refactoring and fixes
This commit is contained in:
@@ -57,6 +57,14 @@ static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness
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* GLOBAL FUNCTIONS
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**********************/
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LV_ATTRIBUTE_FAST_MEM void lv_draw_arc_dsc_init(lv_draw_arc_dsc_t * dsc)
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{
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lv_memset_00(dsc, sizeof(lv_draw_arc_dsc_t));
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dsc->width = 1;
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dsc->opa = LV_OPA_COVER;
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dsc->color = LV_COLOR_BLACK;
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}
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/**
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* Draw an arc. (Can draw pie too with great thickness.)
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* @param center_x the x coordinate of the center of the arc
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@@ -69,7 +77,7 @@ static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness
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* @param dsc pointer to an initialized `lv_draw_line_dsc_t` variable
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*/
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void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uint16_t start_angle, uint16_t end_angle,
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const lv_area_t * clip_area, const lv_draw_line_dsc_t * dsc)
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const lv_area_t * clip_area, const lv_draw_arc_dsc_t * dsc)
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{
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if(dsc->opa <= LV_OPA_MIN) return;
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if(dsc->width == 0) return;
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@@ -80,22 +88,27 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uin
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lv_draw_rect_dsc_t cir_dsc;
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lv_draw_rect_dsc_init(&cir_dsc);
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cir_dsc.radius = LV_RADIUS_CIRCLE;
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cir_dsc.bg_opa = LV_OPA_TRANSP;
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cir_dsc.border_opa = dsc->opa;
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cir_dsc.border_color = dsc->color;
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cir_dsc.border_width = width;
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cir_dsc.border_blend_mode = dsc->blend_mode;
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cir_dsc.bg_opa = dsc->opa;
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cir_dsc.bg_color = dsc->color;
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cir_dsc.blend_mode = dsc->blend_mode;
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cir_dsc.bg_img_src = dsc->bg_img_src;
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lv_area_t area;
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area.x1 = center_x - radius;
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area.y1 = center_y - radius;
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area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
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area.y2 = center_y + radius - 1;
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lv_area_t area_out;
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area_out.x1 = center_x - radius;
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area_out.y1 = center_y - radius;
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area_out.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
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area_out.y2 = center_y + radius - 1;
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lv_area_t area_in;
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lv_area_copy(&area_in, &area_out);
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area_in.x1 += dsc->width;
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area_in.y1 += dsc->width;
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area_in.x2 -= dsc->width;
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area_in.y2 -= dsc->width;
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/*Draw a full ring*/
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if(start_angle + 360 == end_angle || start_angle == end_angle + 360) {
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lv_draw_rect(&area, clip_area, &cir_dsc);
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lv_draw_rect(&area_out, clip_area, &cir_dsc);
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return;
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}
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@@ -104,9 +117,17 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uin
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lv_draw_mask_angle_param_t mask_angle_param;
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lv_draw_mask_angle_init(&mask_angle_param, center_x, center_y, start_angle, end_angle);
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int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
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/*Create inner the mask*/
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lv_draw_mask_radius_param_t mask_in_param;
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lv_draw_mask_radius_init(&mask_in_param, &area_in, LV_RADIUS_CIRCLE, true);
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int16_t mask_in_id = lv_draw_mask_add(&mask_in_param, NULL);
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lv_draw_mask_radius_param_t mask_out_param;
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lv_draw_mask_radius_init(&mask_out_param, &area_out, LV_RADIUS_CIRCLE, false);
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int16_t mask_out_id = lv_draw_mask_add(&mask_out_param, NULL);
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int32_t angle_gap;
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if(end_angle > start_angle) {
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angle_gap = 360 - (end_angle - start_angle);
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@@ -126,7 +147,7 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uin
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q_dsc.end_quarter = (end_angle / 90) & 0x3;
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q_dsc.width = width;
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q_dsc.draw_dsc = &cir_dsc;
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q_dsc.draw_area = &area;
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q_dsc.draw_area = &area_out;
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q_dsc.clip_area = clip_area;
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draw_quarter_0(&q_dsc);
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@@ -135,35 +156,42 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, uin
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draw_quarter_3(&q_dsc);
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}
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else {
