add bezier solver function and combine math and trigo files
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@@ -155,28 +155,25 @@ int32_t lv_anim_path_linear(const lv_anim_t *a)
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_momentum(const lv_anim_t *a)
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int32_t lv_anim_path_ease_in_out(const lv_anim_t *a)
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{
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/*Calculate the current step*/
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int16_t angle;
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if(a->time == a->act_time) angle = 180;
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else angle = (int32_t)((int32_t)a->act_time * 180) / a->time;
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uint32_t t;
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if(a->time == a->act_time) t = 1024;
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else t = (uint32_t)((uint32_t)a->act_time * 1024) / a->time;
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int32_t step = lv_trigo_sin(angle - 90) + LV_TRIGO_SIN_MAX;
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int32_t step = lv_bezier3(t, 0, 100, 924, 1024);
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// printf("t: %d, v: %d\n", t, step);
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int32_t new_value;
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new_value = (int32_t) step * (a->end - a->start);
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new_value = new_value >> 10;
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new_value += a->start;
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/* Get the new value which will be proportional to `step`
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* and the `start` and `end` values*/
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int32_t new_value;
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new_value = (int32_t) step * (a->end - a->start);
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new_value = new_value >> 16;
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new_value += a->start;
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// printf("angle: %d, val: %d\n", angle, new_value);
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return new_value;
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return new_value;
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}
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/**
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