arch(draw): add parallel rendering architecture

BREAKING CHANGE

This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
This commit is contained in:
Gabor Kiss-Vamosi
2023-07-05 13:05:19 +02:00
parent 08870996d1
commit f753265a79
637 changed files with 34425 additions and 35325 deletions

View File

@@ -18,14 +18,23 @@ void lv_example_canvas_7(void)
lv_canvas_fill_bg(canvas, lv_color_hex3(0xccc), LV_OPA_COVER);
lv_obj_center(canvas);
lv_layer_t layer;
lv_canvas_init_layer(canvas, &layer);
lv_draw_line_dsc_t dsc;
lv_draw_line_dsc_init(&dsc);
dsc.color = lv_palette_main(LV_PALETTE_RED);
dsc.width = 4;
dsc.round_end = 1;
dsc.round_start = 1;
dsc.p1.x = 15;
dsc.p1.y = 15;
dsc.p2.x = 35;
dsc.p2.y = 10;
lv_draw_line(&layer, &dsc);
lv_canvas_finish_layer(canvas, &layer);
lv_point_t p[] = {{15, 15}, {35, 10}, {10, 40}};
lv_canvas_draw_line(canvas, p, 3, &dsc);
}
#endif