arch(draw): add parallel rendering architecture

BREAKING CHANGE

This is a huge update which introduces parallel rendering. lv_conf.h needs to be updated too.
This commit is contained in:
Gabor Kiss-Vamosi
2023-07-05 13:05:19 +02:00
parent 08870996d1
commit f753265a79
637 changed files with 34425 additions and 35325 deletions

View File

@@ -18,10 +18,19 @@ void lv_example_canvas_6(void)
lv_canvas_fill_bg(canvas, lv_color_hex3(0xccc), LV_OPA_COVER);
lv_obj_center(canvas);
lv_draw_img_dsc_t dsc;
lv_draw_img_dsc_init(&dsc);
lv_layer_t layer;
lv_canvas_init_layer(canvas, &layer);
LV_IMG_DECLARE(img_star);
lv_canvas_draw_img(canvas, 5, 5, &img_star, &dsc);
lv_draw_img_dsc_t dsc;
lv_draw_img_dsc_init(&dsc);
dsc.src = &img_star;
lv_area_t coords = {5, 5, 5 + img_star.header.w - 1, 10 + img_star.header.h - 1};
lv_draw_img(&layer, &dsc, &coords);
lv_canvas_finish_layer(canvas, &layer);
}
#endif