chore: fix spelling (#6401)

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com>
This commit is contained in:
Josh Soref
2024-06-28 03:09:23 -04:00
committed by GitHub
parent 94d48feb22
commit df0d36f02a
164 changed files with 414 additions and 411 deletions

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@@ -234,7 +234,7 @@ If you have multiple displays call :cpp:expr:`lv_display_set_default(disp1)` to
select the display to refresh before :cpp:expr:`_lv_display_refr_timer(NULL)`.
.. note:: that :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` can not run at the same time.
.. note:: that :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` cannot run at the same time.
If the performance monitor is enabled, the value of :c:macro:`LV_DEF_REFR_PERIOD` needs to be set to be

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@@ -44,7 +44,7 @@ Dispatching
While collecting draw tasks LVGL frequently tries to dispatch the collected draw tasks to the draw units.
This handles via the ``dispatch_cb`` of the draw units.
If a draw unit is busy with an other draw task, it just returns. However, it is available it can take a draw task.
If a draw unit is busy with another draw task, it just returns. However, it is available it can take a draw task.
:cpp:expr:`lv_draw_get_next_available_task(layer, previous_task, draw_unit_id)` is a useful helper function which
returns an available draw task. "Available draw task" means that, all the draw tasks which should be drawn under a draw task

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@@ -75,7 +75,7 @@ To get the steps in an event callback use :cpp:func:`int32_t diff = lv_event_get
The rotary sensitivity can be adjusted on 2 levels:
1. In the input device by the `indev->rotary_sensitvity` element (1/256 unit)
1. In the input device by the `indev->rotary_sensitivity` element (1/256 unit)
2. By the `rotary_sensitivity` style property in the widget (1/256 unit)
The final diff is calculated like this:
@@ -289,7 +289,7 @@ You can do this in the following way:
/*Call this anywhere you want to read the input device*/
lv_indev_read(indev);
.. note:: that :cpp:func:`lv_indev_read`, :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` can not run at the same time.
.. note:: that :cpp:func:`lv_indev_read`, :cpp:func:`lv_timer_handler` and :cpp:func:`_lv_display_refr_timer` cannot run at the same time.
.. note:: For devices in event-driven mode, `data->continue_reading` is ignored.

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@@ -27,7 +27,7 @@ LVGL has a built-in mutex which can be used with:
- :cpp:func:`lv_unlock()`
These functions are called internally in :cpp:func:`lv_timer_handler`
and the users need to call them only from their own therads.
and the users need to call them only from their own threads.
To enable ``lv_lock/lv_unlock`` ``LV_USE_OS`` needs to be set to other
than ``LV_OS_NONE``.

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@@ -44,7 +44,7 @@ For integration with CMake take a look this section of the
Other platforms and tools
~~~~~~~~~~~~~~~~~~~~~~~~~
The `Get started </integartion/index>`__ section contains many platform
The `Get started </integration/index>`__ section contains many platform
specific descriptions e.g. for ESP32, Arduino, NXP, RT-Thread, NuttX,
etc.