arch(draw): add parallel rendering architecture
BREAKING CHANGE This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
This commit is contained in:
@@ -1,30 +1,42 @@
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#include "../../lv_examples.h"
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#if LV_USE_TABLE && LV_BUILD_EXAMPLES
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static void draw_part_event_cb(lv_event_t * e)
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static void draw_event_cb(lv_event_t * e)
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{
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lv_obj_t * obj = lv_event_get_target(e);
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lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
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lv_draw_task_t * draw_task = lv_event_get_draw_task(e);
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lv_draw_dsc_base_t * base_dsc = draw_task->draw_dsc;
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/*If the cells are drawn...*/
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if(dsc->part == LV_PART_ITEMS) {
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uint32_t row = dsc->id / lv_table_get_col_cnt(obj);
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uint32_t col = dsc->id - row * lv_table_get_col_cnt(obj);
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if(base_dsc->part == LV_PART_ITEMS) {
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uint32_t row = base_dsc->id1;
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uint32_t col = base_dsc->id2;
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/*Make the texts in the first cell center aligned*/
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if(row == 0) {
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dsc->label_dsc->align = LV_TEXT_ALIGN_CENTER;
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dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_BLUE), dsc->rect_dsc->bg_color, LV_OPA_20);
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dsc->rect_dsc->bg_opa = LV_OPA_COVER;
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if(draw_task->type == LV_DRAW_TASK_TYPE_LABEL) {
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lv_draw_label_dsc_t * label_draw_dsc = draw_task->draw_dsc;
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label_draw_dsc->align = LV_TEXT_ALIGN_CENTER;
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}
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if(draw_task->type == LV_DRAW_TASK_TYPE_FILL) {
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lv_draw_rect_dsc_t * rect_draw_dsc = draw_task->draw_dsc;
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rect_draw_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_BLUE), rect_draw_dsc->bg_color, LV_OPA_20);
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rect_draw_dsc->bg_opa = LV_OPA_COVER;
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}
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}
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/*In the first column align the texts to the right*/
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else if(col == 0) {
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dsc->label_dsc->align = LV_TEXT_ALIGN_RIGHT;
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if(draw_task->type == LV_DRAW_TASK_TYPE_LABEL) {
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lv_draw_label_dsc_t * label_draw_dsc = draw_task->draw_dsc;
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label_draw_dsc->align = LV_TEXT_ALIGN_RIGHT;
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}
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}
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/*MAke every 2nd row grayish*/
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/*Make every 2nd row grayish*/
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if((row != 0 && row % 2) == 0) {
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dsc->rect_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_GREY), dsc->rect_dsc->bg_color, LV_OPA_10);
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dsc->rect_dsc->bg_opa = LV_OPA_COVER;
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if(draw_task->type == LV_DRAW_TASK_TYPE_FILL) {
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lv_draw_rect_dsc_t * rect_draw_dsc = draw_task->draw_dsc;
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rect_draw_dsc->bg_color = lv_color_mix(lv_palette_main(LV_PALETTE_GREY), rect_draw_dsc->bg_color, LV_OPA_10);
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rect_draw_dsc->bg_opa = LV_OPA_COVER;
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}
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}
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}
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}
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@@ -59,7 +71,8 @@ void lv_example_table_1(void)
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lv_obj_center(table);
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/*Add an event callback to to apply some custom drawing*/
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lv_obj_add_event(table, draw_part_event_cb, LV_EVENT_DRAW_PART_BEGIN, NULL);
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lv_obj_add_event(table, draw_event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL);
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lv_obj_add_flag(table, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
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}
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#endif
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@@ -1,53 +1 @@
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def draw_part_event_cb(e):
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obj = e.get_target_obj()
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dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
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# If the cells are drawn../
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if dsc.part == lv.PART.ITEMS:
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row = dsc.id // obj.get_col_cnt()
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col = dsc.id - row * obj.get_col_cnt()
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# Make the texts in the first cell center aligned
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if row == 0:
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dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
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dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE).color_mix(dsc.rect_dsc.bg_color, lv.OPA._20)
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dsc.rect_dsc.bg_opa = lv.OPA.COVER
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# In the first column align the texts to the right
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elif col == 0:
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dsc.label_dsc.flag = lv.TEXT_ALIGN.RIGHT
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# Make every 2nd row grayish
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if row != 0 and (row % 2) == 0:
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dsc.rect_dsc.bg_color = lv.palette_main(lv.PALETTE.GREY).color_mix(dsc.rect_dsc.bg_color, lv.OPA._10)
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dsc.rect_dsc.bg_opa = lv.OPA.COVER
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table = lv.table(lv.scr_act())
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# Fill the first column
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table.set_cell_value(0, 0, "Name")
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table.set_cell_value(1, 0, "Apple")
