arch(draw): add parallel rendering architecture
BREAKING CHANGE This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
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@@ -20,7 +20,7 @@ bool lv_test_assert_img_eq(const char * fn_ref);
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# define TEST_ASSERT_EQUAL_SCREENSHOT(path) if(LV_HOR_RES != 800 || LV_VER_RES != 480) { \
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TEST_IGNORE_MESSAGE("Requires 800x480 resolution"); \
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} else { \
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TEST_ASSERT(lv_test_assert_img_eq(path)); \
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TEST_ASSERT_MESSAGE(lv_test_assert_img_eq(path), path); \
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}
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# define TEST_ASSERT_EQUAL_SCREENSHOT_MESSAGE(path, msg) if(LV_HOR_RES != 800 || LV_VER_RES != 480) { \
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@@ -31,11 +31,11 @@ bool lv_test_assert_img_eq(const char * fn_ref);
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}
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#endif
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# define TEST_ASSERT_EQUAL_COLOR(c1, c2) TEST_ASSERT_EQUAL_UINT32(lv_color_to_int(c1), lv_color_to_int(c2))
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# define TEST_ASSERT_EQUAL_COLOR_MESSAGE(c1, c2, msg) TEST_ASSERT_EQUAL_UINT32_MESSAGE(c1.full, c2.full, msg)
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# define TEST_ASSERT_EQUAL_COLOR(c1, c2) TEST_ASSERT_TRUE(lv_color_eq(c1, c2))
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# define TEST_ASSERT_EQUAL_COLOR_MESSAGE(c1, c2, msg) TEST_ASSERT_TRUE(lv_color_eq(c1, c2), msg)
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# define TEST_ASSERT_EQUAL_COLOR32(c1, c2) TEST_ASSERT_EQUAL_UINT32(lv_color32_to_int(c1), lv_color32_to_int(c2))
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# define TEST_ASSERT_EQUAL_COLOR32_MESSAGE(c1, c2, msg) TEST_ASSERT_EQUAL_UINT32_MESSAGE(c1.full, c2.full, msg)
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# define TEST_ASSERT_EQUAL_COLOR32(c1, c2) TEST_ASSERT_TRUE(lv_color32_eq(c1, c2))
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# define TEST_ASSERT_EQUAL_COLOR32_MESSAGE(c1, c2, msg) TEST_ASSERT_TRUE(lv_color32_eq(c1, c2), msg)
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#ifdef __cplusplus
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} /*extern "C"*/
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