/** * GENERATED FILE, DO NOT EDIT IT! * @file lv_conf_internal.h * Make sure all the defines of lv_conf.h have a default value **/ #ifndef LV_CONF_INTERNAL_H #define LV_CONF_INTERNAL_H /* clang-format off */ #include /* Add ESP-IDF related includes */ #if defined (ESP_PLATFORM) # include "sdkconfig.h" # include "esp_attr.h" #endif /* Handle special Kconfig options */ #include "lv_conf_kconfig.h" /* If "lv_conf.h" is available from here try to use it later.*/ #if defined __has_include # if __has_include("lv_conf.h") # ifndef LV_CONF_INCLUDE_SIMPLE # define LV_CONF_INCLUDE_SIMPLE # endif # endif #endif /*If lv_conf.h is not skipped include it*/ #if !defined(LV_CONF_SKIP) # if defined(LV_CONF_PATH) /*If there is a path defined for lv_conf.h use it*/ # define __LV_TO_STR_AUX(x) #x # define __LV_TO_STR(x) __LV_TO_STR_AUX(x) # include __LV_TO_STR(LV_CONF_PATH) # undef __LV_TO_STR_AUX # undef __LV_TO_STR # elif defined(LV_CONF_INCLUDE_SIMPLE) /*Or simply include lv_conf.h is enabled*/ # include "lv_conf.h" # else # include "../../lv_conf.h" /*Else assume lv_conf.h is next to the lvgl folder */ # endif #endif /* clang-format off */ #include /*==================== Graphical settings *====================*/ /* Maximal horizontal and vertical resolution to support by the library.*/ #ifndef LV_HOR_RES_DEF # ifdef CONFIG_LV_HOR_RES_DEF # define LV_HOR_RES_DEF CONFIG_LV_HOR_RES_DEF # else # define LV_HOR_RES_DEF (480) # endif #endif #ifndef LV_VER_RES_DEF # ifdef CONFIG_LV_VER_RES_DEF # define LV_VER_RES_DEF CONFIG_LV_VER_RES_DEF # else # define LV_VER_RES_DEF (320) # endif #endif /* Color depth: * - 1: 1 byte per pixel * - 8: RGB332 * - 16: RGB565 * - 32: ARGB8888 */ #ifndef LV_COLOR_DEPTH # ifdef CONFIG_LV_COLOR_DEPTH # define LV_COLOR_DEPTH CONFIG_LV_COLOR_DEPTH # else # define LV_COLOR_DEPTH 16 # endif #endif /* Swap the 2 bytes of RGB565 color. * Useful if the display has a 8 bit interface (e.g. SPI)*/ #ifndef LV_COLOR_16_SWAP # ifdef CONFIG_LV_COLOR_16_SWAP # define LV_COLOR_16_SWAP CONFIG_LV_COLOR_16_SWAP # else # define LV_COLOR_16_SWAP 0 # endif #endif /* 1: Enable screen transparency. * Useful for OSD or other overlapping GUIs. * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/ #ifndef LV_COLOR_SCREEN_TRANSP # ifdef CONFIG_LV_COLOR_SCREEN_TRANSP # define LV_COLOR_SCREEN_TRANSP CONFIG_LV_COLOR_SCREEN_TRANSP # else # define LV_COLOR_SCREEN_TRANSP 0 # endif #endif /*Images pixels with this color will not be drawn (with chroma keying)*/ #ifndef LV_COLOR_TRANSP # ifdef CONFIG_LV_COLOR_TRANSP # define LV_COLOR_TRANSP CONFIG_LV_COLOR_TRANSP # else # define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/ # endif #endif /* Enable anti-aliasing (lines, and radiuses will be smoothed) */ #ifndef LV_ANTIALIAS # ifdef CONFIG_LV_ANTIALIAS # define LV_ANTIALIAS CONFIG_LV_ANTIALIAS # else # define LV_ANTIALIAS 1 # endif #endif /* Default display refresh period. * Can be changed in the display driver (`lv_disp_drv_t`).*/ #ifndef LV_DISP_DEF_REFR_PERIOD # ifdef CONFIG_LV_DISP_DEF_REFR_PERIOD # define LV_DISP_DEF_REFR_PERIOD CONFIG_LV_DISP_DEF_REFR_PERIOD # else # define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ # endif #endif /* Dot Per Inch: used to initialize default sizes. * E.g. a button with width = LV_DPI / 2 -> half inch wide * (Not so important, you can adjust it to modify default sizes and spaces)*/ #ifndef LV_DPI # ifdef CONFIG_LV_DPI # define LV_DPI CONFIG_LV_DPI # else # define LV_DPI 130 /*[px]*/ # endif #endif /* The the real width of the display changes some default values: * default object sizes, layout of examples, etc. * According to the width of the display (hor. res. / dpi) * the displays fall in 4 categories. * The 4th is extra large which has no upper limit so not listed here * The upper limit of the categories are set below in 0.1 inch unit. */ #ifndef LV_DISP_SMALL_LIMIT # ifdef CONFIG_LV_DISP_SMALL_LIMIT # define LV_DISP_SMALL_LIMIT CONFIG_LV_DISP_SMALL_LIMIT # else # define LV_DISP_SMALL_LIMIT 30 # endif #endif #ifndef LV_DISP_MEDIUM_LIMIT # ifdef CONFIG_LV_DISP_MEDIUM_LIMIT # define LV_DISP_MEDIUM_LIMIT CONFIG_LV_DISP_MEDIUM_LIMIT # else # define LV_DISP_MEDIUM_LIMIT 50 # endif #endif #ifndef LV_DISP_LARGE_LIMIT # ifdef CONFIG_LV_DISP_LARGE_LIMIT # define LV_DISP_LARGE_LIMIT CONFIG_LV_DISP_LARGE_LIMIT # else # define LV_DISP_LARGE_LIMIT 70 # endif #endif /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */ /*========================= Memory manager settings *=========================*/ /* LittelvGL's internal memory manager's settings. * The graphical objects and other related data are stored here. */ /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */ #ifndef LV_MEM_CUSTOM # ifdef CONFIG_LV_MEM_CUSTOM # define LV_MEM_CUSTOM CONFIG_LV_MEM_CUSTOM # else # define LV_MEM_CUSTOM 0 # endif #endif #if LV_MEM_CUSTOM == 0 /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/ #ifndef LV_MEM_SIZE # ifdef CONFIG_LV_MEM_SIZE # define LV_MEM_SIZE CONFIG_LV_MEM_SIZE # else # define LV_MEM_SIZE (32U * 1024U) # endif #endif /* Complier prefix for a big array declaration */ #ifndef LV_MEM_ATTR # ifdef CONFIG_LV_MEM_ATTR # define LV_MEM_ATTR CONFIG_LV_MEM_ATTR # else # define LV_MEM_ATTR # endif #endif /* Set an address for the memory pool instead of allocating it as an array. * Can be in external SRAM too. */ #ifndef LV_MEM_ADR # ifdef CONFIG_LV_MEM_ADR # define LV_MEM_ADR CONFIG_LV_MEM_ADR # else # define LV_MEM_ADR 0 # endif #endif /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */ #ifndef LV_MEM_AUTO_DEFRAG # ifdef CONFIG_LV_MEM_AUTO_DEFRAG # define LV_MEM_AUTO_DEFRAG CONFIG_LV_MEM_AUTO_DEFRAG # else # define LV_MEM_AUTO_DEFRAG 1 # endif #endif #else /*LV_MEM_CUSTOM*/ #ifndef LV_MEM_CUSTOM_INCLUDE # ifdef CONFIG_LV_MEM_CUSTOM_INCLUDE # define LV_MEM_CUSTOM_INCLUDE CONFIG_LV_MEM_CUSTOM_INCLUDE # else # define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/ # endif #endif #ifndef LV_MEM_CUSTOM_ALLOC # ifdef CONFIG_LV_MEM_CUSTOM_ALLOC # define LV_MEM_CUSTOM_ALLOC CONFIG_LV_MEM_CUSTOM_ALLOC # else # define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/ # endif #endif #ifndef LV_MEM_CUSTOM_FREE # ifdef CONFIG_LV_MEM_CUSTOM_FREE # define LV_MEM_CUSTOM_FREE CONFIG_LV_MEM_CUSTOM_FREE # else # define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/ # endif #endif #endif /*LV_MEM_CUSTOM*/ /* Use the standard memcpy and memset instead of LVGL's own functions. * The standard functions might or might not be faster depending on their implementation. */ #ifndef LV_MEMCPY_MEMSET_STD # ifdef CONFIG_LV_MEMCPY_MEMSET_STD # define LV_MEMCPY_MEMSET_STD CONFIG_LV_MEMCPY_MEMSET_STD # else # define LV_MEMCPY_MEMSET_STD 0 # endif #endif /* Garbage Collector settings * Used if lvgl is binded to higher level language and the memory is managed by that language */ #ifndef LV_ENABLE_GC # ifdef CONFIG_LV_ENABLE_GC # define LV_ENABLE_GC CONFIG_LV_ENABLE_GC # else # define LV_ENABLE_GC 0 # endif #endif #if LV_ENABLE_GC != 0 #ifndef LV_GC_INCLUDE # ifdef CONFIG_LV_GC_INCLUDE # define LV_GC_INCLUDE CONFIG_LV_GC_INCLUDE # else # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ # endif #endif #ifndef LV_MEM_CUSTOM_REALLOC # ifdef CONFIG_LV_MEM_CUSTOM_REALLOC # define LV_MEM_CUSTOM_REALLOC CONFIG_LV_MEM_CUSTOM_REALLOC # else # define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/ # endif #endif #ifndef LV_MEM_CUSTOM_GET_SIZE # ifdef CONFIG_LV_MEM_CUSTOM_GET_SIZE # define LV_MEM_CUSTOM_GET_SIZE CONFIG_LV_MEM_CUSTOM_GET_SIZE # else # define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/ # endif #endif #endif /* LV_ENABLE_GC */ /*======================= Input device settings *=======================*/ /* Input device default settings. * Can be changed in the Input device driver (`lv_indev_drv_t`)*/ /* Input device read period in milliseconds */ #ifndef LV_INDEV_DEF_READ_PERIOD # ifdef CONFIG_LV_INDEV_DEF_READ_PERIOD # define LV_INDEV_DEF_READ_PERIOD CONFIG_LV_INDEV_DEF_READ_PERIOD # else # define LV_INDEV_DEF_READ_PERIOD 30 # endif #endif /* Drag threshold in pixels */ #ifndef LV_INDEV_DEF_DRAG_LIMIT # ifdef CONFIG_LV_INDEV_DEF_DRAG_LIMIT # define LV_INDEV_DEF_DRAG_LIMIT CONFIG_LV_INDEV_DEF_DRAG_LIMIT # else # define LV_INDEV_DEF_DRAG_LIMIT 10 # endif #endif /* Drag throw slow-down in [%]. Greater value -> faster slow-down */ #ifndef LV_INDEV_DEF_DRAG_THROW # ifdef CONFIG_LV_INDEV_DEF_DRAG_THROW # define LV_INDEV_DEF_DRAG_THROW CONFIG_LV_INDEV_DEF_DRAG_THROW # else # define LV_INDEV_DEF_DRAG_THROW 10 # endif #endif /* Long press time in milliseconds. * Time to send `LV_EVENT_LONG_PRESSSED`) */ #ifndef LV_INDEV_DEF_LONG_PRESS_TIME # ifdef CONFIG_LV_INDEV_DEF_LONG_PRESS_TIME # define LV_INDEV_DEF_LONG_PRESS_TIME CONFIG_LV_INDEV_DEF_LONG_PRESS_TIME # else # define LV_INDEV_DEF_LONG_PRESS_TIME 400 # endif #endif /* Repeated trigger period in long press [ms] * Time between `LV_EVENT_LONG_PRESSED_REPEAT */ #ifndef LV_INDEV_DEF_LONG_PRESS_REP_TIME # ifdef CONFIG_LV_INDEV_DEF_LONG_PRESS_REP_TIME # define LV_INDEV_DEF_LONG_PRESS_REP_TIME CONFIG_LV_INDEV_DEF_LONG_PRESS_REP_TIME # else # define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100 # endif #endif /* Gesture threshold in pixels */ #ifndef LV_INDEV_DEF_GESTURE_LIMIT # ifdef CONFIG_LV_INDEV_DEF_GESTURE_LIMIT # define LV_INDEV_DEF_GESTURE_LIMIT CONFIG_LV_INDEV_DEF_GESTURE_LIMIT # else # define LV_INDEV_DEF_GESTURE_LIMIT 50 # endif #endif /* Gesture min velocity at release before swipe (pixels)*/ #ifndef LV_INDEV_DEF_GESTURE_MIN_VELOCITY # ifdef CONFIG_LV_INDEV_DEF_GESTURE_MIN_VELOCITY # define LV_INDEV_DEF_GESTURE_MIN_VELOCITY CONFIG_LV_INDEV_DEF_GESTURE_MIN_VELOCITY # else # define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3 # endif #endif /*================== * Feature usage *==================*/ /*1: Enable the Animations */ #ifndef LV_USE_ANIMATION # ifdef CONFIG_LV_USE_ANIMATION # define LV_USE_ANIMATION CONFIG_LV_USE_ANIMATION # else # define LV_USE_ANIMATION 1 # endif #endif #if LV_USE_ANIMATION /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/ #endif /* 1: Enable shadow drawing on rectangles*/ #ifndef LV_USE_SHADOW # ifdef CONFIG_LV_USE_SHADOW # define LV_USE_SHADOW CONFIG_LV_USE_SHADOW # else # define LV_USE_SHADOW 1 # endif #endif #if LV_USE_SHADOW /* Allow buffering some shadow calculation * LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, * where shadow size is `shadow_width + radius` * Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ #ifndef LV_SHADOW_CACHE_SIZE # ifdef CONFIG_LV_SHADOW_CACHE_SIZE # define LV_SHADOW_CACHE_SIZE CONFIG_LV_SHADOW_CACHE_SIZE # else # define LV_SHADOW_CACHE_SIZE 0 # endif #endif #endif /*1: enable outline drawing on rectangles*/ #ifndef LV_USE_OUTLINE # ifdef CONFIG_LV_USE_OUTLINE # define LV_USE_OUTLINE CONFIG_LV_USE_OUTLINE # else # define LV_USE_OUTLINE 1 # endif #endif /*1: enable pattern drawing on rectangles*/ #ifndef LV_USE_PATTERN # ifdef CONFIG_LV_USE_PATTERN # define LV_USE_PATTERN CONFIG_LV_USE_PATTERN # else # define LV_USE_PATTERN 1 # endif #endif /*1: enable value string drawing on rectangles*/ #ifndef LV_USE_VALUE_STR # ifdef CONFIG_LV_USE_VALUE_STR # define LV_USE_VALUE_STR CONFIG_LV_USE_VALUE_STR # else # define LV_USE_VALUE_STR 1 # endif #endif /* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/ #ifndef LV_USE_BLEND_MODES # ifdef CONFIG_LV_USE_BLEND_MODES # define LV_USE_BLEND_MODES CONFIG_LV_USE_BLEND_MODES # else # define LV_USE_BLEND_MODES 1 # endif #endif /* 1: Use the `opa_scale` style property to set the opacity of an object and its children at once*/ #ifndef LV_USE_OPA_SCALE # ifdef CONFIG_LV_USE_OPA_SCALE # define LV_USE_OPA_SCALE CONFIG_LV_USE_OPA_SCALE # else # define LV_USE_OPA_SCALE 1 # endif #endif /* 1: Use image zoom and rotation*/ #ifndef LV_USE_IMG_TRANSFORM # ifdef CONFIG_LV_USE_IMG_TRANSFORM # define LV_USE_IMG_TRANSFORM CONFIG_LV_USE_IMG_TRANSFORM # else # define LV_USE_IMG_TRANSFORM 1 # endif #endif /* 1: Enable object groups (for keyboard/encoder navigation) */ #ifndef LV_USE_GROUP # ifdef CONFIG_LV_USE_GROUP # define LV_USE_GROUP