET_EDITABLE, &editable); if(lv_group_get_editing(g) == true || editable == false) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_PRESSED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_PRESSED, NULL); if(indev_reset_check(&i->proc)) return; } } else if(data->key == LV_KEY_LEFT) { /*emulate encoder left*/ data->enc_diff--; } else if(data->key == LV_KEY_RIGHT) { /*emulate encoder right*/ data->enc_diff++; } else if(data->key == LV_KEY_ESC) { /*Send the ESC as a normal KEY*/ lv_group_send_data(g, LV_KEY_ESC); lv_event_send(indev_obj_act, LV_EVENT_CANCEL, NULL); if(indev_reset_check(&i->proc)) return; } /*Just send other keys to the object (e.g. 'A' or `LV_GROUP_KEY_RIGHT`)*/ else { lv_group_send_data(g, data->key); } } /*Pressing*/ else if(data->state == LV_INDEV_STATE_PR && last_state == LV_INDEV_STATE_PR) { /* Long press*/ if(i->proc.long_pr_sent == 0 && lv_tick_elaps(i->proc.pr_timestamp) > i->driver.long_press_time) { i->proc.long_pr_sent = 1; i->proc.longpr_rep_timestamp = lv_tick_get(); if(data->key == LV_KEY_ENTER) { bool editable = false; indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_GET_EDITABLE, &editable); /*On enter long press toggle edit mode.*/ if(editable) { /*Don't leave edit mode if there is only one object (nowhere to navigate)*/ if(_lv_ll_is_empty(&g->obj_ll) == false) { lv_group_set_editing(g, lv_group_get_editing(g) ? false : true); /*Toggle edit mode on long press*/ } } /*If not editable then just send a long press signal*/ else { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_LONG_PRESS, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_LONG_PRESSED, NULL); if(indev_reset_check(&i->proc)) return; } } i->proc.long_pr_sent = 1; } /*Long press repeated time has elapsed?*/ else if(i->proc.long_pr_sent != 0 && lv_tick_elaps(i->proc.longpr_rep_timestamp) > i->driver.long_press_rep_time) { i->proc.longpr_rep_timestamp = lv_tick_get(); if(data->key == LV_KEY_ENTER) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_LONG_PRESS_REP, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_LONG_PRESSED_REPEAT, NULL); if(indev_reset_check(&i->proc)) return; } else if(data->key == LV_KEY_LEFT) { /*emulate encoder left*/ data->enc_diff--; } else if(data->key == LV_KEY_RIGHT) { /*emulate encoder right*/ data->enc_diff++; } else { lv_group_send_data(g, data->key); if(indev_reset_check(&i->proc)) return; } } } /*Release happened*/ else if(data->state == LV_INDEV_STATE_REL && last_state == LV_INDEV_STATE_PR) { if(data->key == LV_KEY_ENTER) { bool editable = false; indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_GET_EDITABLE, &editable); /*The button was released on a non-editable object. Just send enter*/ if(editable == false) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_RELEASED, NULL); if(indev_reset_check(&i->proc)) return; if(i->proc.long_pr_sent == 0) lv_event_send(indev_obj_act, LV_EVENT_SHORT_CLICKED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_CLICKED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_RELEASED, NULL); if(indev_reset_check(&i->proc)) return; } /*An object is being edited and the button is released. */ else if(g->editing) { /*Ignore long pressed enter release because it comes from mode switch*/ if(!i->proc.long_pr_sent || _lv_ll_is_empty(&g->obj_ll)) { indev_obj_act->signal_cb(indev_obj_act, LV_SIGNAL_RELEASED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_SHORT_CLICKED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_CLICKED, NULL); if(indev_reset_check(&i->proc)) return; lv_event_send(indev_obj_act, LV_EVENT_RELEASED, NULL); if(indev_reset_check(&i->proc)) return; lv_group_send_data(g, LV_KEY_ENTER); } } /*If the focused object is editable and now in navigate mode then on enter switch edit mode*/ else if(editable && !g->editing && !i->proc.long_pr_sent) { lv_group_set_editing(g, true); /*Set edit mode*/ } } i->proc.pr_timestamp = 0; i->proc.long_pr_sent = 0; } indev_obj_act = NULL; /*if encoder steps or simulated steps via left/right keys*/ if(data->enc_diff != 0) { /*In edit mode send LEFT/RIGHT keys*/ if(lv_group_get_editing(g)) { int32_t s; if(data->enc_diff < 0) { for(s = 0; s < -data->enc_diff; s++) lv_group_send_data(g, LV_KEY_LEFT); } else if(data->enc_diff > 0) { for(s = 0; s < data->enc_diff; s++) lv_group_send_data(g, LV_KEY_RIGHT); } } /*In navigate mode focus on the next/prev objects*/ else { int32_t s; if(data->enc_diff < 0) { for(s = 0; s < -data->enc_diff; s++) lv_group_focus_prev(g); } else if(data->enc_diff > 0) { for(s = 0; s < data->enc_diff; s++) lv_group_focus_next(g); } } } #else (void)data; /*Unused*/ (void)i; /*Unused*/ #endif } /** * Process new points from a input device. indev->state.pressed has to be set * @param indev pointer to an input device state * @param x x coordinate of the next point * @param y y coordinate of the next point */ static void indev_button_proc(lv_indev_t * i, lv_indev_data_t * data) { /* Die gracefully if i->btn_points is NULL */ if(i->btn_points == NULL) { LV_LOG_WARN("indev_button_proc: btn_points was NULL"); return; } i->proc.types.pointer.act_point.x = i->btn_points[data->btn_id].x; i->proc.types.pointer.act_point.y = i->btn_points[data->btn_id].y; /*Still the same point is pressed*/ if(i->proc.types.pointer.last_point.x == i->proc.types.pointer.act_point.x && i->proc.types.pointer.last_point.y == i->proc.types.pointer.act_point.y && data->state == LV_INDEV_STATE_PR) { indev_proc_press(&i->proc); } else { /*If a new point comes always make a release*/ indev_proc_release(&i->proc); } i->proc.types.pointer.last_point.x = i->proc.types.pointer.act_point.x; i->proc.types.pointer.last_point.y = i->proc.types.pointer.act_point.y; } /** * Process the pressed state of LV_INDEV_TYPE_POINER input devices * @param indev pointer to an input device 'proc' * @return LV_RES_OK: no indev reset required; LV_RES_INV: indev reset is required */ static void indev_proc_press(lv_indev_proc_t * proc) { indev_obj_act = proc->types.pointer.act_obj; if(proc->wait_until_release != 0) return; lv_disp_t * disp = indev_act->driver.disp; bool new_obj_searched = false; /*If there is no last object then search*/ if(indev_obj_act == NULL) { indev_obj_act = lv_indev_search_obj(lv_disp_get_layer_sys(disp), &proc->types.pointer.act_point); if(indev_obj_act == NULL) indev_obj_act = lv_indev_search_obj(lv_disp_get_layer_top(disp), &proc->types.pointer.act_point); if(indev_obj_act == NULL) indev_obj_act = lv_indev_search_obj(lv_disp_get_scr_act(disp), &proc->types.pointer.act_point); new_obj_searched = true; } /*If there is last object but it is not scrolled and not protected also search*/ else if(proc->types.pointer.scroll_obj == NULL && lv_obj_has_flag(indev_obj_act, LV_OBJ_FLAG_PRESS_LOCK) == false) { indev_obj_act = lv_indev_search_obj(lv_disp_get_layer_sys(disp), &proc->types.pointer.act_point); if(indev_obj_act == NULL) indev_obj_act = lv_indev_search_obj(lv_disp_get_layer_top(disp), &proc->types.pointer.act_point); if(indev_obj_act == NULL) indev_obj_act = lv_indev_search_obj(lv_disp_get_scr_act(disp), &proc->types.pointer.act_point); new_obj_searched = true; } /*The last object might have scroll throw. Stop it manually*/ if(new_obj_searched && proc->types.pointer.last_obj) { proc->types.pointer.scroll_throw_vect.x = 0; proc->types.pointer.scroll_throw_vect.y = 0; _lv_scroll_throw_handler(proc); if(indev_reset_check(proc)) return; } /*If a new object was found reset some variables and send a pressed signal*/ if(indev_obj_act != proc->types.pointer.act_obj) { proc->types.pointer.last_point.x = proc->types.pointer.act_point.x; proc->types.pointer.last_point.y = proc->types.pointer.act_point.y; /*If a new object found the previous was lost, so send a signal*/ if(proc->types.pointer.act_obj != NULL) { /*Save the obj because in special cases `act_obj` can change in the signal function*/ lv_obj_t * last_obj = proc->types.pointer.act_obj; lv_signal_send(last_obj, LV_SIGNAL_PRESS_LOST, indev_act); if(indev_reset_check(proc)) return; lv_event_send(last_obj, LV_EVENT_PRESS_LOST, NULL); if(indev_reset_check(proc)) return; } proc->types.pointer.act_obj = indev_obj_act; /*Save the pressed object*/ proc->types.pointer.last_obj = indev_obj_act; if(indev_obj_act != NULL) { /* Save the time when the obj pressed to count long press time.*/ proc->pr_timestamp = lv_tick_get(); proc->long_pr_sent = 0; proc->types.pointer.scroll_sum.x = 0; proc->types.pointer.scroll_sum.y = 0; proc->types.pointer.scroll_dir = LV_SCROLL_DIR_NONE; proc->types.pointer.gesture_sent = 0; proc->types.pointer.gesture_sum.x = 0; proc->types.pointer.gesture_sum.y = 0; proc->types.pointer.vect.x = 0; proc->types.pointer.vect.y = 0; /*Send a signal about the press*/ lv_signal_send(indev_obj_act, LV_SIGNAL_PRESSED, indev_act); if(indev_reset_check(proc)) return; lv_event_send(indev_obj_act, LV_EVENT_PRESSED, NULL); if(indev_reset_check(proc)) return; if(indev_act->proc.wait_until_release) return; /*Handle focus*/ indev_click_focus(&indev_act->proc); if(indev_reset_check(proc)) return; } } /*Calculate the vector and apply a low pass filter: new value = 0.5 * old_value + 0.5 * new_value*/ proc->types.pointer.vect.x = proc->types.pointer.act_point.x - proc->types.pointer.last_point.x; proc->types.pointer.vect.y = proc->types.pointer.act_point.y - proc->types.pointer.last_point.y; proc->types.pointer.scroll_throw_vect.x = (proc->types.pointer.scroll_throw_vect.x * 4) >> 3; proc->types.pointer.scroll_throw_vect.y = (proc->types.pointer.scroll_throw_vect.y * 4) >> 3; proc->types.pointer.scroll_throw_vect.x += (proc->types.pointer.vect.x * 4) >> 3; proc->types.pointer.scroll_throw_vect.y += (proc->types.pointer.vect.y * 4) >> 3; proc->types.pointer.scroll_throw_vect_ori = proc->types.pointer.scroll_throw_vect; if(indev_obj_act) { lv_signal_send(indev_obj_act, LV_SIGNAL_PRESSING, indev_act); if(indev_reset_check(proc)) return; lv_event_send(indev_obj_act, LV_EVENT_PRESSING, NULL); if(indev_reset_check(proc)) return; if(indev_act->proc.wait_until_release) return; _lv_scroll_handler(proc); if(indev_reset_check(proc)) return; indev_gesture(proc); if(indev_reset_check(proc)) return; /*If