add bezier solver function and combine math and trigo files
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@@ -114,7 +114,7 @@ int32_t lv_anim_path_linear(const lv_anim_t *a);
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_momentum(const lv_anim_t *a);
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int32_t lv_anim_path_ease_in_out(const lv_anim_t *a);
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/**
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* Calculate the current value of an animation applying step characteristic.
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