btn: allow disable state for ever "normal" state
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@@ -137,27 +137,26 @@ void lv_btn_set_state(lv_obj_t * btn, lv_btn_state_t state)
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switch(state) {
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case LV_BTN_STATE_RELEASED:
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lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED | LV_STATE_DISABLED);
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lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED);
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break;
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case LV_BTN_STATE_PRESSED:
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lv_obj_clear_state(btn, LV_STATE_CHECKED | LV_STATE_DISABLED);
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lv_obj_clear_state(btn, LV_STATE_CHECKED);
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lv_obj_add_state(btn, LV_STATE_PRESSED);
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break;
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case LV_BTN_STATE_CHECKED_RELEASED:
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lv_obj_add_state(btn, LV_STATE_CHECKED);
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lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_DISABLED);
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lv_obj_clear_state(btn, LV_STATE_PRESSED);
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break;
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case LV_BTN_STATE_CHECKED_PRESSED:
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lv_obj_add_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED | LV_STATE_DISABLED);
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lv_obj_add_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED);
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break;
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case LV_BTN_STATE_DISABLED:
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lv_obj_clear_state(btn, LV_STATE_PRESSED | LV_STATE_CHECKED);
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lv_obj_add_state(btn, LV_STATE_DISABLED);
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break;
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case LV_BTN_STATE_ACTIVE:
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lv_obj_clear_state(btn, LV_STATE_DISABLED);
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break;
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}
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// /*Make the state change happen immediately, without transition*/
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// btn->prev_state = btn->state;
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}
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/**
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@@ -185,26 +184,25 @@ void lv_btn_toggle(lv_obj_t * btn)
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/**
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* Get the current state of the button
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* @param btn pointer to a button object
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* @return the state of the button (from lv_btn_state_t enum)
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* @return the state of the button (from lv_btn_state_t enum).
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* If the button is in disabled state `LV_BTN_STATE_DISABLED` will be ORed to the other button states.
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*/
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lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn)
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{
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LV_ASSERT_OBJ(btn, LV_OBJX_NAME);
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lv_state_t state = lv_obj_get_state(btn, LV_BTN_PART_MAIN);
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lv_state_t obj_state = lv_obj_get_state(btn, LV_BTN_PART_MAIN);
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lv_btn_state_t btn_state = 0;
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if(obj_state & LV_STATE_DISABLED) btn_state = LV_BTN_STATE_DISABLED;
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if(state & LV_STATE_DISABLED) {
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return LV_BTN_STATE_DISABLED;
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}
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else if(state & LV_STATE_CHECKED) {
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if(state & LV_STATE_PRESSED) return LV_BTN_STATE_CHECKED_PRESSED;
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else return LV_BTN_STATE_CHECKED_RELEASED;
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if(obj_state & LV_STATE_CHECKED) {
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if(obj_state & LV_STATE_PRESSED) return btn_state | LV_BTN_STATE_CHECKED_PRESSED;
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else return btn_state | LV_BTN_STATE_CHECKED_RELEASED;
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}
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else {
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if(state & LV_STATE_PRESSED) return LV_BTN_STATE_PRESSED;
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else return LV_BTN_STATE_RELEASED;
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if(obj_state & LV_STATE_PRESSED) return btn_state | LV_BTN_STATE_PRESSED;
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else return btn_state | LV_BTN_STATE_RELEASED;
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}
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}
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/**
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@@ -36,11 +36,12 @@ extern "C" {
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/** Possible states of a button.
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* It can be used not only by buttons but other button-like objects too*/
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enum {
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LV_BTN_STATE_ACTIVE,
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LV_BTN_STATE_RELEASED,
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LV_BTN_STATE_PRESSED,
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LV_BTN_STATE_CHECKED_RELEASED,
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LV_BTN_STATE_CHECKED_PRESSED,
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LV_BTN_STATE_DISABLED,
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LV_BTN_STATE_DISABLED = 0x80,
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_LV_BTN_STATE_LAST, /* Number of states*/
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};
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typedef uint8_t lv_btn_state_t;
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@@ -153,6 +154,7 @@ static inline void lv_btn_set_fit(lv_obj_t * btn, lv_fit_t fit)
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* Get the current state of the button
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* @param btn pointer to a button object
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* @return the state of the button (from lv_btn_state_t enum)
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* If the button is in disabled state `LV_BTN_STATE_DISABLED` will be ORed to the other button states.
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*/
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lv_btn_state_t lv_btn_get_state(const lv_obj_t * btn);
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