arch(draw): add parallel rendering architecture
BREAKING CHANGE This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
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@@ -80,10 +80,10 @@ LV_MENU_ITEM_BUILDER_VARIANT_2 = const(1)
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menu = lv.menu(lv.scr_act())
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bg_color = menu.get_style_bg_color(0)
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if bg_color.color_brightness() > 127 :
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menu.set_style_bg_color(menu.get_style_bg_color(0).color_darken(10),0)
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if bg_color.brightness() > 127 :
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menu.set_style_bg_color(menu.get_style_bg_color(0).darken(10),0)
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else :
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menu.set_style_bg_color(menu.get_style_bg_color(0).color_darken(50),0)
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menu.set_style_bg_color(menu.get_style_bg_color(0).darken(50),0)
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menu.set_mode_root_back_btn(lv.menu.ROOT_BACK_BTN.ENABLED)
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