feat(obj): add LV_OBJ_FLAG_OVERFLOW_VISIBLE
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@@ -91,6 +91,9 @@ If a child is partially or fully outside of its parent then the parts outside wi
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lv_obj_set_x(obj1, -30); /*Move the child a little bit off the parent*/
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```
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This behavior can be overwritten with `lv_obj_add_flag(obj, LV_OBJ_FLAG_OVERFLOW_VISIBLE);` which allow the children to be drawn out of the parent.
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### Create and delete objects
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In LVGL, objects can be created and deleted dynamically at run time. It means only the currently created (existing) objects consume RAM.
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