chore: many trivial spelling and layout fixes (#3008)
Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
This commit is contained in:
@@ -48,7 +48,7 @@ typedef struct _lv_draw_ctx_t {
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void * buf;
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/**
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* The the position and size of `buf` (absolute coordinates)
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* The position and size of `buf` (absolute coordinates)
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*/
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lv_area_t * buf_area;
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@@ -86,7 +86,7 @@ typedef struct _lv_draw_ctx_t {
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void (*draw_bg)(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * draw_dsc, const lv_area_t * coords);
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/**
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* Wait until all background operation are finished. (E.g. GPU opertions)
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* Wait until all background operations are finished. (E.g. GPU operations)
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*/
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void (*wait_for_finish)(struct _lv_draw_ctx_t * draw);
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@@ -111,7 +111,7 @@ LV_ATTRIBUTE_FAST_MEM void lv_draw_label(lv_draw_ctx_t * draw_ctx, const lv_draw
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w = lv_area_get_width(coords);
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}
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else {
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/*If EXAPND is enabled then not limit the text's width to the object's width*/
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/*If EXPAND is enabled then not limit the text's width to the object's width*/
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lv_point_t p;
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lv_txt_get_size(&p, txt, dsc->font, dsc->letter_space, dsc->line_space, LV_COORD_MAX,
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dsc->flag);
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@@ -259,10 +259,10 @@ bool lv_draw_mask_is_any(const lv_area_t * a)
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uint8_t i;
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for(i = 0; i < _LV_MASK_MAX_NUM; i++) {
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_lv_draw_mask_common_dsc_t * comm_param = LV_GC_ROOT(_lv_draw_mask_list[i]).param;
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_lv_draw_mask_common_dsc_t * comm_param = LV_GC_ROOT(_lv_draw_mask_list[i]).param;
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if(comm_param == NULL) continue;
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if(comm_param->type == LV_DRAW_MASK_TYPE_RADIUS) {
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lv_draw_mask_radius_param_t * radius_param = LV_GC_ROOT(_lv_draw_mask_list[i]).param;
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lv_draw_mask_radius_param_t * radius_param = LV_GC_ROOT(_lv_draw_mask_list[i]).param;
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if(radius_param->cfg.outer) {
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if(!_lv_area_is_out(a, &radius_param->cfg.rect, radius_param->cfg.radius)) return true;
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}
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@@ -1077,7 +1077,7 @@ LV_ATTRIBUTE_FAST_MEM static lv_draw_mask_res_t lv_draw_mask_radius(lv_opa_t * m
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(abs_y >= rect.y1 + radius && abs_y <= rect.y2 - radius)) {
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if(outer == false) {
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/*Remove the edges*/
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int32_t last = rect.x1 - abs_x;
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int32_t last = rect.x1 - abs_x;
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if(last > len) return LV_DRAW_MASK_RES_TRANSP;
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if(last >= 0) {
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lv_memset_00(&mask_buf[0], last);
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@@ -1095,7 +1095,7 @@ LV_ATTRIBUTE_FAST_MEM static lv_draw_mask_res_t lv_draw_mask_radius(lv_opa_t * m
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int32_t first = rect.x1 - abs_x;
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if(first < 0) first = 0;
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if(first <= len) {
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int32_t last = rect.x2 - abs_x - first + 1;
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int32_t last = rect.x2 - abs_x - first + 1;
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if(first + last > len) last = len - first;
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if(last >= 0) {
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lv_memset_00(&mask_buf[first], last);
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@@ -1380,10 +1380,10 @@ static void circ_calc_aa4(_lv_draw_mask_radius_circle_dsc_t * c, lv_coord_t radi
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/*Special case, handle manually*/
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if(radius == 1) {
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c->cir_opa[0] = 180;
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c->opa_start_on_y[0] = 0;
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c->opa_start_on_y[1] = 1;
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c->x_start_on_y[0] = 0;
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c->cir_opa[0] = 180;
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c->opa_start_on_y[0] = 0;
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c->opa_start_on_y[1] = 1;
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c->x_start_on_y[0] = 0;
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return;
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}
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@@ -667,7 +667,7 @@ bool _lv_img_buf_transform_anti_alias(lv_img_transform_dsc_t * dsc)
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xr = xs_fract + 0x80;
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}
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else if(xs_fract > 0x90) {
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xn = 1;
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xn = 1;
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if(dsc->tmp.xs_int + xn >= dsc->cfg.src_w) xn = 0;
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xr = (0xFF - xs_fract) + 0x80;
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}
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@@ -686,7 +686,7 @@ bool _lv_img_buf_transform_anti_alias(lv_img_transform_dsc_t * dsc)
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yr = ys_fract + 0x80;
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}
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else if(ys_fract > 0x90) {
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yn = 1;
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yn = 1;
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if(dsc->tmp.ys_int + yn >= dsc->cfg.src_h) yn = 0;
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yr = (0xFF - ys_fract) + 0x80;
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@@ -51,8 +51,7 @@ void lv_draw_sw_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, con
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void lv_draw_sw_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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void lv_draw_sw_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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void lv_draw_sw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p,
