rename lv_area_union to lv_area_intersect
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@@ -251,7 +251,7 @@ static bool lv_roller_design(lv_obj_t * roller, const lv_area_t * mask, lv_desig
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rect_area.x2 = roller->coords.x2;
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lv_area_t mask_sel;
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bool area_ok;
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area_ok = lv_area_union(&mask_sel, mask, &rect_area);
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area_ok = lv_area_intersect(&mask_sel, mask, &rect_area);
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if(area_ok) {
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lv_style_t * sel_style = lv_roller_get_style(roller, LV_ROLLER_STYLE_SEL);
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lv_style_t new_style;
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@@ -416,7 +416,7 @@ static void draw_bg(lv_obj_t * roller, const lv_area_t * mask)
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half_roller.y1 -= roller->ext_size;
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half_roller.y2 = roller->coords.y1 + h / 2;
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union_ok = lv_area_union(&half_mask, &half_roller, mask);
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union_ok = lv_area_intersect(&half_mask, &half_roller, mask);
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half_roller.x1 += roller->ext_size; /*Revert ext. size adding*/
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half_roller.x2 -= roller->ext_size;
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@@ -433,7 +433,7 @@ static void draw_bg(lv_obj_t * roller, const lv_area_t * mask)
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half_roller.y1 = roller->coords.y1 + h / 2;
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if((h & 0x1) == 0) half_roller.y1++; /*With even height the pixels in the middle would be drawn twice*/
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union_ok = lv_area_union(&half_mask, &half_roller, mask);
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union_ok = lv_area_intersect(&half_mask, &half_roller, mask);
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half_roller.x1 += roller->ext_size; /*Revert ext. size adding*/
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half_roller.x2 -= roller->ext_size;
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