lv_draw_letter: fix coloe of pixelswith LV_OPA_COVER and LV_OPA_TRANSP
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@@ -290,10 +290,13 @@ void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * mask_p, const lv
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lv_coord_t col, row;
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uint8_t col_bit;
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uint8_t col_byte_cnt;
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uint8_t width_byte_scr =
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letter_w >> 3; /*Width in bytes (on the screen finally) (e.g. w = 11 -> 2 bytes wide)*/
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/*Width in bytes (on the screen finally) (e.g. w = 11 -> 2 bytes wide)*/
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uint8_t width_byte_scr = letter_w >> 3;
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if(letter_w & 0x7) width_byte_scr++;
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uint8_t width_byte_bpp = (letter_w * bpp) >> 3; /*Letter width in byte. Real width in the font*/
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/*Letter width in byte. Real width in the font*/
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uint8_t width_byte_bpp = (letter_w * bpp) >> 3;
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if((letter_w * bpp) & 0x7) width_byte_bpp++;
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/* Calculate the col/row start/end on the map*/
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@@ -332,12 +335,16 @@ void lv_draw_letter(const lv_point_t * pos_p, const lv_area_t * mask_p, const lv
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(col + pos_x) - vdb->area.x1,
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(row + pos_y) - vdb->area.y1, color, px_opa);
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} else {
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if(px_opa > LV_OPA_MAX) *vdb_buf_tmp = color;
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else if(px_opa < LV_OPA_MIN) continue;
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else {
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#if LV_COLOR_SCREEN_TRANSP == 0
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*vdb_buf_tmp = lv_color_mix(color, *vdb_buf_tmp, px_opa);
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*vdb_buf_tmp = lv_color_mix(color, *vdb_buf_tmp, px_opa);
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#else
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*vdb_buf_tmp =
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color_mix_2_alpha(*vdb_buf_tmp, (*vdb_buf_tmp).alpha, color, px_opa);
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*vdb_buf_tmp =
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color_mix_2_alpha(*vdb_buf_tmp, (*vdb_buf_tmp).alpha, color, px_opa);
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#endif
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}
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}
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}
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