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lv_draw_rect(&area, clip_area, &cir_dsc);
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lv_draw_rect(&area_out, clip_area, &cir_dsc);
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}
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lv_draw_mask_remove_id(mask_angle_id);
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lv_draw_mask_remove_id(mask_out_id);
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lv_draw_mask_remove_id(mask_in_id);
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if(dsc->round_start || dsc->round_end) {
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cir_dsc.bg_color = dsc->color;
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cir_dsc.bg_opa = dsc->opa;
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cir_dsc.bg_blend_mode = dsc->blend_mode;
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cir_dsc.border_width = 0;
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if(dsc->rounded) {
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lv_draw_mask_radius_param_t mask_end_param;
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lv_area_t round_area;
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if(dsc->round_start) {
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get_rounded_area(start_angle, radius, width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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get_rounded_area(start_angle, radius, width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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lv_area_t clip_area2;
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if(_lv_area_intersect(&clip_area2, clip_area, &round_area)) {
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lv_draw_mask_radius_init(&mask_end_param, &round_area, LV_RADIUS_CIRCLE, false);
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int16_t mask_end_id = lv_draw_mask_add(&mask_end_param, NULL);
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lv_draw_rect(&round_area, clip_area, &cir_dsc);
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lv_draw_rect(&area_out, &clip_area2, &cir_dsc);
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lv_draw_mask_remove_id(mask_end_id);
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}
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if(dsc->round_end) {
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get_rounded_area(end_angle, radius, width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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get_rounded_area(end_angle, radius, width, &round_area);
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round_area.x1 += center_x;
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round_area.x2 += center_x;
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round_area.y1 += center_y;
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round_area.y2 += center_y;
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if(_lv_area_intersect(&clip_area2, clip_area, &round_area)) {
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lv_draw_mask_radius_init(&mask_end_param, &round_area, LV_RADIUS_CIRCLE, false);
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int16_t mask_end_id = lv_draw_mask_add(&mask_end_param, NULL);
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lv_draw_rect(&round_area, clip_area, &cir_dsc);
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lv_draw_rect(&area_out, &clip_area2, &cir_dsc);
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lv_draw_mask_remove_id(mask_end_id);
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}
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}
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}
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@@ -178,11 +206,11 @@ static void draw_quarter_0(quarter_draw_dsc_t * q)
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if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -193,8 +221,8 @@ static void draw_quarter_0(quarter_draw_dsc_t * q)
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quarter_area.x1 = q->center_x;
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quarter_area.y2 = q->center_y + q->radius;
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -203,8 +231,8 @@ static void draw_quarter_0(quarter_draw_dsc_t * q)
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -231,11 +259,11 @@ static void draw_quarter_1(quarter_draw_dsc_t * q)
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if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -246,8 +274,8 @@ static void draw_quarter_1(quarter_draw_dsc_t * q)
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -256,8 +284,8 @@ static void draw_quarter_1(quarter_draw_dsc_t * q)
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y + q->radius;
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -284,11 +312,11 @@ static void draw_quarter_2(quarter_draw_dsc_t * q)
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if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -299,8 +327,8 @@ static void draw_quarter_2(quarter_draw_dsc_t * q)
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -309,8 +337,8 @@ static void draw_quarter_2(quarter_draw_dsc_t * q)
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y2 = q->center_y - 1;
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
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@@ -338,11 +366,11 @@ static void draw_quarter_3(quarter_draw_dsc_t * q)
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if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
|
||||
|
||||
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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||||
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
|
||||
@@ -353,8 +381,8 @@ static void draw_quarter_3(quarter_draw_dsc_t * q)
|
||||
quarter_area.x2 = q->center_x + q->radius;
|
||||
quarter_area.y2 = q->center_y - 1;
|
||||
|
||||
quarter_area.x1 = q->center_x + ((_lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.y1 = q->center_y + ((_lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
|
||||
|
||||
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
|
||||
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
|
||||
@@ -363,8 +391,8 @@ static void draw_quarter_3(quarter_draw_dsc_t * q)
|
||||
quarter_area.x1 = q->center_x;
|
||||
quarter_area.y1 = q->center_y - q->radius;
|
||||
|
||||
quarter_area.x2 = q->center_x + ((_lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.y2 = q->center_y + ((_lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
|
||||
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
|
||||
|
||||
bool ok = _lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
|
||||
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->draw_dsc);
|
||||
@@ -397,8 +425,8 @@ static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness
|
||||
int32_t cir_x;
|
||||
int32_t cir_y;
|
||||
|
||||
cir_x = ((radius - thick_half) * _lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
|
||||
cir_y = ((radius - thick_half) * _lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
|
||||
cir_x = ((radius - thick_half) * lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
|
||||
cir_y = ((radius - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
|
||||
|
||||
/* Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
|
||||
if(cir_x > 0) {
|
||||
|
||||
Reference in New Issue
Block a user