fix(indev.rst): handle lv_obj_is_focused no longer exists. (#7711)
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@@ -217,7 +217,7 @@ Handling touch events
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Touch events are handled like any other event. First, setup a listener for the ``LV_EVENT_GESTURE`` event type by defining and setting the callback function.
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Touch events are handled like any other event. First, setup a listener for the ``LV_EVENT_GESTURE`` event type by defining and setting the callback function.
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The state or scale of the pinch gesture can be retrieved by
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The state or scale of the pinch gesture can be retrieved by
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calling the ``lv_event_get_pinch_scale`` and ``lv_indev_get_gesture_state`` from within the
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calling the ``lv_event_get_pinch_scale`` and ``lv_indev_get_gesture_state`` from within the
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callback.
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callback.
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An example of such an application is available in
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An example of such an application is available in
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@@ -319,8 +319,9 @@ a Widget to the group use :cpp:expr:`lv_group_add_obj(g, widget)`.
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Once a Widget has been added to a group, you can find out what group it is in
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Once a Widget has been added to a group, you can find out what group it is in
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using :cpp:expr:`lv_obj_get_group(widget)`.
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using :cpp:expr:`lv_obj_get_group(widget)`.
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To find out if a Widget in a group has focus, call :cpp:expr:`lv_obj_is_focused(widget)`.
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To find out what Widget in a group has focus, if any, call
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If the Widget is not part of a group, this function will return ``false``.
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:cpp:expr:`lv_group_get_focused(group)`. If a Widget in that group has focus, it
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will return a pointer to it, otherwise it will return NULL.
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To associate a group with an input device use :cpp:expr:`lv_indev_set_group(indev, g)`.
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To associate a group with an input device use :cpp:expr:`lv_indev_set_group(indev, g)`.
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