btn: allow disable state for ever "normal" state

This commit is contained in:
Gabor Kiss-Vamosi
2020-04-21 22:11:20 +02:00
parent 16e3c28f87
commit e31ac20d00
2 changed files with 20 additions and 20 deletions

View File

@@ -137,27 +137,26 @@ void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state)
switch(state) {
case LV_BTN_STATE_RELEASED:
lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED);
break;
case LV_BTN_STATE_PRESSED:
lv_obj_clear_state(btn, LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_obj_clear_state(btn, LV_STATE_CHECKED);
lv_obj_add_state(btn, LV_STATE_PRESSED);
break;
case LV_BTN_STATE_CHECKED_RELEASED:
lv_obj_add_state(btn, LV_STATE_CHECKED);
lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_DISABLED);
lv_obj_clear_state(btn, LV_STATE_PRESSED);
break;
case LV_BTN_STATE_CHECKED_PRESSED:
lv_obj_add_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED | LV_STATE_DISABLED);
lv_obj_add_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED);
break;
case LV_BTN_STATE_DISABLED:
lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED);
lv_obj_add_state(btn, LV_STATE_DISABLED);
break;
case LV_BTN_STATE_ACTIVE:
lv_obj_clear_state(btn, LV_STATE_DISABLED);
break;
}
// /*Make the state change happen immediately, without transition*/
// btn->prev_state = btn->state;
}
/**
@@ -185,26 +184,25 @@ void lv_btn_toggle(lv_obj_t * btn)
/**
* Get the current state of the button
* @param btn pointer to a button object
* @return the state of the button (from lv_btn_state_t enum)
* @return the state of the button (from lv_btn_state_t enum).
* If the button is in disabled state `LV_BTN_STATE_DISABLED` will be ORed to the other button states.
*/
lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn)
{
LV_ASSERT_OBJ(btn, LV_OBJX_NAME);
lv_state_t state = lv_obj_get_state(btn, LV_BTN_PART_MAIN);
lv_state_t obj_state = lv_obj_get_state(btn, LV_BTN_PART_MAIN);
lv_btn_state_t btn_state = 0;
if(obj_state & LV_STATE_DISABLED) btn_state = LV_BTN_STATE_DISABLED;
if(state & LV_STATE_DISABLED) {
return LV_BTN_STATE_DISABLED;
}
else if(state & LV_STATE_CHECKED) {
if(state & LV_STATE_PRESSED) return LV_BTN_STATE_CHECKED_PRESSED;
else return LV_BTN_STATE_CHECKED_RELEASED;
if(obj_state & LV_STATE_CHECKED) {
if(obj_state & LV_STATE_PRESSED) return btn_state | LV_BTN_STATE_CHECKED_PRESSED;
else return btn_state | LV_BTN_STATE_CHECKED_RELEASED;
}
else {
if(state & LV_STATE_PRESSED) return LV_BTN_STATE_PRESSED;
else return LV_BTN_STATE_RELEASED;
if(obj_state & LV_STATE_PRESSED) return btn_state | LV_BTN_STATE_PRESSED;
else return btn_state | LV_BTN_STATE_RELEASED;
}
}
/**

View File

@@ -36,11 +36,12 @@ extern "C" {
/** Possible states of a button.
* It can be used not only by buttons but other button-like objects too*/
enum {
LV_BTN_STATE_ACTIVE,
LV_BTN_STATE_RELEASED,
LV_BTN_STATE_PRESSED,
LV_BTN_STATE_CHECKED_RELEASED,
LV_BTN_STATE_CHECKED_PRESSED,
LV_BTN_STATE_DISABLED,
LV_BTN_STATE_DISABLED = 0x80,
_LV_BTN_STATE_LAST, /* Number of states*/
};
typedef uint8_t lv_btn_state_t;
@@ -153,6 +154,7 @@ static inline void lv_btn_set_fit(lv_obj_t * btn, lv_fit_t fit)
* Get the current state of the button
* @param btn pointer to a button object
* @return the state of the button (from lv_btn_state_t enum)
* If the button is in disabled state `LV_BTN_STATE_DISABLED` will be ORed to the other button states.
*/
lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn);