lv_obj: add top and sys layers
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@@ -491,7 +491,14 @@ void lv_obj_anim(lv_obj_t * obj, lv_anim_builtin_t type, uint16_t time, uint16_t
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* Return with the actual screen
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* @return pointer to to the actual screen object
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*/
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lv_obj_t * lv_scr_act(void);
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lv_obj_t * lv_scr_act(void);lv_obj_t * lv_top_layer(void);
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/**
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* Return with the system layer. (Same on every screen and it is above the all other layers)
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* It is used for example by the cursor
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* @return pointer to the system layer object (transparent screen sized lv_obj)
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*/
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lv_obj_t * lv_sys_layer(void);
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/**
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* Return with the screen of an object
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