CONFIG_LV_USE_GROUP # else # define LV_USE_GROUP 1 # endif #endif #if LV_USE_GROUP #endif /*LV_USE_GROUP*/ /* 1: Enable GPU interface*/ #ifndef LV_USE_GPU # ifdef CONFIG_LV_USE_GPU # define LV_USE_GPU CONFIG_LV_USE_GPU # else # define LV_USE_GPU 1 /*Only enables `gpu_fill_cb` and `gpu_blend_cb` in the disp. drv- */ # endif #endif #ifndef LV_USE_GPU_STM32_DMA2D # ifdef CONFIG_LV_USE_GPU_STM32_DMA2D # define LV_USE_GPU_STM32_DMA2D CONFIG_LV_USE_GPU_STM32_DMA2D # else # define LV_USE_GPU_STM32_DMA2D 0 # endif #endif /*If enabling LV_USE_GPU_STM32_DMA2D, LV_GPU_DMA2D_CMSIS_INCLUDE must be defined to include path of CMSIS header of target processor e.g. "stm32f769xx.h" or "stm32f429xx.h" */ #ifndef LV_GPU_DMA2D_CMSIS_INCLUDE # ifdef CONFIG_LV_GPU_DMA2D_CMSIS_INCLUDE # define LV_GPU_DMA2D_CMSIS_INCLUDE CONFIG_LV_GPU_DMA2D_CMSIS_INCLUDE # else # define LV_GPU_DMA2D_CMSIS_INCLUDE # endif #endif /*1: Use PXP for CPU off-load on NXP RTxxx platforms */ #ifndef LV_USE_GPU_NXP_PXP # ifdef CONFIG_LV_USE_GPU_NXP_PXP # define LV_USE_GPU_NXP_PXP CONFIG_LV_USE_GPU_NXP_PXP # else # define LV_USE_GPU_NXP_PXP 0 # endif #endif /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol FSL_RTOS_FREE_RTOS * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() * */ #ifndef LV_USE_GPU_NXP_PXP_AUTO_INIT # ifdef CONFIG_LV_USE_GPU_NXP_PXP_AUTO_INIT # define LV_USE_GPU_NXP_PXP_AUTO_INIT CONFIG_LV_USE_GPU_NXP_PXP_AUTO_INIT # else # define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 # endif #endif /*1: Use VG-Lite for CPU offload on NXP RTxxx platforms */ #ifndef LV_USE_GPU_NXP_VG_LITE # ifdef CONFIG_LV_USE_GPU_NXP_VG_LITE # define LV_USE_GPU_NXP_VG_LITE CONFIG_LV_USE_GPU_NXP_VG_LITE # else # define LV_USE_GPU_NXP_VG_LITE 0 # endif #endif /* 1: Enable file system (might be required for images */ #ifndef LV_USE_FILESYSTEM # ifdef CONFIG_LV_USE_FILESYSTEM # define LV_USE_FILESYSTEM CONFIG_LV_USE_FILESYSTEM # else # define LV_USE_FILESYSTEM 1 # endif #endif #if LV_USE_FILESYSTEM /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/ #endif /*1: Add a `user_data` to drivers and objects*/ #ifndef LV_USE_USER_DATA # ifdef CONFIG_LV_USE_USER_DATA # define LV_USE_USER_DATA CONFIG_LV_USE_USER_DATA # else # define LV_USE_USER_DATA 0 # endif #endif /*1: Show CPU usage and FPS count in the right bottom corner*/ #ifndef LV_USE_PERF_MONITOR # ifdef CONFIG_LV_USE_PERF_MONITOR # define LV_USE_PERF_MONITOR CONFIG_LV_USE_PERF_MONITOR # else # define LV_USE_PERF_MONITOR 0 # endif #endif /*1: Use the functions and types from the older API if possible */ #ifndef LV_USE_API_EXTENSION_V6 # ifdef CONFIG_LV_USE_API_EXTENSION_V6 # define LV_USE_API_EXTENSION_V6 CONFIG_LV_USE_API_EXTENSION_V6 # else # define LV_USE_API_EXTENSION_V6 1 # endif #endif #ifndef LV_USE_API_EXTENSION_V7 # ifdef CONFIG_LV_USE_API_EXTENSION_V7 # define LV_USE_API_EXTENSION_V7 CONFIG_LV_USE_API_EXTENSION_V7 # else # define LV_USE_API_EXTENSION_V7 1 # endif #endif /*======================== * Image decoder and cache *========================*/ /* 1: Enable indexed (palette) images */ #ifndef LV_IMG_CF_INDEXED # ifdef CONFIG_LV_IMG_CF_INDEXED # define LV_IMG_CF_INDEXED CONFIG_LV_IMG_CF_INDEXED # else # define LV_IMG_CF_INDEXED 1 # endif #endif /* 1: Enable alpha indexed images */ #ifndef LV_IMG_CF_ALPHA # ifdef CONFIG_LV_IMG_CF_ALPHA # define LV_IMG_CF_ALPHA CONFIG_LV_IMG_CF_ALPHA # else # define LV_IMG_CF_ALPHA 1 # endif #endif /* Default image cache size. Image caching keeps the images opened. * If only the built-in image formats are used there is no real advantage of caching. * (I.e. no new image decoder is added) * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. * However the opened images might consume additional RAM. * LV_IMG_CACHE_DEF_SIZE must be >= 1 */ #ifndef LV_IMG_CACHE_DEF_SIZE # ifdef CONFIG_LV_IMG_CACHE_DEF_SIZE # define LV_IMG_CACHE_DEF_SIZE CONFIG_LV_IMG_CACHE_DEF_SIZE # else # define LV_IMG_CACHE_DEF_SIZE 1 # endif #endif /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/ /*===================== * Compiler settings *====================*/ /* For big endian systems set to 1 */ #ifndef LV_BIG_ENDIAN_SYSTEM # ifdef CONFIG_LV_BIG_ENDIAN_SYSTEM # define LV_BIG_ENDIAN_SYSTEM CONFIG_LV_BIG_ENDIAN_SYSTEM # else # define LV_BIG_ENDIAN_SYSTEM 0 # endif #endif /* Define a custom attribute to `lv_tick_inc` function */ #ifndef LV_ATTRIBUTE_TICK_INC # ifdef CONFIG_LV_ATTRIBUTE_TICK_INC # define LV_ATTRIBUTE_TICK_INC CONFIG_LV_ATTRIBUTE_TICK_INC # else # define LV_ATTRIBUTE_TICK_INC # endif #endif /* Define a custom attribute to `lv_task_handler` function */ #ifndef LV_ATTRIBUTE_TMR_HANDLER # ifdef CONFIG_LV_ATTRIBUTE_TMR_HANDLER # define LV_ATTRIBUTE_TMR_HANDLER CONFIG_LV_ATTRIBUTE_TMR_HANDLER # else # define LV_ATTRIBUTE_TMR_HANDLER # endif #endif /* Define a custom attribute to `lv_disp_flush_ready` function */ #ifndef LV_ATTRIBUTE_FLUSH_READY # ifdef CONFIG_LV_ATTRIBUTE_FLUSH_READY # define LV_ATTRIBUTE_FLUSH_READY CONFIG_LV_ATTRIBUTE_FLUSH_READY # else # define LV_ATTRIBUTE_FLUSH_READY # endif #endif /* Required alignment size for buffers */ #ifndef LV_ATTRIBUTE_MEM_ALIGN_SIZE # ifdef CONFIG_LV_ATTRIBUTE_MEM_ALIGN_SIZE # define LV_ATTRIBUTE_MEM_ALIGN_SIZE CONFIG_LV_ATTRIBUTE_MEM_ALIGN_SIZE # else # define LV_ATTRIBUTE_MEM_ALIGN_SIZE # endif #endif /* With size optimization (-Os) the compiler might not align data to * 4 or 8 byte boundary. Some HW may need even 32 or 64 bytes. * This alignment will be explicitly applied where needed. * LV_ATTRIBUTE_MEM_ALIGN_SIZE should be used to specify required align size. * E.g. __attribute__((aligned(LV_ATTRIBUTE_MEM_ALIGN_SIZE))) */ #ifndef LV_ATTRIBUTE_MEM_ALIGN # ifdef CONFIG_LV_ATTRIBUTE_MEM_ALIGN # define LV_ATTRIBUTE_MEM_ALIGN CONFIG_LV_ATTRIBUTE_MEM_ALIGN # else # define LV_ATTRIBUTE_MEM_ALIGN # endif #endif /* Attribute to mark large constant arrays for example * font's bitmaps */ #ifndef LV_ATTRIBUTE_LARGE_CONST # ifdef CONFIG_LV_ATTRIBUTE_LARGE_CONST # define LV_ATTRIBUTE_LARGE_CONST CONFIG_LV_ATTRIBUTE_LARGE_CONST # else # define LV_ATTRIBUTE_LARGE_CONST # endif #endif /* Prefix performance critical functions to place them into a faster memory (e.g RAM) * Uses 15-20 kB extra memory */ #ifndef LV_ATTRIBUTE_FAST_MEM # ifdef CONFIG_LV_ATTRIBUTE_FAST_MEM # define LV_ATTRIBUTE_FAST_MEM CONFIG_LV_ATTRIBUTE_FAST_MEM # else # define LV_ATTRIBUTE_FAST_MEM # endif #endif /* Export integer constant to binding. * This macro is used with constants in the form of LV_ that * should also appear on lvgl binding API such as Micropython * * The default value just prevents a GCC warning. */ #ifndef LV_EXPORT_CONST_INT # ifdef CONFIG_LV_EXPORT_CONST_INT # define LV_EXPORT_CONST_INT CONFIG_LV_EXPORT_CONST_INT # else # define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning # endif #endif /* Prefix variables that are used in GPU accelerated operations, often these need to be * placed in RAM sections that are DMA accessible */ #ifndef LV_ATTRIBUTE_DMA # ifdef CONFIG_LV_ATTRIBUTE_DMA # define LV_ATTRIBUTE_DMA CONFIG_LV_ATTRIBUTE_DMA # else # define LV_ATTRIBUTE_DMA # endif #endif /*=================== * HAL settings *==================*/ /* 1: use a custom tick source. * It removes the need to manually update the tick with `lv_tick_inc`) */ #ifndef LV_TICK_CUSTOM # ifdef CONFIG_LV_TICK_CUSTOM # define LV_TICK_CUSTOM CONFIG_LV_TICK_CUSTOM # else # define LV_TICK_CUSTOM 0 # endif #endif #if LV_TICK_CUSTOM == 1 #ifndef LV_TICK_CUSTOM_INCLUDE # ifdef CONFIG_LV_TICK_CUSTOM_INCLUDE # define LV_TICK_CUSTOM_INCLUDE CONFIG_LV_TICK_CUSTOM_INCLUDE # else # define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ # endif #endif #ifndef LV_TICK_CUSTOM_SYS_TIME_EXPR # ifdef CONFIG_LV_TICK_CUSTOM_SYS_TIME_EXPR # define LV_TICK_CUSTOM_SYS_TIME_EXPR CONFIG_LV_TICK_CUSTOM_SYS_TIME_EXPR # else # define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ # endif #endif #endif /*LV_TICK_CUSTOM*/ /*================ * Log settings *===============*/ /*1: Enable the log module*/ #ifndef LV_USE_LOG # ifdef CONFIG_LV_USE_LOG # define LV_USE_LOG CONFIG_LV_USE_LOG # else # define LV_USE_LOG 0 # endif #endif #if LV_USE_LOG /* How important log should be added: * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail * LV_LOG_LEVEL_NONE Do not log anything */ #ifndef LV_LOG_LEVEL # ifdef CONFIG_LV_LOG_LEVEL # define LV_LOG_LEVEL CONFIG_LV_LOG_LEVEL # else # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN # endif #endif /* 1: Print the log with 'printf'; * 0: user need to register a callback with `lv_log_register_print_cb`*/ #ifndef LV_LOG_PRINTF # ifdef CONFIG_LV_LOG_PRINTF # define LV_LOG_PRINTF CONFIG_LV_LOG_PRINTF # else # define LV_LOG_PRINTF 0 # endif #endif #endif /*LV_USE_LOG*/ /*================= * Debug settings *================*/ /* If Debug is enabled LittelvGL validates the parameters of the functions. * If an invalid parameter is found an error log message is printed and * the MCU halts at the error. (`LV_USE_LOG` should be enabled) * If you are debugging the MCU you can pause * the debugger to see exactly where the issue is. * * The behavior of asserts can be overwritten by redefining them here. * E.g. #define LV_ASSERT_MEM(p) */ #ifndef LV_USE_DEBUG # ifdef CONFIG_LV_USE_DEBUG # define LV_USE_DEBUG CONFIG_LV_USE_DEBUG # else # define LV_USE_DEBUG 1 # endif #endif #if LV_USE_DEBUG /*Check if the parameter is NULL. (Quite fast) */ #ifndef LV_USE_ASSERT_NULL # ifdef CONFIG_LV_USE_ASSERT_NULL # define LV_USE_ASSERT_NULL CONFIG_LV_USE_ASSERT_NULL # else # define LV_USE_ASSERT_NULL 1 # endif #endif /*Checks is the memory is successfully allocated or no. (Quite fast)*/ #ifndef LV_USE_ASSERT_MEM # ifdef CONFIG_LV_USE_ASSERT_MEM # define LV_USE_ASSERT_MEM CONFIG_LV_USE_ASSERT_MEM # else # define LV_USE_ASSERT_MEM 1 # endif #endif /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ #ifndef LV_USE_ASSERT_MEM_INTEGRITY # ifdef CONFIG_LV_USE_ASSERT_MEM_INTEGRITY # define LV_USE_ASSERT_MEM_INTEGRITY CONFIG_LV_USE_ASSERT_MEM_INTEGRITY # else # define LV_USE_ASSERT_MEM_INTEGRITY 0 # endif #endif /* Check the strings. * Search for NULL, very long strings, invalid characters, and unnatural repetitions. (Slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #ifndef LV_USE_ASSERT_STR # ifdef CONFIG_LV_USE_ASSERT_STR # define LV_USE_ASSERT_STR CONFIG_LV_USE_ASSERT_STR # else # define LV_USE_ASSERT_STR 0 # endif #endif /* Check NULL, the object's type and existence (e.g. not deleted). (Quite slow) * If disabled `LV_USE_ASSERT_NULL` will be performed instead (if it's enabled) */ #ifndef LV_USE_ASSERT_OBJ # ifdef CONFIG_LV_USE_ASSERT_OBJ # define LV_USE_ASSERT_OBJ CONFIG_LV_USE_ASSERT_OBJ # else # define LV_USE_ASSERT_OBJ 0 # endif #endif /*Check if the styles are properly initialized. (Fast)*/ #ifndef LV_USE_ASSERT_STYLE # ifdef CONFIG_LV_USE_ASSERT_STYLE # define LV_USE_ASSERT_STYLE CONFIG_LV_USE_ASSERT_STYLE # else # define LV_USE_ASSERT_STYLE 0 # endif #endif #endif /*LV_USE_DEBUG*/ /*================== * FONT USAGE *===================*/ /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel. * The symbols are available via `LV_SYMBOL_...` defines * More info about fonts: https://docs.lvgl.io/v7/en/html/overview/font.html * To create a new font go to: https://lvgl.com/ttf-font-to-c-array */ /* Montserrat fonts with bpp = 4 * https://fonts.google.com/specimen/Montserrat */ #ifndef LV_FONT_MONTSERRAT_8 # ifdef CONFIG_LV_FONT_MONTSERRAT_8 # define LV_FONT_MONTSERRAT_8 CONFIG_LV_FONT_MONTSERRAT_8 # else # define LV_FONT_MONTSERRAT_8 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_10 # ifdef CONFIG_LV_FONT_MONTSERRAT_10 # define LV_FONT_MONTSERRAT_10 CONFIG_LV_FONT_MONTSERRAT_10 # else # define LV_FONT_MONTSERRAT_10 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_12 # ifdef CONFIG_LV_FONT_MONTSERRAT_12 # define LV_FONT_MONTSERRAT_12 CONFIG_LV_FONT_MONTSERRAT_12 # else # define LV_FONT_MONTSERRAT_12 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_14 # ifdef CONFIG_LV_FONT_MONTSERRAT_14 # define LV_FONT_MONTSERRAT_14 CONFIG_LV_FONT_MONTSERRAT_14 # else # define LV_FONT_MONTSERRAT_14 1 # endif #endif #ifndef LV_FONT_MONTSERRAT_16 # ifdef CONFIG_LV_FONT_MONTSERRAT_16 # define LV_FONT_MONTSERRAT_16 CONFIG_LV_FONT_MONTSERRAT_16 # else # define LV_FONT_MONTSERRAT_16 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_18 # ifdef CONFIG_LV_FONT_MONTSERRAT_18 # define LV_FONT_MONTSERRAT_18 CONFIG_LV_FONT_MONTSERRAT_18 # else # define LV_FONT_MONTSERRAT_18 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_20 # ifdef CONFIG_LV_FONT_MONTSERRAT_20 # define LV_FONT_MONTSERRAT_20 CONFIG_LV_FONT_MONTSERRAT_20 # else # define LV_FONT_MONTSERRAT_20 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_22 # ifdef CONFIG_LV_FONT_MONTSERRAT_22 # define LV_FONT_MONTSERRAT_22 CONFIG_LV_FONT_MONTSERRAT_22 # else # define LV_FONT_MONTSERRAT_22 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_24 # ifdef CONFIG_LV_FONT_MONTSERRAT_24 # define LV_FONT_MONTSERRAT_24 CONFIG_LV_FONT_MONTSERRAT_24 # else # define LV_FONT_MONTSERRAT_24 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_26 # ifdef CONFIG_LV_FONT_MONTSERRAT_26 # define LV_FONT_MONTSERRAT_26 CONFIG_LV_FONT_MONTSERRAT_26 # else # define LV_FONT_MONTSERRAT_26 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_28 # ifdef CONFIG_LV_FONT_MONTSERRAT_28 # define LV_FONT_MONTSERRAT_28 CONFIG_LV_FONT_MONTSERRAT_28 # else # define LV_FONT_MONTSERRAT_28 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_30 # ifdef CONFIG_LV_FONT_MONTSERRAT_30 # define LV_FONT_MONTSERRAT_30 CONFIG_LV_FONT_MONTSERRAT_30 # else # define LV_FONT_MONTSERRAT_30 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_32 # ifdef CONFIG_LV_FONT_MONTSERRAT_32 # define LV_FONT_MONTSERRAT_32 CONFIG_LV_FONT_MONTSERRAT_32 # else # define LV_FONT_MONTSERRAT_32 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_34 # ifdef CONFIG_LV_FONT_MONTSERRAT_34 # define LV_FONT_MONTSERRAT_34 CONFIG_LV_FONT_MONTSERRAT_34 # else # define LV_FONT_MONTSERRAT_34 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_36 # ifdef CONFIG_LV_FONT_MONTSERRAT_36 # define LV_FONT_MONTSERRAT_36 CONFIG_LV_FONT_MONTSERRAT_36 # else # define LV_FONT_MONTSERRAT_36 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_38 # ifdef CONFIG_LV_FONT_MONTSERRAT_38 # define LV_FONT_MONTSERRAT_38 CONFIG_LV_FONT_MONTSERRAT_38 # else # define LV_FONT_MONTSERRAT_38 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_40 # ifdef CONFIG_LV_FONT_MONTSERRAT_40 # define LV_FONT_MONTSERRAT_40 CONFIG_LV_FONT_MONTSERRAT_40 # else # define LV_FONT_MONTSERRAT_40 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_42 # ifdef CONFIG_LV_FONT_MONTSERRAT_42 # define LV_FONT_MONTSERRAT_42 CONFIG_LV_FONT_MONTSERRAT_42 # else # define LV_FONT_MONTSERRAT_42 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_44 # ifdef CONFIG_LV_FONT_MONTSERRAT_44 # define LV_FONT_MONTSERRAT_44 CONFIG_LV_FONT_MONTSERRAT_44 # else # define LV_FONT_MONTSERRAT_44 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_46 # ifdef CONFIG_LV_FONT_MONTSERRAT_46 # define LV_FONT_MONTSERRAT_46 CONFIG_LV_FONT_MONTSERRAT_46 # else # define LV_FONT_MONTSERRAT_46 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_48 # ifdef CONFIG_LV_FONT_MONTSERRAT_48 # define LV_FONT_MONTSERRAT_48 CONFIG_LV_FONT_MONTSERRAT_48 # else # define LV_FONT_MONTSERRAT_48 0 # endif #endif /* Demonstrate special features */ #ifndef LV_FONT_MONTSERRAT_12_SUBPX # ifdef CONFIG_LV_FONT_MONTSERRAT_12_SUBPX # define LV_FONT_MONTSERRAT_12_SUBPX CONFIG_LV_FONT_MONTSERRAT_12_SUBPX # else # define LV_FONT_MONTSERRAT_12_SUBPX 0 # endif #endif #ifndef LV_FONT_MONTSERRAT_28_COMPRESSED # ifdef CONFIG_LV_FONT_MONTSERRAT_28_COMPRESSED # define LV_FONT_MONTSERRAT_28_COMPRESSED CONFIG_LV_FONT_MONTSERRAT_28_COMPRESSED # else # define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ # endif #endif #ifndef LV_FONT_DEJAVU_16_PERSIAN_HEBREW # ifdef CONFIG_LV_FONT_DEJAVU_16_PERSIAN_HEBREW # define LV_FONT_DEJAVU_16_PERSIAN_HEBREW CONFIG_LV_FONT_DEJAVU_16_PERSIAN_HEBREW # else # define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, PErisan letters and all their forms*/ # endif #endif #ifndef LV_FONT_SIMSUN_16_CJK # ifdef CONFIG_LV_FONT_SIMSUN_16_CJK # define LV_FONT_SIMSUN_16_CJK CONFIG_LV_FONT_SIMSUN_16_CJK # else # define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ # endif #endif /*Pixel perfect monospace font * http://pelulamu.net/unscii/ */ #ifndef LV_FONT_UNSCII_8 # ifdef CONFIG_LV_FONT_UNSCII_8 # define LV_FONT_UNSCII_8 CONFIG_LV_FONT_UNSCII_8 # else # define LV_FONT_UNSCII_8 0 # endif #endif #ifndef LV_FONT_UNSCII_16 # ifdef CONFIG_LV_FONT_UNSCII_16 # define LV_FONT_UNSCII_16 CONFIG_LV_FONT_UNSCII_16 # else # define LV_FONT_UNSCII_16 0 # endif #endif /* Optionally declare your custom fonts here. * You can use these fonts as default font too * and they will be available globally. E.g. * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * LV_FONT_DECLARE(my_font_2) */ #ifndef LV_FONT_CUSTOM_DECLARE # ifdef CONFIG_LV_FONT_CUSTOM_DECLARE # define LV_FONT_CUSTOM_DECLARE CONFIG_LV_FONT_CUSTOM_DECLARE # else # define LV_FONT_CUSTOM_DECLARE # endif #endif /* Enable it if you have fonts with a lot of characters. * The limit depends on the font size, font face and bpp * but with > 10,000 characters if you see issues probably you need to enable it.