/** * @file lv_kb.h * */ #ifndef LV_KB_H #define LV_KB_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "lv_conf.h" #if USE_LV_KB != 0 #include "../lv_obj/lv_obj.h" #include "lv_btnm.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef enum { LV_KB_MODE_TEXT, LV_KB_MODE_NUM, }lv_kb_mode_t; /*Data of keyboard*/ typedef struct { lv_btnm_ext_t btnm; /*Ext. of ancestor*/ /*New data for this type */ lv_obj_t *ta; /*Pointer to the assigned text area*/ lv_kb_mode_t mode; /*Key map type*/ uint8_t cur_mng :1; /*1: automatically show/hide cursor when a text area is assigned or left*/ lv_action_t ok_action; /*Called when the "Ok" button is clicked*/ lv_action_t close_action; /*Called when the "Hide" button is clicked*/ }lv_kb_ext_t; /********************** * GLOBAL PROTOTYPES **********************/ /*----------------- * Create function *-----------------*/ /** * Create a keyboard objects * @param par pointer to an object, it will be the parent of the new keyboard * @param copy pointer to a keyboard object, if not NULL then the new object will be copied from it * @return pointer to the created keyboard */ lv_obj_t * lv_kb_create(lv_obj_t * par, lv_obj_t * copy); /*===================== * Setter functions *====================*/ /** * Assign a Text Area to the Keyboard. The pressed characters will be put there. * @param kb pointer to a Keyboard object * @param ta pointer to a Text Area object to write there */ void lv_kb_set_ta(lv_obj_t * kb, lv_obj_t * ta); /** * Set a new a mode (text or number map) * @param kb pointer to a Keyboard object * @param mode the mode from 'lv_kb_mode_t' */ void lv_kb_set_mode(lv_obj_t * kb, lv_kb_mode_t mode); /** * Automatically hide or show the cursor of the current Text Area * @param kb pointer to a Keyboard object * @param en true: show cursor on the current text area, false: hide cursor */ void lv_kb_set_cursor_manage(lv_obj_t * kb, bool en); /** * Set call back to call when the "Ok" button is pressed * @param kb pointer to Keyboard object * @param action a callback with 'lv_action_t' type */ void lv_kb_set_ok_action(lv_obj_t * kb, lv_action_t action); /** * Set call back to call when the "Hide" button is pressed * @param kb pointer to Keyboard object * @param action a callback with 'lv_action_t' type */ void lv_kb_set_close_action(lv_obj_t * kb, lv_action_t action); /** * Set the style of a keyboards's background * @param kb pointer to a keyboard object * @param bg pointer to the background style */ static inline void lv_kb_set_style(lv_obj_t *kb, lv_style_t * bg) { lv_btnm_set_style(kb, bg); } /** * Set styles of the buttons is each state. Use NULL for any style to leave it unchanged. * @param kb pointer to keyboard object * @param rel pointer to a style for releases state * @param pr pointer to a style for pressed state * @param tgl_rel pointer to a style for toggled releases state * @param tgl_pr pointer to a style for toggled pressed state * @param ina pointer to a style for inactive state */ static inline void lv_kb_set_style_btn(lv_obj_t *kb, lv_style_t *rel, lv_style_t *pr, lv_style_t *tgl_rel, lv_style_t *tgl_pr, lv_style_t *ina) { lv_btnm_set_style_btn(kb, rel, pr, tgl_rel, tgl_pr, ina); } /*===================== * Getter functions *====================*/ /** * Assign a Text Area to the Keyboard. The pressed characters will be put there. * @param kb pointer to a Keyboard object * @return pointer to the assigned Text Area object */ lv_obj_t * lv_kb_get_ta(lv_obj_t * kb); /** * Set a new a mode (text or number map) * @param kb pointer to a Keyboard object * @return the current mode from 'lv_kb_mode_t' */ lv_kb_mode_t lv_kb_get_mode(lv_obj_t * kb); /** * Get the current cursor manage mode. * @param kb pointer to a Keyboard object * @return true: show cursor on the current text area, false: hide cursor */ bool lv_kb_get_cursor_manage(lv_obj_t * kb, bool en); /** * Get the callback to call when the "Ok" button is pressed * @param kb pointer to Keyboard object * @return the ok callback */ lv_action_t lv_kb_get_ok_action(lv_obj_t * kb, lv_action_t action); /** * Get the callback to call when the "Hide" button is pressed * @param kb pointer to Keyboard object * @return the close callback */ lv_action_t lv_kb_get_close_action(lv_obj_t * kb, lv_action_t action); /** * Get the style of a keyboard * @param kb pointer to a keyboard object * @return pointer to the background style */ static inline lv_style_t * lv_kb_get_style_bg(lv_obj_t *kb) { return lv_btnm_get_style_bg(kb); } /** * Get the style of the buttons of keyboard * @param kb pointer to a keyboard object * @param state style in this state (LV_BTN_STATE_PR or LV_BTN_STATE_REL) * @return pointer the button style in the given state */ static inline lv_style_t * lv_kb_kb_style_btn(lv_obj_t *kb, lv_btn_state_t state) { return lv_btnm_get_style_btn(kb, state); } /********************** * MACROS **********************/ #endif /*USE_LV_KB*/ #ifdef __cplusplus } /* extern "C" */ #endif #endif /*LV_KB_H*/