there is no scrolling then check for long press time*/ if(proc->types.pointer.scroll_obj == NULL && proc->long_pr_sent == 0) { /*Send a signal about the long press if enough time elapsed*/ if(lv_tick_elaps(proc->pr_timestamp) > indev_act->driver.long_press_time) { lv_signal_send(indev_obj_act, LV_SIGNAL_LONG_PRESS, indev_act); if(indev_reset_check(proc)) return; lv_event_send(indev_obj_act, LV_EVENT_LONG_PRESSED, NULL); if(indev_reset_check(proc)) return; /*Mark the signal sending to do not send it again*/ proc->long_pr_sent = 1; /*Save the long press time stamp for the long press repeat handler*/ proc->longpr_rep_timestamp = lv_tick_get(); } } /*Send long press repeated signal*/ if(proc->types.pointer.scroll_obj == NULL && proc->long_pr_sent == 1) { /*Send a signal about the long press repeat if enough time elapsed*/ if(lv_tick_elaps(proc->longpr_rep_timestamp) > indev_act->driver.long_press_rep_time) { lv_signal_send(indev_obj_act, LV_SIGNAL_LONG_PRESS_REP, indev_act); if(indev_reset_check(proc)) return; lv_event_send(indev_obj_act, LV_EVENT_LONG_PRESSED_REPEAT, NULL); if(indev_reset_check(proc)) return; proc->longpr_rep_timestamp = lv_tick_get(); } } } } /** * Process the released state of LV_INDEV_TYPE_POINER input devices * @param proc pointer to an input device 'proc' */ static void indev_proc_release(lv_indev_proc_t * proc) { if(proc->wait_until_release != 0) { proc->types.pointer.act_obj = NULL; proc->types.pointer.last_obj = NULL; proc->pr_timestamp = 0; proc->longpr_rep_timestamp = 0; proc->wait_until_release = 0; } indev_obj_act = proc->types.pointer.act_obj; lv_obj_t * scroll_obj = proc->types.pointer.scroll_obj; /*Forget the act obj and send a released signal */ if(indev_obj_act) { /*Send CLICK if no scrolling*/ if(scroll_obj == NULL) { if(proc->long_pr_sent == 0) { lv_event_send(indev_obj_act, LV_EVENT_SHORT_CLICKED, NULL); if(indev_reset_check(proc)) return; } lv_event_send(indev_obj_act, LV_EVENT_CLICKED, NULL); if(indev_reset_check(proc)) return; } /*Send RELEASE signal and event*/ lv_signal_send(indev_obj_act, LV_SIGNAL_RELEASED, indev_act); if(indev_reset_check(proc)) return; lv_event_send(indev_obj_act, LV_EVENT_RELEASED, NULL); if(indev_reset_check(proc)) return; proc->types.pointer.act_obj = NULL; proc->pr_timestamp = 0; proc->longpr_rep_timestamp = 0; } /*The reset can be set in the signal function. * In case of reset query ignore the remaining parts.*/ if(scroll_obj) { _lv_scroll_throw_handler(proc); if(indev_reset_check(proc)) return; } } /** * Process a new point from LV_INDEV_TYPE_BUTTON input device * @param i pointer to an input device * @param data pointer to the data read from the input device * Reset input device if a reset query has been sent to it * @param indev pointer to an input device */ static void indev_proc_reset_query_handler(lv_indev_t * indev) { if(indev->proc.reset_query) { indev->proc.types.pointer.act_obj = NULL; indev->proc.types.pointer.last_obj = NULL; indev->proc.types.pointer.scroll_obj = NULL; indev->proc.long_pr_sent = 0; indev->proc.pr_timestamp = 0; indev->proc.longpr_rep_timestamp = 0; indev->proc.types.pointer.scroll_sum.x = 0; indev->proc.types.pointer.scroll_sum.y = 0; indev->proc.types.pointer.scroll_dir = LV_SCROLL_DIR_NONE; indev->proc.types.pointer.scroll_throw_vect.x = 0; indev->proc.types.pointer.scroll_throw_vect.y = 0; indev->proc.types.pointer.gesture_sum.x = 0; indev->proc.types.pointer.gesture_sum.y = 0; indev->proc.reset_query = 0; indev_obj_act = NULL; } } /** * Search the most top, clickable object by a point * @param obj pointer to a start object, typically the screen * @param point pointer to a point for searching the most top child * @return pointer to the found object or NULL if there was no suitable object */ lv_obj_t * lv_indev_search_obj(lv_obj_t * obj, lv_point_t * point) { lv_obj_t * found_p = NULL; /*If the point is on this object check its children too*/ if(lv_obj_hit_test(obj, point)) { lv_obj_t * i; lv_ll_t * ll = _lv_obj_get_child_ll(obj); _LV_LL_READ(ll, i) { found_p = lv_indev_search_obj(i, point); /*If a child was found then break*/ if(found_p != NULL) { break; } } /*If then the children was not ok, and this obj is clickable * and it or its parent is not hidden then save this object*/ if(found_p == NULL && lv_obj_has_flag(obj, LV_OBJ_FLAG_CLICKABLE)) { lv_obj_t * hidden_i = obj; while(hidden_i != NULL) { if(lv_obj_has_flag(obj, LV_OBJ_FLAG_HIDDEN) == true) break; hidden_i = lv_obj_get_parent(hidden_i); } /*No parent found with hidden == true*/ if(hidden_i == NULL && (lv_obj_get_state(obj) & LV_STATE_DISABLED) == false) found_p = obj; } } return found_p; } /** * Handle focus/defocus on click for POINTER input devices * @param proc pointer to the state of the indev */ static void indev_click_focus(lv_indev_proc_t * proc) { /*Handle click focus*/ lv_obj_t * obj_to_focus = _lv_obj_get_focused_obj(indev_obj_act); if(lv_obj_has_flag(indev_obj_act, LV_OBJ_FLAG_CLICK_FOCUSABLE) && proc->types.pointer.last_pressed != obj_to_focus) { #if LV_USE_GROUP lv_group_t * g_act = lv_obj_get_group(obj_to_focus); lv_group_t * g_prev = proc->types.pointer.last_pressed ? lv_obj_get_group(proc->types.pointer.last_pressed) : NULL; /*If both the last and act. obj. are in the same group (or no group but it's also the same) */ if(g_act == g_prev) { /*The objects are in a group*/ if(g_act) { lv_group_focus_obj(obj_to_focus); if(indev_reset_check(proc)) return; } /*The object are not in group*/ else { if(proc->types.pointer.last_pressed) { lv_signal_send(proc->types.pointer.last_pressed, LV_SIGNAL_DEFOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(proc->types.pointer.last_pressed, LV_EVENT_DEFOCUSED, NULL); if(indev_reset_check(proc)) return; } lv_signal_send(obj_to_focus, LV_SIGNAL_FOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(obj_to_focus, LV_EVENT_FOCUSED, NULL); if(indev_reset_check(proc)) return; } } /*The object are not in the same group (in different group or one in not a group)*/ else { /*If the prev. obj. is not in a group then defocus it.*/ if(g_prev == NULL && proc->types.pointer.last_pressed) { lv_signal_send(proc->types.pointer.last_pressed, LV_SIGNAL_DEFOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(proc->types.pointer.last_pressed, LV_EVENT_DEFOCUSED, NULL); if(indev_reset_check(proc)) return; } /*Focus on a non-group object*/ else { if(proc->types.pointer.last_pressed) { /*If the prev. object also wasn't in a group defocus it*/ if(g_prev == NULL) { lv_signal_send(proc->types.pointer.last_pressed, LV_SIGNAL_DEFOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(proc->types.pointer.last_pressed, LV_EVENT_DEFOCUSED, NULL); if(indev_reset_check(proc)) return; } /*If