Gabor Kiss-Vamosi
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8f6b1f8d6c
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arch(draw) separate SW renderer to allow replacing it (#2803)
* decouple sw renderer
* simplify blend interface
* make tests pass
* udpate makefiles
* fix warning
* fix build errors
* run code formatter
* antialias fix
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2021-11-26 12:44:10 +01:00 |
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Mariotaku
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efc5bb40d9
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feat(drawing) hardware accelerated rendering by SDL2 (#2484)
* Hardware accelerated SDL render WIP
* Rect drawing code cleanup
* Fixed arc drawing angle
Fixed compact rect drawing
* Refactoring
Fixed cache deinit order
* Image recolor
Drawing left and right border
* Math problems
* Improving draw cache
* Improving line drawing logic
* Improving arc drawing quality
* Added round function
* Attempts to render properly on Pi
* Updated lruc function names
* Updated symbol names
* Saved ram by reusing part of background rect
* Added outline drawing
Removed arc texture caching
* rect drawing cache rendering
* high efficiency rect shadow texture caching
* fixed simple borders drawing
* fixed generic borders drawing
* Simplified text atlas caching logic
Supports chroma keyed image
* Color palette WIP
* Improved draw cache
* Updated defines for better build
* renaming files for better consistency
* fix includes
* Updated lv_conf_internal with generator
* Fixing build issues
* fixed img rotation pivot
* better font atlas caching WIP
* fix includes
* full font atlas support
improved gpu caching for rect
* update conf header
* fix palette creation
* Fixed font atlas key matching
* fixed chroma key image background
* added 3bpp mask palette (WIP)
* fixed caching key initialization
* disabled gpu arc drawing for now
updated naming convention
* updated naming convention
* fix makefile and include path
* improved rect drawing when having masks
* improved rect drawing when having masks
* reduced texture allocation while drawing with mask
* accurate clipping for rects and texts
* fixed build error
* fixed build error
* line drawing WIP
* updated imports
* fixed freezes if LRU has smaller new item
* fixed clipping rect color
* fixed build error
* using built-in free function for LRU key
* Added custom background drawing function
* fixing imports
* fixed shadow bitmap on old SDL libs
* improved draw_img compatibility
* fixing font baking
* fixed font rendering
* fixed lv_draw_line check
* configurable SDL include path
* disabled SDL line drawing implementation
* supports screen resize
* sdl: Remove duplicated object
Observed issue:
/usr/bin/ld: lv_gpu_sdl_texture_cache.o: \
in function `_lv_gpu_sdl_texture_cache_init':
lv_gpu_sdl_texture_cache.c:(.text+0x30): \
multiple definition of `_lv_gpu_sdl_texture_cache_init'; \
lv_gpu_sdl_texture_cache.o:lv_gpu_sdl_texture_cache.c:(.text+0x30): \
first defined here
Forwarded: https://github.com/mariotaku/lvgl/pull/1
Relate-to: https://github.com/lvgl/lvgl/pull/2484
Signed-off-by: Philippe Coval <philippe.coval@huawei.com>
* Reduced opening of image
* Closes image resource properly
* improved draw image logic
* Moved driver related code to lv_drivers
* fixed lv_deinit implicit sdl code invocation
* improved shadow clipping
* fixed outline area invalidation
* updated comments
* formatted code using astyle
* Updated README
* formatted code
* fixed typo
* fixed static declaration
Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
Co-authored-by: Philippe Coval <philippe.coval@huawei.com>
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2021-09-16 18:20:32 +02:00 |
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Gabor Kiss-Vamosi
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d67dd943ca
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format run code-formtter.sh
related to #2543
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2021-09-13 14:06:26 +02:00 |
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Gabor Kiss-Vamosi
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53f3cc1827
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api(style) remove content style proeprties
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2021-03-25 13:36:50 +01:00 |
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Xiang Xiao
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9254a7ea14
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fix(comment): remove the space after /* and before */
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2021-03-18 11:51:36 +08:00 |
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Gabor Kiss-Vamosi
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0cc1e99ddf
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remove the lv_ prefix from the directories in the src folder
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2021-03-16 20:36:27 +01:00 |
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