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table.set_cell_value(2, 0, "Banana")
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table.set_cell_value(3, 0, "Lemon")
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table.set_cell_value(4, 0, "Grape")
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table.set_cell_value(5, 0, "Melon")
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table.set_cell_value(6, 0, "Peach")
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table.set_cell_value(7, 0, "Nuts")
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# Fill the second column
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table.set_cell_value(0, 1, "Price")
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table.set_cell_value(1, 1, "$7")
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table.set_cell_value(2, 1, "$4")
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table.set_cell_value(3, 1, "$6")
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table.set_cell_value(4, 1, "$2")
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table.set_cell_value(5, 1, "$5")
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table.set_cell_value(6, 1, "$1")
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table.set_cell_value(7, 1, "$9")
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# Set a smaller height to the table. It'll make it scrollable
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table.set_height(200)
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table.center()
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# Add an event callback to apply some custom drawing
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table.add_event(draw_part_event_cb, lv.EVENT.DRAW_PART_BEGIN, None)
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pass
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@@ -6,35 +6,40 @@
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static void draw_event_cb(lv_event_t * e)
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{
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lv_obj_t * obj = lv_event_get_target(e);
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lv_obj_draw_part_dsc_t * dsc = lv_event_get_draw_part_dsc(e);
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/*If the cells are drawn...*/
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if(dsc->part == LV_PART_ITEMS) {
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bool chk = lv_table_has_cell_ctrl(obj, dsc->id, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
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lv_draw_task_t * draw_task = lv_event_get_draw_task(e);
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lv_draw_dsc_base_t * base_dsc = draw_task->draw_dsc;
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/*If the cells are drawn...*/
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if(base_dsc->part == LV_PART_ITEMS && draw_task->type == LV_DRAW_TASK_TYPE_FILL) {
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/*Draw the background*/
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bool chk = lv_table_has_cell_ctrl(obj, base_dsc->id1, 0, LV_TABLE_CELL_CTRL_CUSTOM_1);
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lv_draw_rect_dsc_t rect_dsc;
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lv_draw_rect_dsc_init(&rect_dsc);
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rect_dsc.bg_color = chk ? lv_theme_get_color_primary(obj) : lv_palette_lighten(LV_PALETTE_GREY, 2);
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rect_dsc.radius = LV_RADIUS_CIRCLE;
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lv_area_t sw_area;
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sw_area.x1 = dsc->draw_area->x2 - 50;
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sw_area.x2 = sw_area.x1 + 40;
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sw_area.y1 = dsc->draw_area->y1 + lv_area_get_height(dsc->draw_area) / 2 - 10;
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sw_area.y2 = sw_area.y1 + 20;
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lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);
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sw_area.x1 = 0;
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sw_area.x2 = 40;
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sw_area.y1 = 0;
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sw_area.y2 = 24;
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lv_area_align(&draw_task->area, &sw_area, LV_ALIGN_RIGHT_MID, -15, 0);
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lv_draw_rect(base_dsc->layer, &rect_dsc, &sw_area);
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/*Draw the knob*/
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rect_dsc.bg_color = lv_color_white();
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lv_area_t knob_area;
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knob_area.x1 = 0;
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knob_area.x2 = 18;
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knob_area.y1 = 0;
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knob_area.y2 = 18;
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if(chk) {
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sw_area.x2 -= 2;
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sw_area.x1 = sw_area.x2 - 16;
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lv_area_align(&sw_area, &knob_area, LV_ALIGN_RIGHT_MID, -3, 0);
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}
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else {
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sw_area.x1 += 2;
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sw_area.x2 = sw_area.x1 + 16;
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lv_area_align(&sw_area, &knob_area, LV_ALIGN_LEFT_MID, 3, 0);
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}
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sw_area.y1 += 2;
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sw_area.y2 -= 2;
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lv_draw_rect(dsc->draw_ctx, &rect_dsc, &sw_area);
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lv_draw_rect(base_dsc->layer, &rect_dsc, &knob_area);
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}
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}
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@@ -81,8 +86,9 @@ void lv_example_table_2(void)
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lv_obj_align(table, LV_ALIGN_CENTER, 0, -20);
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/*Add an event callback to to apply some custom drawing*/
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lv_obj_add_event(table, draw_event_cb, LV_EVENT_DRAW_PART_END, NULL);
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lv_obj_add_event(table, draw_event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL);
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lv_obj_add_event(table, change_event_cb, LV_EVENT_VALUE_CHANGED, NULL);
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lv_obj_add_flag(table, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
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lv_mem_monitor_t mon2;
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lv_mem_monitor(&mon2);
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@@ -1,95 +1 @@
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from utime import ticks_ms
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import gc
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ITEM_CNT = 200
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def draw_event_cb(e):
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obj = e.get_target_obj()
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dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
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# If the cells are drawn...
