merge beta
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@@ -114,8 +114,6 @@
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/* More info about fonts: https://littlevgl.com/basics#fonts
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* To enable a built-in font use 1,2,4 or 8 values
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* which will determine the bit-per-pixel */
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#define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/
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#define USE_LV_FONT_DEJAVU_10 0
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#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
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@@ -136,6 +134,16 @@
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_40 0
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/* Optionally declare your custom fonts here.
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* You can use these fonts as defult font too
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* and they will be avialale globally. E.g.
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
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* LV_FONT_DECLARE(my_font_2) \
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*/
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#define LV_FONT_CUSTOM_DECLARE
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#define LV_FONT_DEFAULT &lv_font_dejavu_20 /*Always set a default font from the built-in fonts*/
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/*===================
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* LV_OBJ SETTINGS
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*==================*/
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@@ -171,6 +171,9 @@ int16_t lv_font_get_width_sparse(const lv_font_t * font, uint32_t unicode_letter
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**********************/
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#include "../lv_fonts/lv_font_builtin.h"
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/*Declare the custom (user defined) fonts*/
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LV_FONT_CUSTOM_DECLARE
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@@ -681,9 +681,9 @@ static void lv_ddlist_refr_size(lv_obj_t * ddlist, bool anim_en)
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if(anim_en == 0) {
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lv_obj_set_height(ddlist, new_height);
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lv_ddlist_pos_current_option(ddlist);
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#if USE_LV_ANIMATION
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lv_anim_del(ddlist, (lv_anim_fp_t)lv_obj_set_height); /*If an animation is in progress then it will overwrite this changes*/
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} else {
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#if USE_LV_ANIMATION
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lv_anim_t a;
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a.var = ddlist;
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a.start = lv_obj_get_height(ddlist);
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@@ -20,7 +20,7 @@
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* DEFINES
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*********************/
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#define LV_PAGE_SB_MIN_SIZE (LV_DPI / 8)
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#define LV_PAGE_GROUP_SCROLL_ANIM_TIME 200
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#define LV_PAGE_GROUP_SCROLL_ANIM_TIME 200
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/**********************
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* TYPEDEFS
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@@ -294,14 +294,14 @@ void lv_page_focus(lv_obj_t * page, lv_obj_t * obj, uint16_t anim_time)
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{
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#if USE_LV_ANIMATION == 0
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anim_tiem = 0;
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anim_time = 0;
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#else
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/* Be sure there is no position changing animation in progress
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* because it can overide the current changes*/
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lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_y);
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lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_pos);
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#endif
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/* Be sure there is no position changing animation in progress
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* because it can overide the current changes*/
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lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_y);
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lv_anim_del(page, (lv_anim_fp_t)lv_obj_set_pos);
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lv_page_ext_t * ext = lv_obj_get_ext_attr(page);
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lv_style_t * style = lv_page_get_style(page, LV_PAGE_STYLE_BG);
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lv_style_t * style_scrl = lv_page_get_style(page, LV_PAGE_STYLE_SCRL);
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@@ -337,8 +337,8 @@ void lv_page_focus(lv_obj_t * page, lv_obj_t * obj, uint16_t anim_time)
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if(anim_time == 0) {
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lv_obj_set_y(ext->scrl, scrlable_y);
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} else {
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#if USE_LV_ANIMATION
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} else {
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lv_anim_t a;
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a.act_time = 0;
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a.start = lv_obj_get_y(ext->scrl);
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@@ -536,53 +536,49 @@ static lv_res_t lv_page_signal(lv_obj_t * page, lv_signal_t sign, void * param)
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if(page->ext_size < (-ext->sb.style->body.padding.hor)) page->ext_size = -ext->sb.style->body.padding.hor;
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if(page->ext_size < (-ext->sb.style->body.padding.ver)) page->ext_size = -ext->sb.style->body.padding.ver;
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} else if(sign == LV_SIGNAL_CONTROLL) {
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uint32_t c = *((uint32_t *) param);