*/ #ifndef LV_FONT_FMT_TXT_LARGE # ifdef CONFIG_LV_FONT_FMT_TXT_LARGE # define LV_FONT_FMT_TXT_LARGE CONFIG_LV_FONT_FMT_TXT_LARGE # else # define LV_FONT_FMT_TXT_LARGE 0 # endif #endif /* Enables/disables support for compressed fonts. If it's disabled, compressed * glyphs cannot be processed by the library and won't be rendered. */ #ifndef LV_USE_FONT_COMPRESSED # ifdef CONFIG_LV_USE_FONT_COMPRESSED # define LV_USE_FONT_COMPRESSED CONFIG_LV_USE_FONT_COMPRESSED # else # define LV_USE_FONT_COMPRESSED 1 # endif #endif /* Enable subpixel rendering */ #ifndef LV_USE_FONT_SUBPX # ifdef CONFIG_LV_USE_FONT_SUBPX # define LV_USE_FONT_SUBPX CONFIG_LV_USE_FONT_SUBPX # else # define LV_USE_FONT_SUBPX 1 # endif #endif #if LV_USE_FONT_SUBPX /* Set the pixel order of the display. * Important only if "subpx fonts" are used. * With "normal" font it doesn't matter. */ #ifndef LV_FONT_SUBPX_BGR # ifdef CONFIG_LV_FONT_SUBPX_BGR # define LV_FONT_SUBPX_BGR CONFIG_LV_FONT_SUBPX_BGR # else # define LV_FONT_SUBPX_BGR 0 # endif #endif #endif /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/ /*================ * THEME USAGE *================*/ /*Always enable at least on theme*/ /* No theme, you can apply your styles as you need * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #ifndef LV_USE_THEME_EMPTY # ifdef CONFIG_LV_USE_THEME_EMPTY # define LV_USE_THEME_EMPTY CONFIG_LV_USE_THEME_EMPTY # else # define LV_USE_THEME_EMPTY 1 # endif #endif /* A fast and impressive theme. * Flags: * LV_THEME_MATERIAL_FLAG_LIGHT: light theme * LV_THEME_MATERIAL_FLAG_DARK: dark theme * LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations) * LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state) * */ #ifndef LV_USE_THEME_MATERIAL # ifdef CONFIG_LV_USE_THEME_MATERIAL # define LV_USE_THEME_MATERIAL CONFIG_LV_USE_THEME_MATERIAL # else # define LV_USE_THEME_MATERIAL 1 # endif #endif /* Mono-color theme for monochrome displays. * If LV_THEME_DEFAULT_COLOR_PRIMARY is LV_COLOR_BLACK the * texts and borders will be black and the background will be * white. Else the colors are inverted. * No flags. Set LV_THEME_DEFAULT_FLAG 0 */ #ifndef LV_USE_THEME_MONO # ifdef CONFIG_LV_USE_THEME_MONO # define LV_USE_THEME_MONO CONFIG_LV_USE_THEME_MONO # else # define LV_USE_THEME_MONO 1 # endif #endif #ifndef LV_THEME_DEFAULT_INCLUDE # ifdef CONFIG_LV_THEME_DEFAULT_INCLUDE # define LV_THEME_DEFAULT_INCLUDE CONFIG_LV_THEME_DEFAULT_INCLUDE # else # define LV_THEME_DEFAULT_INCLUDE /*Include a header for the init. function*/ # endif #endif #ifndef LV_THEME_DEFAULT_INIT # ifdef CONFIG_LV_THEME_DEFAULT_INIT # define LV_THEME_DEFAULT_INIT CONFIG_LV_THEME_DEFAULT_INIT # else # define LV_THEME_DEFAULT_INIT lv_theme_material_init # endif #endif #ifndef LV_THEME_DEFAULT_COLOR_PRIMARY # ifdef CONFIG_LV_THEME_DEFAULT_COLOR_PRIMARY # define LV_THEME_DEFAULT_COLOR_PRIMARY CONFIG_LV_THEME_DEFAULT_COLOR_PRIMARY # else # define LV_THEME_DEFAULT_COLOR_PRIMARY lv_color_hex(0x01a2b1) # endif #endif #ifndef LV_THEME_DEFAULT_COLOR_SECONDARY # ifdef CONFIG_LV_THEME_DEFAULT_COLOR_SECONDARY # define LV_THEME_DEFAULT_COLOR_SECONDARY CONFIG_LV_THEME_DEFAULT_COLOR_SECONDARY # else # define LV_THEME_DEFAULT_COLOR_SECONDARY lv_color_hex(0x44d1b6) # endif #endif #ifndef LV_THEME_DEFAULT_FLAG # ifdef CONFIG_LV_THEME_DEFAULT_FLAG # define LV_THEME_DEFAULT_FLAG CONFIG_LV_THEME_DEFAULT_FLAG # else # define LV_THEME_DEFAULT_FLAG LV_THEME_MATERIAL_FLAG_LIGHT # endif #endif #ifndef LV_THEME_DEFAULT_FONT_SMALL # ifdef CONFIG_LV_THEME_DEFAULT_FONT_SMALL # define LV_THEME_DEFAULT_FONT_SMALL CONFIG_LV_THEME_DEFAULT_FONT_SMALL # else # define LV_THEME_DEFAULT_FONT_SMALL &lv_font_montserrat_14 # endif #endif #ifndef LV_THEME_DEFAULT_FONT_NORMAL # ifdef CONFIG_LV_THEME_DEFAULT_FONT_NORMAL # define LV_THEME_DEFAULT_FONT_NORMAL CONFIG_LV_THEME_DEFAULT_FONT_NORMAL # else # define LV_THEME_DEFAULT_FONT_NORMAL &lv_font_montserrat_14 # endif #endif #ifndef LV_THEME_DEFAULT_FONT_SUBTITLE # ifdef CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE # define LV_THEME_DEFAULT_FONT_SUBTITLE CONFIG_LV_THEME_DEFAULT_FONT_SUBTITLE # else # define LV_THEME_DEFAULT_FONT_SUBTITLE &lv_font_montserrat_14 # endif #endif #ifndef LV_THEME_DEFAULT_FONT_TITLE # ifdef CONFIG_LV_THEME_DEFAULT_FONT_TITLE # define LV_THEME_DEFAULT_FONT_TITLE CONFIG_LV_THEME_DEFAULT_FONT_TITLE # else # define LV_THEME_DEFAULT_FONT_TITLE &lv_font_montserrat_14 # endif #endif /*================= * Text settings *=================*/ /* Select a character encoding for strings. * Your IDE or editor should have the same character encoding * - LV_TXT_ENC_UTF8 * - LV_TXT_ENC_ASCII * */ #ifndef LV_TXT_ENC # ifdef CONFIG_LV_TXT_ENC # define LV_TXT_ENC CONFIG_LV_TXT_ENC # else # define LV_TXT_ENC LV_TXT_ENC_UTF8 # endif #endif /*Can break (wrap) texts on these chars*/ #ifndef LV_TXT_BREAK_CHARS # ifdef CONFIG_LV_TXT_BREAK_CHARS # define LV_TXT_BREAK_CHARS CONFIG_LV_TXT_BREAK_CHARS # else # define LV_TXT_BREAK_CHARS " ,.;:-_" # endif #endif /* If a word is at least this long, will break wherever "prettiest" * To disable, set to a value <= 0 */ #ifndef LV_TXT_LINE_BREAK_LONG_LEN # ifdef CONFIG_LV_TXT_LINE_BREAK_LONG_LEN # define LV_TXT_LINE_BREAK_LONG_LEN CONFIG_LV_TXT_LINE_BREAK_LONG_LEN # else # define LV_TXT_LINE_BREAK_LONG_LEN 0 # endif #endif /* Minimum number of characters in a long word to put on a line before a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #ifndef LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN # ifdef CONFIG_LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN # define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN CONFIG_LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN # else # define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 # endif #endif /* Minimum number of characters in a long word to put on a line after a break. * Depends on LV_TXT_LINE_BREAK_LONG_LEN. */ #ifndef LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN # ifdef CONFIG_LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN # define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN CONFIG_LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN # else # define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 # endif #endif /* The control character to use for signalling text recoloring. */ #ifndef LV_TXT_COLOR_CMD # ifdef CONFIG_LV_TXT_COLOR_CMD # define LV_TXT_COLOR_CMD CONFIG_LV_TXT_COLOR_CMD # else # define LV_TXT_COLOR_CMD "#" # endif #endif /* Support bidirectional texts. * Allows mixing Left-to-Right and Right-to-Left texts. * The direction will be processed according to the Unicode Bidirectioanl Algorithm: * https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ #ifndef LV_USE_BIDI # ifdef CONFIG_LV_USE_BIDI # define LV_USE_BIDI CONFIG_LV_USE_BIDI # else # define LV_USE_BIDI 0 # endif #endif #if LV_USE_BIDI /* Set the default direction. Supported values: * `LV_BIDI_DIR_LTR` Left-to-Right * `LV_BIDI_DIR_RTL` Right-to-Left * `LV_BIDI_DIR_AUTO` detect texts base direction */ #ifndef LV_BIDI_BASE_DIR_DEF # ifdef CONFIG_LV_BIDI_BASE_DIR_DEF # define LV_BIDI_BASE_DIR_DEF CONFIG_LV_BIDI_BASE_DIR_DEF # else # define LV_BIDI_BASE_DIR_DEF LV_BIDI_DIR_AUTO # endif #endif #endif /* Enable Arabic/Persian processing * In these languages characters should be replaced with * an other form based on their position in the text */ #ifndef LV_USE_ARABIC_PERSIAN_CHARS # ifdef CONFIG_LV_USE_ARABIC_PERSIAN_CHARS # define LV_USE_ARABIC_PERSIAN_CHARS CONFIG_LV_USE_ARABIC_PERSIAN_CHARS # else # define LV_USE_ARABIC_PERSIAN_CHARS 0 # endif #endif /*Change the built in (v)snprintf functions*/ #ifndef LV_SPRINTF_CUSTOM # ifdef CONFIG_LV_SPRINTF_CUSTOM # define LV_SPRINTF_CUSTOM CONFIG_LV_SPRINTF_CUSTOM # else # define LV_SPRINTF_CUSTOM 0 # endif #endif #if LV_SPRINTF_CUSTOM #ifndef LV_SPRINTF_INCLUDE # ifdef CONFIG_LV_SPRINTF_INCLUDE # define LV_SPRINTF_INCLUDE CONFIG_LV_SPRINTF_INCLUDE # else # define LV_SPRINTF_INCLUDE # endif #endif #ifndef lv_snprintf # ifdef CONFIG_lv_snprintf # define lv_snprintf CONFIG_lv_snprintf # else # define lv_snprintf snprintf # endif #endif #ifndef lv_vsnprintf # ifdef CONFIG_lv_vsnprintf # define lv_vsnprintf CONFIG_lv_vsnprintf # else # define lv_vsnprintf vsnprintf # endif #endif #else /*!LV_SPRINTF_CUSTOM*/ #ifndef LV_SPRINTF_DISABLE_FLOAT # ifdef CONFIG_LV_SPRINTF_DISABLE_FLOAT # define LV_SPRINTF_DISABLE_FLOAT CONFIG_LV_SPRINTF_DISABLE_FLOAT # else # define LV_SPRINTF_DISABLE_FLOAT 1 # endif #endif #endif /*LV_SPRINTF_CUSTOM*/ /*================= * STYLE SETTINGS *================*/ /* Enable/Disable caching some information about the most common style properties. * Results in faster drawing but has some memory cost per object per part. * LEVEL 0: no caching * LEVEL 1: mark if a property is different from its default value (uses 4 extra byte) * LEVEL 2: LEVEL 1 + cache the value of some common properties (uses 8 extra bytes) */ #ifndef LV_STYLE_CACHE_LEVEL # ifdef CONFIG_LV_STYLE_CACHE_LEVEL # define LV_STYLE_CACHE_LEVEL CONFIG_LV_STYLE_CACHE_LEVEL # else # define LV_STYLE_CACHE_LEVEL 0 /*Cache level*/ # endif #endif /*=================== * LV_OBJ SETTINGS *==================*/ #if LV_USE_USER_DATA /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/ /*Provide a function to free user data*/ #ifndef LV_USE_USER_DATA_FREE # ifdef CONFIG_LV_USE_USER_DATA_FREE # define LV_USE_USER_DATA_FREE CONFIG_LV_USE_USER_DATA_FREE # else # define LV_USE_USER_DATA_FREE 0 # endif #endif #if LV_USE_USER_DATA_FREE #ifndef LV_USER_DATA_FREE_INCLUDE # ifdef CONFIG_LV_USER_DATA_FREE_INCLUDE # define LV_USER_DATA_FREE_INCLUDE CONFIG_LV_USER_DATA_FREE_INCLUDE # else # define LV_USER_DATA_FREE_INCLUDE "something.h" /*Header for user data free function*/ # endif #endif /* Function prototype : void user_data_free(lv_obj_t * obj); */ #ifndef LV_USER_DATA_FREE # ifdef CONFIG_LV_USER_DATA_FREE # define LV_USER_DATA_FREE CONFIG_LV_USER_DATA_FREE # else # define LV_USER_DATA_FREE (user_data_free) /*Invoking for user data free function*/ # endif #endif #endif #endif /* Enable to make the object clickable on a larger area. * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px) * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px) */ #ifndef LV_USE_EXT_CLICK_AREA # ifdef CONFIG_LV_USE_EXT_CLICK_AREA # define LV_USE_EXT_CLICK_AREA CONFIG_LV_USE_EXT_CLICK_AREA # else # define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_TINY # endif #endif /*================== * LV OBJ X USAGE *================*/ /* * Documentation of the object types: https://docs.lvgl.com/#Object-types */ /*Arc (dependencies: -)*/ #ifndef LV_USE_ARC # ifdef CONFIG_LV_USE_ARC # define LV_USE_ARC CONFIG_LV_USE_ARC # else # define LV_USE_ARC 1 # endif #endif /*Bar (dependencies: -)*/ #ifndef LV_USE_BAR # ifdef CONFIG_LV_USE_BAR # define LV_USE_BAR CONFIG_LV_USE_BAR # else # define LV_USE_BAR 1 # endif #endif /*Button (dependencies: lv_cont*/ #ifndef LV_USE_BTN # ifdef CONFIG_LV_USE_BTN # define LV_USE_BTN CONFIG_LV_USE_BTN # else # define LV_USE_BTN 1 # endif #endif /*Button matrix (dependencies: -)*/ #ifndef LV_USE_BTNMATRIX # ifdef CONFIG_LV_USE_BTNMATRIX # define LV_USE_BTNMATRIX CONFIG_LV_USE_BTNMATRIX # else # define LV_USE_BTNMATRIX 1 # endif #endif /*Canvas (dependencies: lv_img)*/ #ifndef LV_USE_CANVAS # ifdef CONFIG_LV_USE_CANVAS # define LV_USE_CANVAS CONFIG_LV_USE_CANVAS # else # define LV_USE_CANVAS 1 # endif #endif /*Check box (dependencies: lv_btn, lv_label)*/ #ifndef LV_USE_CHECKBOX # ifdef CONFIG_LV_USE_CHECKBOX # define LV_USE_CHECKBOX CONFIG_LV_USE_CHECKBOX # else # define LV_USE_CHECKBOX 1 # endif #endif /*Chart (dependencies: -)*/ #ifndef LV_USE_CHART # ifdef CONFIG_LV_USE_CHART # define LV_USE_CHART CONFIG_LV_USE_CHART # else # define LV_USE_CHART 1 # endif #endif #if LV_USE_CHART #ifndef LV_CHART_AXIS_TICK_LABEL_MAX_LEN # ifdef CONFIG_LV_CHART_AXIS_TICK_LABEL_MAX_LEN # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN CONFIG_LV_CHART_AXIS_TICK_LABEL_MAX_LEN # else # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 256 # endif #endif #endif /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/ #ifndef LV_USE_DROPDOWN # ifdef CONFIG_LV_USE_DROPDOWN # define LV_USE_DROPDOWN CONFIG_LV_USE_DROPDOWN # else # define LV_USE_DROPDOWN 1 # endif #endif #if LV_USE_DROPDOWN != 0 /*Open and close default animation time [ms] (0: no animation)*/ #ifndef LV_DROPDOWN_DEF_ANIM_TIME # ifdef CONFIG_LV_DROPDOWN_DEF_ANIM_TIME # define LV_DROPDOWN_DEF_ANIM_TIME CONFIG_LV_DROPDOWN_DEF_ANIM_TIME # else # define LV_DROPDOWN_DEF_ANIM_TIME 200 # endif #endif #endif /*Gauge (dependencies:lv_bar, lv_linemeter)*/ #ifndef LV_USE_GAUGE # ifdef CONFIG_LV_USE_GAUGE # define LV_USE_GAUGE CONFIG_LV_USE_GAUGE # else # define LV_USE_GAUGE 1 # endif #endif /*Image (dependencies: lv_label*/ #ifndef LV_USE_IMG # ifdef CONFIG_LV_USE_IMG # define LV_USE_IMG CONFIG_LV_USE_IMG # else # define LV_USE_IMG 1 # endif #endif /*Image Button (dependencies: lv_btn*/ #ifndef LV_USE_IMGBTN # ifdef CONFIG_LV_USE_IMGBTN # define LV_USE_IMGBTN CONFIG_LV_USE_IMGBTN # else # define LV_USE_IMGBTN 1 # endif #endif #if LV_USE_IMGBTN /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/ #ifndef LV_IMGBTN_TILED # ifdef CONFIG_LV_IMGBTN_TILED # define LV_IMGBTN_TILED CONFIG_LV_IMGBTN_TILED # else # define LV_IMGBTN_TILED 0 # endif #endif #endif /*Label (dependencies: -*/ #ifndef LV_USE_LABEL # ifdef CONFIG_LV_USE_LABEL # define LV_USE_LABEL CONFIG_LV_USE_LABEL # else # define LV_USE_LABEL 1 # endif #endif #if LV_USE_LABEL != 0 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/ #ifndef LV_LABEL_DEF_SCROLL_SPEED # ifdef CONFIG_LV_LABEL_DEF_SCROLL_SPEED # define LV_LABEL_DEF_SCROLL_SPEED CONFIG_LV_LABEL_DEF_SCROLL_SPEED # else # define LV_LABEL_DEF_SCROLL_SPEED 25 # endif #endif /* Waiting period at beginning/end of animation cycle */ #ifndef LV_LABEL_WAIT_CHAR_COUNT # ifdef CONFIG_LV_LABEL_WAIT_CHAR_COUNT # define LV_LABEL_WAIT_CHAR_COUNT CONFIG_LV_LABEL_WAIT_CHAR_COUNT # else # define LV_LABEL_WAIT_CHAR_COUNT 3 # endif #endif /*Enable selecting text of the label */ #ifndef LV_LABEL_TEXT_SEL # ifdef CONFIG_LV_LABEL_TEXT_SEL # define LV_LABEL_TEXT_SEL CONFIG_LV_LABEL_TEXT_SEL # else # define LV_LABEL_TEXT_SEL 0 # endif #endif /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/ #ifndef LV_LABEL_LONG_TXT_HINT # ifdef CONFIG_LV_LABEL_LONG_TXT_HINT # define LV_LABEL_LONG_TXT_HINT CONFIG_LV_LABEL_LONG_TXT_HINT # else # define LV_LABEL_LONG_TXT_HINT 0 # endif #endif #endif /*Line (dependencies: -*/ #ifndef LV_USE_LINE # ifdef CONFIG_LV_USE_LINE # define LV_USE_LINE CONFIG_LV_USE_LINE # else # define LV_USE_LINE 1 # endif #endif /*Linemeter (dependencies: -*/ #ifndef LV_USE_LINEMETER # ifdef CONFIG_LV_USE_LINEMETER # define LV_USE_LINEMETER CONFIG_LV_USE_LINEMETER # else # define LV_USE_LINEMETER 1 # endif #endif #if LV_USE_LINEMETER /* Set how precisely should the lines of the line meter be calculated. * Higher precision means slower rendering. * 0: normal * 1: extra precision in the inner ring * 2. extra precision on the outer ring too */ #ifndef LV_LINEMETER_PRECISE # ifdef CONFIG_LV_LINEMETER_PRECISE # define LV_LINEMETER_PRECISE CONFIG_LV_LINEMETER_PRECISE # else # define LV_LINEMETER_PRECISE 1 # endif #endif #endif /*Mask (dependencies: -)*/ #ifndef LV_USE_OBJMASK # ifdef CONFIG_LV_USE_OBJMASK # define LV_USE_OBJMASK CONFIG_LV_USE_OBJMASK # else # define LV_USE_OBJMASK 1 # endif #endif /*Roller (dependencies: lv_ddlist)*/ #ifndef LV_USE_ROLLER # ifdef CONFIG_LV_USE_ROLLER # define LV_USE_ROLLER CONFIG_LV_USE_ROLLER # else # define LV_USE_ROLLER 1 # endif #endif #if LV_USE_ROLLER != 0 /*Focus animation time [ms] (0: no animation)*/ #ifndef LV_ROLLER_DEF_ANIM_TIME # ifdef CONFIG_LV_ROLLER_DEF_ANIM_TIME # define LV_ROLLER_DEF_ANIM_TIME CONFIG_LV_ROLLER_DEF_ANIM_TIME # else # define LV_ROLLER_DEF_ANIM_TIME 200 # endif #endif /*Number of extra "pages" when the roller is infinite*/ #ifndef LV_ROLLER_INF_PAGES # ifdef CONFIG_LV_ROLLER_INF_PAGES # define LV_ROLLER_INF_PAGES CONFIG_LV_ROLLER_INF_PAGES # else # define LV_ROLLER_INF_PAGES 7 # endif #endif #endif /*Slider (dependencies: lv_bar)*/ #ifndef LV_USE_SLIDER # ifdef CONFIG_LV_USE_SLIDER # define LV_USE_SLIDER CONFIG_LV_USE_SLIDER # else # define LV_USE_SLIDER 1 # endif #endif /*Switch (dependencies: lv_slider)*/ #ifndef LV_USE_SWITCH # ifdef CONFIG_LV_USE_SWITCH # define LV_USE_SWITCH CONFIG_LV_USE_SWITCH # else # define LV_USE_SWITCH 1 # endif #endif /*Text area (dependencies: lv_label, lv_page)*/ #ifndef LV_USE_TEXTAREA # ifdef CONFIG_LV_USE_TEXTAREA # define LV_USE_TEXTAREA CONFIG_LV_USE_TEXTAREA # else # define LV_USE_TEXTAREA 1 # endif #endif #if LV_USE_TEXTAREA != 0 #ifndef LV_TEXTAREA_DEF_CURSOR_BLINK_TIME # ifdef CONFIG_LV_TEXTAREA_DEF_CURSOR_BLINK_TIME # define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME CONFIG_LV_TEXTAREA_DEF_CURSOR_BLINK_TIME # else # define LV_TEXTAREA_DEF_CURSOR_BLINK_TIME 400 /*ms*/ # endif #endif #ifndef LV_TEXTAREA_DEF_PWD_SHOW_TIME # ifdef CONFIG_LV_TEXTAREA_DEF_PWD_SHOW_TIME # define LV_TEXTAREA_DEF_PWD_SHOW_TIME CONFIG_LV_TEXTAREA_DEF_PWD_SHOW_TIME # else # define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ # endif #endif #endif /*Table (dependencies: lv_label)*/ #ifndef LV_USE_TABLE # ifdef CONFIG_LV_USE_TABLE # define LV_USE_TABLE CONFIG_LV_USE_TABLE # else # define LV_USE_TABLE 1 # endif #endif #if LV_USE_TABLE #ifndef LV_TABLE_COL_MAX # ifdef CONFIG_LV_TABLE_COL_MAX # define LV_TABLE_COL_MAX CONFIG_LV_TABLE_COL_MAX # else # define LV_TABLE_COL_MAX 12 # endif #endif #ifndef LV_TABLE_CELL_STYLE_CNT # ifdef CONFIG_LV_TABLE_CELL_STYLE_CNT # define LV_TABLE_CELL_STYLE_CNT CONFIG_LV_TABLE_CELL_STYLE_CNT # else # define LV_TABLE_CELL_STYLE_CNT 4 # endif #endif #endif /*================== * Non-user section *==================*/ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/ #ifndef _CRT_SECURE_NO_WARNINGS # ifdef CONFIG__CRT_SECURE_NO_WARNINGS # define _CRT_SECURE_NO_WARNINGS CONFIG__CRT_SECURE_NO_WARNINGS # else # define _CRT_SECURE_NO_WARNINGS # endif #endif #endif /*If running without lv_conf.h add typdesf with default value*/ #if defined(LV_CONF_SKIP) /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */ typedef int16_t lv_coord_t; # if LV_USE_ANIMATION /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/ typedef void * lv_anim_user_data_t; # endif # if LV_USE_GROUP typedef void * lv_group_user_data_t; # endif # if LV_USE_FILESYSTEM typedef void * lv_fs_drv_user_data_t; # endif typedef void * lv_img_decoder_user_data_t; typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/ typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/ typedef void * lv_font_user_data_t; # if LV_USE_USER_DATA typedef void * lv_obj_user_data_t; # endif #endif #endif /*LV_CONF_INTERNAL_H*/