arch(draw): add parallel rendering architecture
BREAKING CHANGE This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
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49
src/stdlib/lv_sprintf.h
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49
src/stdlib/lv_sprintf.h
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/**
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* lv_snprintf.h
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*
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*/
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#ifndef _LV_SPRINTF_H_
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#define _LV_SPRINTF_H_
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#if defined(__has_include)
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#if __has_include(<inttypes.h>)
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#include <inttypes.h>
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/* platform-specific printf format for int32_t, usually "d" or "ld" */
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#define LV_PRId32 PRId32
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#define LV_PRIu32 PRIu32
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#define LV_PRIx32 PRIx32
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#define LV_PRIX32 PRIX32
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#else
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#define LV_PRId32 "d"
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#define LV_PRIu32 "u"
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#define LV_PRIx32 "x"
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#define LV_PRIX32 "X"
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#endif
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#else
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/* hope this is correct for ports without __has_include or without inttypes.h */
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#define LV_PRId32 "d"
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#define LV_PRIu32 "u"
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#define LV_PRIx32 "x"
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#define LV_PRIX32 "X"
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#endif
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#include <stdbool.h>
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#include <stdarg.h>
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#include <stddef.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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int lv_snprintf(char * buffer, size_t count, const char * format, ...);
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int lv_vsnprintf(char * buffer, size_t count, const char * format, va_list va);
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /* _LV_SPRINTF_H_*/
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