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lv_obj_t * scrl = lv_page_get_scrl(page);
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if(c == LV_GROUP_KEY_DOWN || c == LV_GROUP_KEY_RIGHT) {
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uint32_t c = *((uint32_t *) param);
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lv_obj_t * scrl = lv_page_get_scrl(page);
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if(c == LV_GROUP_KEY_DOWN || c == LV_GROUP_KEY_RIGHT) {
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#if USE_LV_ANIMATION
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lv_anim_t a;
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a.var = scrl;
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a.start = lv_obj_get_y(scrl);
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a.end = a.start - LV_DPI / 2;
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a.fp = (lv_anim_fp_t)lv_obj_set_y;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = LV_PAGE_GROUP_SCROLL_ANIM_TIME;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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lv_anim_t a;
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a.var = scrl;
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a.start = lv_obj_get_y(scrl);
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a.end = a.start - LV_DPI / 2;
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a.fp = (lv_anim_fp_t)lv_obj_set_y;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = LV_PAGE_GROUP_SCROLL_ANIM_TIME;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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#else
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lv_obj_set_y(scrl, lv_obj_get_y(scrl) - LV_DPI / 2);
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lv_obj_set_y(scrl, lv_obj_get_y(scrl) - LV_DPI / 2);
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#endif
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}
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else if(c == LV_GROUP_KEY_UP || c == LV_GROUP_KEY_LEFT) {
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} else if(c == LV_GROUP_KEY_UP || c == LV_GROUP_KEY_LEFT) {
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#if USE_LV_ANIMATION
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lv_anim_t a;
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a.var = scrl;
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a.start = lv_obj_get_y(scrl);
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a.end = a.start + LV_DPI / 2;
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a.fp = (lv_anim_fp_t)lv_obj_set_y;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = LV_PAGE_GROUP_SCROLL_ANIM_TIME;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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lv_anim_t a;
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a.var = scrl;
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a.start = lv_obj_get_y(scrl);
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a.end = a.start + LV_DPI / 2;
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a.fp = (lv_anim_fp_t)lv_obj_set_y;
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a.path = lv_anim_path_linear;
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a.end_cb = NULL;
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a.act_time = 0;
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a.time = LV_PAGE_GROUP_SCROLL_ANIM_TIME;
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a.playback = 0;
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a.playback_pause = 0;
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a.repeat = 0;
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a.repeat_pause = 0;
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lv_anim_create(&a);
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#else
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lv_obj_set_y(scrl, lv_obj_get_y(scrl) - LV_DPI / 2);
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lv_obj_set_y(scrl, lv_obj_get_y(scrl) - LV_DPI / 2);
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#endif
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}
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}
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else if(sign == LV_SIGNAL_GET_TYPE) {
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}
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} else if(sign == LV_SIGNAL_GET_TYPE) {
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lv_obj_type_t * buf = param;
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uint8_t i;
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for(i = 0; i < LV_MAX_ANCESTOR_NUM - 1; i++) { /*Find the last set data*/
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@@ -228,7 +228,7 @@ static bool lv_roller_design(lv_obj_t * roller, const lv_area_t * mask, lv_desig
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lv_coord_t font_h = lv_font_get_height(font);
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lv_area_t rect_area;
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rect_area.y1 = roller->coords.y1 + lv_obj_get_height(roller) / 2 - font_h / 2 - style->text.line_space / 2;
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if((font_h & 0x1) && (style->text.line_space & 0x1)) rect_area.y1 --; /*Compensate the two rounding error*/
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if((font_h & 0x1) && (style->text.line_space & 0x1)) rect_area.y1 --; /*Compensate the two rounding error*/
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rect_area.y2 = rect_area.y1 + font_h + style->text.line_space - 1;
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rect_area.x1 = roller->coords.x1;
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rect_area.x2 = roller->coords.x2;
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@@ -246,7 +246,7 @@ static bool lv_roller_design(lv_obj_t * roller, const lv_area_t * mask, lv_desig
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/*Redraw the text on the selected area with a different color*/
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lv_area_t rect_area;
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rect_area.y1 = roller->coords.y1 + lv_obj_get_height(roller) / 2 - font_h / 2 - style->text.line_space / 2;
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if((font_h & 0x1) && (style->text.line_space & 0x1)) rect_area.y1 --; /*Compensate the two rounding error*/
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if((font_h & 0x1) && (style->text.line_space & 0x1)) rect_area.y1 --; /*Compensate the two rounding error*/
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rect_area.y2 = rect_area.y1 + font_h + style->text.line_space - 1;
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rect_area.x1 = roller->coords.x1;
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rect_area.x2 = roller->coords.x2;
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