the prev. object also was in a group at least "LEAVE" it instead of defocus*/ else { lv_signal_send(proc->types.pointer.last_pressed, LV_SIGNAL_LEAVE, NULL); if(indev_reset_check(proc)) return; lv_event_send(proc->types.pointer.last_pressed, LV_EVENT_LEAVE, NULL); if(indev_reset_check(proc)) return; } } } /*Focus to the act. in its group*/ if(g_act) { lv_group_focus_obj(obj_to_focus); if(indev_reset_check(proc)) return; } else { lv_signal_send(obj_to_focus, LV_SIGNAL_FOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(obj_to_focus, LV_EVENT_FOCUSED, NULL); if(indev_reset_check(proc)) return; } } #else if(proc->types.pointer.last_pressed) { lv_signal_send(proc->types.pointer.last_pressed, LV_SIGNAL_DEFOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(proc->types.pointer.last_pressed, LV_EVENT_DEFOCUSED, NULL); if(indev_reset_check(proc)) return; } lv_signal_send(obj_to_focus, LV_SIGNAL_FOCUS, NULL); if(indev_reset_check(proc)) return; lv_event_send(obj_to_focus, LV_EVENT_FOCUSED, NULL); if(indev_reset_check(proc)) return; #endif proc->types.pointer.last_pressed = obj_to_focus; } } /** * Handle the gesture of indev_proc_p->types.pointer.act_obj * @param indev pointer to a input device state */ void indev_gesture(lv_indev_proc_t * proc) { if(proc->types.pointer.scroll_obj) return; if(proc->types.pointer.gesture_sent) return; lv_obj_t * gesture_obj = proc->types.pointer.act_obj; /*If gesture parent is active check recursively the gesture attribute*/ while(gesture_obj && lv_obj_has_flag(gesture_obj, LV_OBJ_FLAG_GESTURE_BUBBLE)) { gesture_obj = lv_obj_get_parent(gesture_obj); } if(gesture_obj == NULL) return; if((LV_MATH_ABS(proc->types.pointer.vect.x) < indev_act->driver.gesture_min_velocity) && (LV_MATH_ABS(proc->types.pointer.vect.y) < indev_act->driver.gesture_min_velocity)) { proc->types.pointer.gesture_sum.x = 0; proc->types.pointer.gesture_sum.y = 0; } /*Count the movement by gesture*/ proc->types.pointer.gesture_sum.x += proc->types.pointer.vect.x; proc->types.pointer.gesture_sum.y += proc->types.pointer.vect.y; if((LV_MATH_ABS(proc->types.pointer.gesture_sum.x) > indev_act->driver.gesture_limit) || (LV_MATH_ABS(proc->types.pointer.gesture_sum.y) > indev_act->driver.gesture_limit)) { proc->types.pointer.gesture_sent = 1; if(LV_MATH_ABS(proc->types.pointer.gesture_sum.x) > LV_MATH_ABS(proc->types.pointer.gesture_sum.y)) { if(proc->types.pointer.gesture_sum.x > 0) proc->types.pointer.gesture_dir = LV_GESTURE_DIR_RIGHT; else proc->types.pointer.gesture_dir = LV_GESTURE_DIR_LEFT; } else { if(proc->types.pointer.gesture_sum.y > 0) proc->types.pointer.gesture_dir = LV_GESTURE_DIR_BOTTOM; else proc->types.pointer.gesture_dir = LV_GESTURE_DIR_TOP; } gesture_obj->signal_cb(gesture_obj, LV_SIGNAL_GESTURE, indev_act); if(indev_reset_check(proc)) return; lv_event_send(gesture_obj, LV_EVENT_GESTURE, NULL); if(indev_reset_check(proc)) return; } } /** * Checks if the reset_query flag has been set. If so, perform necessary global indev cleanup actions * @param proc pointer to an input device 'proc' * @return true if indev query should be immediately truncated. */ static bool indev_reset_check(lv_indev_proc_t * proc) { if(proc->reset_query) { indev_obj_act = NULL; } return proc->reset_query ? true : false; }