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void lv_draw_sw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p,
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uint32_t letter);
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LV_ATTRIBUTE_FAST_MEM void lv_draw_sw_img_decoded(struct _lv_draw_ctx_t * draw_ctx, const lv_draw_img_dsc_t * draw_dsc,
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@@ -147,7 +147,7 @@ void lv_draw_sw_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, con
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q_dsc.start_quarter = (start_angle / 90) & 0x3;
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q_dsc.end_quarter = (end_angle / 90) & 0x3;
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q_dsc.width = width;
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q_dsc.draw_dsc = &cir_dsc;
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q_dsc.draw_dsc = &cir_dsc;
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q_dsc.draw_area = &area_out;
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q_dsc.draw_ctx = draw_ctx;
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@@ -411,7 +411,7 @@ static void fill_blended(lv_color_t * dest_buf, const lv_area_t * dest_area,
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lv_opa_t last_mask = LV_OPA_TRANSP;
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last_dest_color = dest_buf[0];
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lv_opa_t opa_tmp = mask[0] >= LV_OPA_MAX ? opa : (uint32_t)((uint32_t)mask[0] * opa) >> 8;
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last_res_color = blend_fp(color, last_dest_color, opa_tmp);
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last_res_color = blend_fp(color, last_dest_color, opa_tmp);
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for(y = 0; y < h; y++) {
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for(x = 0; x < w; x++) {
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@@ -109,11 +109,11 @@ LV_ATTRIBUTE_FAST_MEM void lv_draw_sw_img_decoded(struct _lv_draw_ctx_t * draw_c
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mask_buf[px_i] = px_opa;
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if(px_opa) {
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#if LV_COLOR_DEPTH == 8 || LV_COLOR_DEPTH == 1
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src_buf_rgb[px_i].full = map_px[0];
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src_buf_rgb[px_i].full = map_px[0];
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#elif LV_COLOR_DEPTH == 16
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src_buf_rgb[px_i].full = map_px[0] + (map_px[1] << 8);
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src_buf_rgb[px_i].full = map_px[0] + (map_px[1] << 8);
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#elif LV_COLOR_DEPTH == 32
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src_buf_rgb[px_i].full = *((uint32_t *)map_px);
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src_buf_rgb[px_i].full = *((uint32_t *)map_px);
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#endif
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}
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#if LV_COLOR_DEPTH == 32
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@@ -243,11 +243,11 @@ LV_ATTRIBUTE_FAST_MEM void lv_draw_sw_img_decoded(struct _lv_draw_ctx_t * draw_c
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#if LV_COLOR_DEPTH == 1
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c.full = map_px[0];
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#elif LV_COLOR_DEPTH == 8
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c.full = map_px[0];
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c.full = map_px[0];
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#elif LV_COLOR_DEPTH == 16
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c.full = map_px[0] + (map_px[1] << 8);
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c.full = map_px[0] + (map_px[1] << 8);
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#elif LV_COLOR_DEPTH == 32
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c.full = *((uint32_t *)map_px);
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c.full = *((uint32_t *)map_px);
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c.ch.alpha = 0xFF;
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#endif
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if(cf == LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED) {
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@@ -470,7 +470,7 @@ static void draw_letter_subpx(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_
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#endif
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#if LV_COLOR_DEPTH == 32
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res_color.ch.alpha = 0xff;
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res_color.ch.alpha = 0xff;
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#endif
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if(font_rgb[0] == 0 && font_rgb[1] == 0 && font_rgb[2] == 0) mask_buf[mask_p] = LV_OPA_TRANSP;
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@@ -1,5 +1,5 @@
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/**
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* @file lv_draw_polygon.c
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* @file lv_draw_sw_polygon.c
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*
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*/
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@@ -154,9 +154,9 @@ void lv_draw_sw_polygon(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dra
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if(i_next_right < 0) i_next_right = point_cnt + i_next_right;
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}
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if(p[i_next_left].y >= p[i_prev_left].y) {
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if(p[i_next_left].y >= p[i_prev_left].y) {
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if(p[i_next_left].y != p[i_prev_left].y &&
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p[i_next_left].x != p[i_prev_left].x) {
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p[i_next_left].x != p[i_prev_left].x) {
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lv_draw_mask_line_points_init(mp_next, p[i_prev_left].x, p[i_prev_left].y,
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p[i_next_left].x, p[i_next_left].y,
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LV_DRAW_MASK_LINE_SIDE_RIGHT);
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@@ -169,9 +169,9 @@ void lv_draw_sw_polygon(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dra
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if(mask_cnt == point_cnt) break;
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if(p[i_next_right].y >= p[i_prev_right].y) {
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if(p[i_next_right].y >= p[i_prev_right].y) {
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if(p[i_next_right].y != p[i_prev_right].y &&
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p[i_next_right].x != p[i_prev_right].x) {
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p[i_next_right].x != p[i_prev_right].x) {
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lv_draw_mask_line_points_init(mp_next, p[i_prev_right].x, p[i_prev_right].y,
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p[i_next_right].x, p[i_next_right].y,
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@@ -37,7 +37,7 @@ static void draw_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * ds
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#if LV_DRAW_COMPLEX
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
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const lv_area_t * coords);
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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#endif
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