chore: fix spelling (#6401)
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com> Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
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@@ -234,7 +234,7 @@ If you have multiple displays call :cpp:expr:`lv_display_set_default(disp1)` to
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select the display to refresh before :cpp:expr:`_lv_display_refr_timer(NULL)`.
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.. note:: that :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` can not run at the same time.
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.. note:: that :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` cannot run at the same time.
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If the performance monitor is enabled, the value of :c:macro:`LV_DEF_REFR_PERIOD` needs to be set to be
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@@ -44,7 +44,7 @@ Dispatching
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While collecting draw tasks LVGL frequently tries to dispatch the collected draw tasks to the draw units.
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This handles via the ``dispatch_cb`` of the draw units.
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If a draw unit is busy with an other draw task, it just returns. However, it is available it can take a draw task.
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If a draw unit is busy with another draw task, it just returns. However, it is available it can take a draw task.
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:cpp:expr:`lv_draw_get_next_available_task(layer, previous_task, draw_unit_id)` is a useful helper function which
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returns an available draw task. "Available draw task" means that, all the draw tasks which should be drawn under a draw task
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@@ -75,7 +75,7 @@ To get the steps in an event callback use :cpp:func:`int32_t diff = lv_event_get
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The rotary sensitivity can be adjusted on 2 levels:
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1. In the input device by the `indev->rotary_sensitvity` element (1/256 unit)
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1. In the input device by the `indev->rotary_sensitivity` element (1/256 unit)
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2. By the `rotary_sensitivity` style property in the widget (1/256 unit)
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The final diff is calculated like this:
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@@ -289,7 +289,7 @@ You can do this in the following way:
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/*Call this anywhere you want to read the input device*/
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lv_indev_read(indev);
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.. note:: that :cpp:func:`lv_indev_read`, :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` can not run at the same time.
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.. note:: that :cpp:func:`lv_indev_read`, :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` cannot run at the same time.
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.. note:: For devices in event-driven mode, `data->continue_reading` is ignored.
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@@ -27,7 +27,7 @@ LVGL has a built-in mutex which can be used with:
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- :cpp:func:`lv_unlock()`
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These functions are called internally in :cpp:func:`lv_timer_handler`
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and the users need to call them only from their own therads.
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and the users need to call them only from their own threads.
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To enable ``lv_lock/lv_unlock`` ``LV_USE_OS`` needs to be set to other
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than ``LV_OS_NONE``.
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@@ -44,7 +44,7 @@ For integration with CMake take a look this section of the
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Other platforms and tools
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~~~~~~~~~~~~~~~~~~~~~~~~~
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The `Get started </integartion/index>`__ section contains many platform
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The `Get started </integration/index>`__ section contains many platform
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specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX,
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etc.
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