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if dsc.part == lv.PART.ITEMS:
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chk = obj.has_cell_ctrl(dsc.id, 0, lv.table.CELL_CTRL.CUSTOM_1)
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rect_dsc = lv.draw_rect_dsc_t()
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rect_dsc.init()
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if chk:
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rect_dsc.bg_color = lv.theme_get_color_primary(obj)
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else:
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rect_dsc.bg_color = lv.palette_lighten(lv.PALETTE.GREY, 2)
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rect_dsc.radius = lv.RADIUS_CIRCLE
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sw_area = lv.area_t()
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sw_area.x1 = dsc.draw_area.x2 - 50
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sw_area.x2 = sw_area.x1 + 40
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sw_area.y1 = dsc.draw_area.y1 + dsc.draw_area.get_height() // 2 - 10
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sw_area.y2 = sw_area.y1 + 20
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dsc.draw_ctx.rect(rect_dsc, sw_area)
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rect_dsc.bg_color = lv.color_white()
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if chk:
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sw_area.x2 -= 2
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sw_area.x1 = sw_area.x2 - 16
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else:
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sw_area.x1 += 2
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sw_area.x2 = sw_area.x1 + 16
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sw_area.y1 += 2
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sw_area.y2 -= 2
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dsc.draw_ctx.rect(rect_dsc, sw_area)
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def change_event_cb(e):
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obj = e.get_target_obj()
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row = lv.C_Pointer()
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col = lv.C_Pointer()
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table.get_selected_cell(row, col)
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# print("row: ",row.uint_val)
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chk = table.has_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
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if chk:
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table.clear_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
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else:
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table.add_cell_ctrl(row.uint_val, 0, lv.table.CELL_CTRL.CUSTOM_1)
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#
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# A very light-weighted list created from table
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#
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# Measure memory usage
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gc.enable()
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gc.collect()
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mem_free = gc.mem_free()
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print("mem_free: ", mem_free)
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t = ticks_ms()
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print("ticks: ", t)
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table = lv.table(lv.scr_act())
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# Set a smaller height to the table. It'll make it scrollable
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table.set_size(150, 200)
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table.set_col_width(0, 150)
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table.set_row_cnt(ITEM_CNT) # Not required but avoids a lot of memory reallocation lv_table_set_set_value
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table.set_col_cnt(1)
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# Don't make the cell pressed, we will draw something different in the event
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table.remove_style(None, lv.PART.ITEMS | lv.STATE.PRESSED)
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for i in range(ITEM_CNT):
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table.set_cell_value(i, 0, "Item " + str(i+1))
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table.align(lv.ALIGN.CENTER, 0, -20)
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# Add an event callback to apply some custom drawing
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table.add_event(draw_event_cb, lv.EVENT.DRAW_PART_END, None)
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table.add_event(change_event_cb, lv.EVENT.VALUE_CHANGED, None)
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gc.collect()
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mem_used = mem_free - gc.mem_free()
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elaps = ticks_ms()-t
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label = lv.label(lv.scr_act())
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label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms\n using " + str(mem_used) + " bytes of memory")
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#label.set_text(str(ITEM_CNT) + " items were created in " + str(elaps) + " ms")
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label.align(lv.ALIGN.BOTTOM_MID, 0, -10)
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pass
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